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  • I see that you main game and watch in PM too. Would you like to play with me this week?
    Ehh, I don't really live close to Long Island plus am very busy this week.
    i meant online but ok:)
    pardon this request, but do you mind sharing the magic numbers you used to make your Bowser? I got him to perform the same animations... but he can't hit anything!

    Here's the code I'm using, if you want to take a look:

    00 00 00 00 00 00 0c 84 00 0b 5f 00 00 15 c9 00 00 57 14 00 00 00 05

    2c 02 08 09 09 60 00 00 00 00 00 00 87 19 01 53 14 0c 01 07

    Thx :)
    Mmm I see. I don't have a teammate yet, might not enter teams. I'll track you down one of the days for friendlies =P
    Any chance you'd document just what offsets and what files you edited for that Ultimate Marlin Usmash? I'd like to tinker with it some myself (I'm a curious lad obv).

    Also any reason why you chose Zelda U-air graphic over the Samus d-tilt graphic? Or was it just one of those "whatever comes to mind first" moments? ^^
    I don't unfortunately. You could ask standardtoaster though since he did a lot of work on Melee hitbox .gifs.
    Ah, I see. Definitely the way I would go to if I chose to add invincibility.

    And yeah, I look forward to the animation guide. We could probably split the remaining characters between ourselves to finish most of the floats page too, if you want.

    Btw, you posted to yourself so I didn't see this until I was curious if you had been on for the last few days or not. People (myself included) tend to accidentally do this a lot, huh?
    I did actually sacrifice other commands to add the invincibility. Usually when I need space I replace subtle graphic effects or insignificant hitboxes to add commands. Like for example I added 2 frames of invincibility during the active frames of his grab. There are 3 hitboxes in his grab and I removed one and scaled the other 2 up and repositioned them to compensate. Sometimes there is extra space in the data to add commands also.

    I'll try post a guide about the animations tomorrow and update some floats.
    I agree something is missing for Bowser; although I am curious: how did you add invincibility commands without sacrificing others?

    This animation swapping definitely sounds interesting. Could you direct me to how to do this?

    And yes, I do update floats page whenever I finish a character. And I definitely would love for you to share all the floats you have.
    Progress so far seems to be great in my opinion (with the current tools available). The game is polished enough to get a closed build out to see some of the kinks that would otherwise be left unnoticed. I definitely am striving to make this patch "stand out" among the others, so I guess it is "official" in ambition. :p

    Right now I am the sole "coder" of this project, and while I taught Ripple how to edit files, as of now, you are correct that he gives feedback (and does some independent research of his own to recommend changes) and I code them or bench them for a later time (for the moment: this is if they concern themselves with "top tier" characters; basically anyone Peach or above).

    I definitely would love to have someone with your knowledge to help us out on the project, but I wonder if we will see eye-to-eye on some of the changes? In your Bowser example, I surmised that Bowser's jump and empty landing physics were kept the same and other areas were compensated, while in SDR, Bowser was leveled to Ganondorf while still maintaining his better run speed and wavedash friction.

    I would definitely appreciate another coder with whom to work, especially someone who knows how to research the B-move floating points (like you!) as that is probably the biggest untapped asset available to Melee hacking as-is.

    Let me know what you think. :)
    phish-it, I seek you because coincidentally we've been doing the same thing for quite some time now (hacking the **** out of Melee obv :012: ). Although I guess in hindsight it was somewhat obv with the floating points and all...:079:

    Just wondering, have any mid/high level players played your hack? What did they say? What's your overall balance mentality? I don't know, I guess I'm just really excited/curious. :p
    aight. btw I did manage to do run off reverse punch charge cancel -> ledge grab. once. out of like 100 times. :urg: it isn't practical.
    I only have one other (two total) but I'd like to split the gas more then that. The idea is to have 2 more come down (and then stay in the hotel as well). Is the deadline for the hotel still today?
    it's 706-A-DEAD-YL. but yeah, i think we'll get there around 10 so hopefully you can find another room to hang out in until then.
    oh yea.......epic fail for a fat man like me lol.......kk friday sounds great then maybe????
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