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Marth's Match-Up Chart thread

Dart!

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Thanks for clearing that up KK

I've got a question, what do you fellow marth mains have the most trouble with in the marth-falcon matchup? Edgeguarding, spacing, not getting grabbed...what?

I notice that i get hit by moves that i won't think hit me but because marth's hurtbox is huge as balls it happens all too often then i die to combo.
 

Niko45

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A couple of things.

Mentally, not getting rattled by quick zero - deaths. Being prepared to get ***** and respond. Understanding that no lead is safe and staying focused.

Approaching. Recognizing the windows of opportunity the CF might be giving you and acting accordingly. I think figuring out when and how to approach with Marth in general is one of the character's biggest challenges.

Oh, and not being fooled by the little step back CF does right before he side B's. So often I think I'm spaced to hit him and I whiff only to get side B'd.
 

Winston

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Approaching. Recognizing the windows of opportunity the CF might be giving you and acting accordingly. I think figuring out when and how to approach with Marth in general is one of the character's biggest challenges.
Well, apparently not, because Marth can always move forward and gain stage and pressure and never commit/put himself at risk because his range and his dash are soooo good and fair/nair/dtilt are sooo safe.

.... that's what I've learned from reading this thread, anyway.
 

TheCrimsonBlur

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lol Winston getting off.

A couple of things.

Mentally, not getting rattled by quick zero - deaths. Being prepared to get ***** and respond. Understanding that no lead is safe and staying focused.

Approaching. Recognizing the windows of opportunity the CF might be giving you and acting accordingly. I think figuring out when and how to approach with Marth in general is one of the character's biggest challenges.

Oh, and not being fooled by the little step back CF does right before he side B's. So often I think I'm spaced to hit him and I whiff only to get side B'd.
This is a great list. The mental stuff is sooo true. Its ****ing Melee. 3 stocks is not a lead.
 

Niko45

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Well, apparently not, because Marth can always move forward and gain stage and pressure and never commit/put himself at risk because his range and his dash are soooo good and fair/nair/dtilt are sooo safe.

.... that's what I've learned from reading this thread, anyway.
Haha, it does sound like that. I mean, I do agree that Marth has a (very fragile) control advantage against just about everybody except maybe Jiggs or Falco. The real myth that needs to be called out is that Marth doesn't lag. Those moves may not have very much overall lag, and they may seem "safe", but Marth's hitboxes are out for an extremely short period of time and if you look at the ratio of the duration of any of his moves compared to how long the hitbox for that move is out - he's pretty vulnerable no matter what he does.

Marth requires very precise timing and spacing, but you can't play TOO passively or you'll be giving up too much control. That's why I think approaching is very difficult with him, since trying to time and space precisely on moving targets is very hard.

You basically need to be making really good decisions with Marth all the time, or else that advantage will collapse into a world of pain.
 

TheCrimsonBlur

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Haha, it does sound like that. I mean, I do agree that Marth has a (very fragile) control advantage against just about everybody except maybe Jiggs or Falco. The real myth that needs to be called out is that Marth doesn't lag. Those moves may not have very much overall lag, and they may seem "safe", but Marth's hitboxes are out for an extremely short period of time and if you look at the ratio of the duration of any of his moves compared to how long the hitbox for that move is out - he's pretty vulnerable no matter what he does.

Marth requires very precise timing and spacing, but you can't play TOO passively or you'll be giving up too much control. That's why I think approaching is very difficult with him, since trying to time and space precisely on moving targets is very hard.

You basically need to be making really good decisions with Marth all the time, or else that advantage will collapse into a world of pain.
Yeah...Marth is hard lol. Its crazy cause he has tons of great approach options, but they all require intense precision. No shine to fall back on when you mispace.

I agree that he has lag, but I feel a lot of Marths overestimate it. Many, many Marths land with a fair, and just stand there expecting to get grabbed when they aren't in any danger at all. Knowing his lag is just important as knowing his spacing.
 

Druggedfox

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Eh if it requires precision to do, it doesn't mean it's not one of marth's options. Yes, that IS the nature of marth's character. The way he spaces and moves, his general flow; sure they require precision, but his character works amazingly like that... just because not many players have exploited it, doesn't mean it's the case.

You can be skeptical all you want; who of you is going to RoM3? I'd love to play you with my marth.

TCB... did you see me play marth at all at TO6?
 

Niko45

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Eh if it requires precision to do, it doesn't mean it's not one of marth's options.
No one is saying this. :/ I think the point he was making was that you've done a lot of exaggerating on how free and safe and guaranteed things are, and he's expressing annoyance with it. I could be misreading, though.

In any case I'll most likely be at ROM3.
 

TheCrimsonBlur

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Eh if it requires precision to do, it doesn't mean it's not one of marth's options. Yes, that IS the nature of marth's character. The way he spaces and moves, his general flow; sure they require precision, but his character works amazingly like that... just because not many players have exploited it, doesn't mean it's the case.

You can be skeptical all you want; who of you is going to RoM3? I'd love to play you with my marth.

TCB... did you see me play marth at all at TO6?
Nah I only saw your Fox and Falco. In fact, we didn't play at all. The hell man.

But yeah, I'll be at ROM :)
 

Winston

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No one is saying this. :/ I think the point he was making was that you've done a lot of exaggerating on how free and safe and guaranteed things are, and he's expressing annoyance with it. I could be misreading, though.

In any case I'll most likely be at ROM3.
more or less.

The way I see it there's a very strong inverse relationship between how safe Marth's options are and how proactive they are. You can be mostly safe doing moves in place, but I don't think your (Druggedfox's) explanations make sense as to how you can be completely safe and advance at the same time. Marth definitely has some of the best tools to control space and etc., but I think ultimately they are still interactive tools that require you to outplay your opponent; they don't just do all the work for you provided that you space in a certain way.

About the Falcon matchup in particular you made a few main points as to why you think Marth dominates the neutral game. Your points as I understand them, and my responses: (from this post http://www.smashboards.com/showpost.php?p=11521626&postcount=394 )

1). Fair, Nair, and Dtilt have very good range and little lag.

It's true that Falcon can't punish those moves on reaction if they are spaced correctly. It's kind of like just standing still though (minus the option of CCing): once you've done a dtilt and it misses, how have you advanced your position? You might as well have done nothing, if he doesn't fall for the bait and do something dumb. Ditto for in-place/retreating fairs/nairs.

Just as you say the Marth can evaluate Falcon's aerial range and stay safe accordingly, Falcon can evaluate Marth's stationary sword range and stay safe from Marth's low-risk options.

If there is some magical way you can do advancing aerials and not risked getting DD-grabbed then let me know and I'll concede this part of the argument. (Advancing autocanceled nair doesn't get dd grabbed as far as I know, but it also loses to things like spaced bair/nair because of how the hitbox is.)

2). Marth's dashdance allows him to maintain enough distance from Falcon so that he can respond to an approach purely on reaction, but at the same time still advance and force Falcon to give up ground unless he commits to something.

This claim doesn't make sense to me. As good as Marth's dd is, Falcon's is better. Why is Falcon forced to give up ground?

The situation starts with Marth and Falcon outside of the range where Marth can beat Falcon's approaches purely on reaction. If Marth dashes forward and Falcon doesn't give up ground, Marth is no longer in that safe zone. Sure, if Falcon doesn't give up any ground at all and Marth attacks him he'll get hit, but a small adjustment from him expecting this will let him hit Marth instead.

As good as Marth's range is, the zone in which Marth can't beat Falcon's attacks purely on reaction is significantly larger. Marth must enter this zone to force Falcon to do anything. It ultimately still is a game of baiting/reading.
 

Druggedfox

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Cuz I totally claimed it was foolproof and made it so that it wasn't a baiting/reading game...

I'm arguing why marth has an advantage, not why it's 100-0... I'm not saying it's a game without baiting/reading, I'm saying when it comes to that, marth can create more situations where he has an advantage than falcon does. It's as if your entire argument is based on the fact that you think I'm saying it's NOT "ultimately... a game of baiting/reading".
 

Winston

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How am I supposed to be interpreting the stuff like this then?

That said, you use your dash in a way that while approaching, you give yourself enough space to retreat if falcon threatens your area. The thing is, falcon cannot completely regain the ground you did unless he one thing: commit. If falcon commits, he's pretty much screwed. When he doesn't commit, you go back, moving it a bit more forward. This whole time, there are a few safe moves you can be making to hold your ground: fair, dtilt, nair.
Marth can, from a safe position, easily hit falcon out of any attempts to approach, while falcon can't do the same in the reverse situation.
etc.

that's the stuff I'm debating.
 

Druggedfox

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*sigh* Honestly, I'm tired of debating this... I've argued this a million times, and it's a bit overdone for me. I'll leave it at, if you're one of those people that thinks I know what I'm talking about, take what I said and help your marth's game with it. If you think I'm bull****ting, oh well, I'll live with it.
 

OverLord

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actually I agree with Druggy, it seems from his speech that Marth is so good just because he's talkin' about Marth tools. Nobody is saying Falcon can't do ****, what DruggedFox is saying is just that Marth has a slight advantage 'cause of more options and stage controlling, plus gimping and chasing that I do agree are too good.
 

Mogwai

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I want to expect better of you, but I know not to
Beard!mogwai is actually just Emo!Mogwai. Too much time w/ League of Legends turns a mans soul black as coal.
good **** OTFreud, best shrink!?!?!?!?!................................................?

na I'm just ****in' with you, I'm hella depressed and devoid of a soul... but seriously tho, ***** you stupid as mother****in' PC Jona... na for real I cut myself and listen to the Dashboard Confessional between games of LoL... no joke though, you hella ignant.

beard!mogwai is attractive to me

but this is not the place to objectify men

*saunters off to the peach boards*
beard!mogwai is attractive to everyone. even though it was horrifically unkempt at RoM :p. I have since fixed it so that I don't look like a stunningly attractive hobo.
 

Archangel

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lol Marth v Samus is probably the most lopsided winning matchup Marth has among the viable characters.
At first I was gonna back smack you but then I read the Viable characters portion...and I must say that is pretty much true. Although Good Samus Players are still annoying as **** to play against.
 

Divinokage

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There's always going to be parts of the world where matchups for certain players will be obscure. Like I never ever fight Pikachu, so I have to improvise if I ever fight one. Just a general rule for that, don't be scared. =P
 

Archangel

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I find the samus matchup is just rare enough that nobody gets good enough practice for it.
Well...I grew up playing Samus. I played a decent and pretty good samus player for about 90% of my smash life. So I'm too familiar with the matchup personally.
 

Diakonos

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I don't really know what to do against a samus except make them scared off stage, get them above you, and try not to get CC'd.

Does the trick for me?
 
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