Niko45
Smash Master
Well like fair/nair from a distance into DD is a classic Marth bait against Falcon. There really isn't a way that you can do this TRULY safely while still putting any type of pressure on Falcon. It's a bait, not pressure.You aren't; you are using Nairs, Fairs, and dtilts, at least. By acting to your opponent and keeping pressure via spacing rather than trying to intrude on falcons "area," so to speak. If you really wanted to play that game, you can go all day and eventually win out.
Again, druggy assumes that you know Falcon and how far he can move and approach or whatever. You space your missed fair in a fashion so if your opponent tries to approach, you are on top with an automatic response.
How is it guaranteed? If CF chooses to miss a tech at any point, he suddenly goes from 0 options to a few options, which Marth will then have to react to. If your argument is "you can get really good at reacting to what CF does from this position" then cool. I really don't think DDing while CF lays on the ground is guaranteed. Personally I just try to tech chase CF until he's cornered and then force him offstage. Getting him offstage is also not GUARANTEED. To say that Marth tech chasing is a 0-death is really really stretching the definition imo. Can you guys show me a video of Marth tech chasing CF for a long time? Doesn't seem like it would be worth it since eventually you're bound to get him into a position to knock offstage, which I'd think would be better than to just continue to damage build at that point.Both are guaranteed. Personally, I can tech chase a falcon quite easily on FD all day long, and have done so in a tournament scenario.Falcon has a guaranteed punishments for Marth? I would love for you to elaborate on that, because I don't see the majority of them except in cases where Marth isn't the only one to suffer from it(up throw on a platform -> timed dair)...and still lost due to excessive suicides T-T
As far as CF's punishes, it'd help if I knew the exact %'s but I mean how do you not see that CF has huge windows where he can inescapably combo Marth, often stretching into KO %. I mean dair knee must have a decent window where it KOs outright. Up air has a huge huge window where it combos into more up airs and potentially knees for KOs. Uthrow Knee has like a 20% KOing window, and dthrow Knee has maybe even a larger window if Marth gets to higher %. Freakin bair - knee has a KOing window for god's sake. There is no DI that can help you a lot of the time. If you even get an option, the difference between DIing away or in is the difference between getting up air'd again or knee'd. Of course you take the up air there but you're still being combo'd into an easy edgeguard even if avoiding the outright KO.
There's no distance where these moves are totally safe and yet still pressuring CF's space. There is no range on dtilt where you can hit CF and he can't dair you for it. I mean, not even close. CF has long been considered a difficult matchup for Marth for this exact reason. You can't just space moves and beat him because he has the tools to punish that and his punish is very good. Now, if you can corner CF than obviously this changes but it seems like you would argue that manipulating neutral space is not an advanced part of the game and if Marth corners CF its just Marth being Marth but if CF manages to escape or outmaneuver Marth he must be so much smarter and better than the Marth. :/ Cause lets face it, if we're gonna say tech chasing is "guaranteed" then cornering might as well be too. It happens sometimes therefore its guaranteed?The point Druggy's trying to make is how Marth can literally sit there using those three moves properly spaced and never get punished while moving closer, while falcon has to dedicate himself to move closer. hence, in a case where both players are even marth generally wins.