No one is saying this. :/ I think the point he was making was that you've done a lot of exaggerating on how free and safe and guaranteed things are, and he's expressing annoyance with it. I could be misreading, though.
In any case I'll most likely be at ROM3.
more or less.
The way I see it there's a very strong inverse relationship between how safe Marth's options are and how proactive they are. You can be mostly safe doing moves in place, but I don't think your (Druggedfox's) explanations make sense as to how you can be completely safe and advance at the same time. Marth definitely has some of the best tools to control space and etc., but I think ultimately they are still interactive tools that require you to outplay your opponent; they don't just do all the work for you provided that you space in a certain way.
About the Falcon matchup in particular you made a few main points as to why you think Marth dominates the neutral game. Your points as I understand them, and my responses: (from this post
http://www.smashboards.com/showpost.php?p=11521626&postcount=394 )
1). Fair, Nair, and Dtilt have very good range and little lag.
It's true that Falcon can't punish those moves on reaction if they are spaced correctly. It's kind of like just standing still though (minus the option of CCing): once you've done a dtilt and it misses, how have you advanced your position? You might as well have done nothing, if he doesn't fall for the bait and do something dumb. Ditto for in-place/retreating fairs/nairs.
Just as you say the Marth can evaluate Falcon's aerial range and stay safe accordingly, Falcon can evaluate Marth's stationary sword range and stay safe from Marth's low-risk options.
If there is some magical way you can do advancing aerials and not risked getting DD-grabbed then let me know and I'll concede this part of the argument. (Advancing autocanceled nair doesn't get dd grabbed as far as I know, but it also loses to things like spaced bair/nair because of how the hitbox is.)
2). Marth's dashdance allows him to maintain enough distance from Falcon so that he can respond to an approach purely on reaction, but at the same time still advance and force Falcon to give up ground unless he commits to something.
This claim doesn't make sense to me. As good as Marth's dd is, Falcon's is better. Why is Falcon forced to give up ground?
The situation starts with Marth and Falcon outside of the range where Marth can beat Falcon's approaches purely on reaction. If Marth dashes forward and Falcon doesn't give up ground, Marth is no longer in that safe zone. Sure, if Falcon doesn't give up any ground at all and Marth attacks him he'll get hit, but a small adjustment from him expecting this will let him hit Marth instead.
As good as Marth's range is, the zone in which Marth can't beat Falcon's attacks purely on reaction is significantly larger. Marth must enter this zone to force Falcon to do anything. It ultimately still is a game of baiting/reading.