i dont get why people who dont agree with/want to contribute to the thread constantly post objections to the thread, its like "i hate this thread but..i cant...stop..reading it...." I mean, whether you agree with the thread or not isnt goign to make it disappear magically.
anyway doc falco is something like this.
Doc has a good chain grab when he manages to get a grab, but thats easier said than done cuz his grab range is balls and falco has stupid 1 frame covers for anything he whiffs. but yea, when he gets a grab, its gg.
his pills are alright i guess, but its kinda hard to use em in the time it takes to use a pill, falco out shoots you and then its kinda pointless. Speaking of lasers, cape helps a little bit. Persistant (read:good) falco's wont let few reflected lasers stop him, and on top of that, like KK said, its really only useful if you cape the first one, cuz falco can shoot faster than you can cape. But its good cuz if you can call an approaching shl->aerial from the falco (not too hard) you can cape the laser and screw up his timing a bit.
Once falco is off the stage, Bair + cape + cooked Nair make it pretty tough for falco's already suck recovery.
on the flip side, Falco has the range advantage, better projectile, and his regular dair->shine/uptilt death combos. Edgeguarding doc also isnt recoket scince, force him to b-up onto the stage and punish as you will, or if he's gonna go really low and go for sweetspots, edgehog. Doc's sweetspot is huge and catches people by surprise alot.
yea, its pretty obvious why falco wins, but its not a terrible matchup at all. 6-4 falco's favor i'd say.