Fortress | Sveet
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Kage we've always clashed heads on the boards, but my opinion of the warrior just went up 10 points.
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I hate to kill this post but...you read it wrong. It's the Puff Match-up that has Marth given the advantage slightly and the average consensus is about 50-50Whoa whoa whoa, some of you think MARTH has the adv, in Sheik vs. Marth? And the average consensus is 50-50 as well?????
Do people even play this game or do we just spend all day watching vids and playing theory fighter?
yeah Kage just became top tier poster imoKage we've always clashed heads on the boards, but my opinion of the warrior just went up 10 points.
Have we? I don't remember. =PKage we've always clashed heads on the boards, but my opinion of the warrior just went up 10 points.
I haven't played a Ganon ditto in a while, for some reason not many play this matchup anymore. lol. But ya we'll play at RoM 3!I played Ganon in Dorf Dittos last Rom. He 2 stocked me twice I think. LOL
Dorf dittos are so fun imo. More people should play them. I also want to test my Marf against his Dorf.
Alright! Sounds like fun.Man, playing against kage would be awesome =] Hopefully I'll make it to RoM3 (most likely I will) and we can play there.
No one has said Marth has the advantage. No one has even said its 50-50. The average consensus is 40-60 is Sheik's favor.Whoa whoa whoa, some of you think MARTH has the adv, in Sheik vs. Marth? And the average consensus is 50-50 as well?????
Do people even play this game or do we just spend all day watching vids and playing theory fighter?
Oh, you.LOL. Fox doesn't have 100-0 against anyone because he's got to high of hitstun. Every character can Chaingrab or gimp him or both. So it's unlikely 100% of the time he'll win.
What? Seriously who doesn't know the match-up vs fox with their characters these days? Anyone who doesn't know it by now should be drug out into the street and shot.Oh, you.
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Fox can certainly win 100% of the time vs Kirby if he really wants to.What? Seriously who doesn't know the match-up vs fox with their characters these days? Anyone who doesn't know it by now should be drug out into the street and shot.
Ya it's not just match-up experience, there's also out smarting your opponent.Fox can certainly win 100% of the time vs Kirby if he really wants to.
all stages and CPs considered.....I am not sure anyone has the finger dexterity to play 100 matches with nobody but fox and manage to beat Kirby all 100 times. Besides Fox is bound to suicide or something eventually. Remember Jman vs Amsah at Pound4?Fox can certainly win 100% of the time vs Kirby if he really wants to.
you beat grandmothers too?i totally beat that grandma fair and square
This post is exactly why the numbers system falls apart at the extremes. Everyone makes numbers comparatively in the smash community, very much unlike other fighting games. We put Peach at 60-40 and Samus at 65-35 not necessarily because Samus loses 65% of the time, but because she does worse than Peach and we want to represent that. Unfortunately, the negligibles are much harder to quantify this way; they are so much worse than the low tiers that their numbers start getting monstrously big.you beat grandmothers too?
i think it's not a 100-0 matchup because occasionally the kirby will take a stock off of the fox.
Thats also another valid definition. It has a few problems I don't like though, which is why I think the set definition is preferable. As stated earlier, counterpicks and bans are too important to leave out of a definition in my opinion. Also, if they are left out, what stage are we going to be playing these matches on exactly? The neutrals on random select? All of the stages on random?The simplest definition in general seems to be the matches/100 you would win. Or matches/20 (because that's what the scale actually is). If you played each match normally (stuff like getting tired obviously doesn't have an effect on the matchup) then how many matches out of 20 would that character win. Fox is going to win every time under normal circumstances; we don't assume that either player will SD or something in any match.
The problems with the stock % definition are similar to the win % definition but more extreme; it condenses the list even further. But it has an even bigger issue: it raises the question of whether all stocks are created equal. As we saw in Amsah/Jman at Pound 4, being ahead or behind on stocks can affect your capability of taking or losing additional stocks. Also, stocks have varying value depending on the matchup. In a Fox/Falco match-up, even among equal players, you will see 3 and 4 stock matches fairly frequently. In a floaty matchup though? 3 stocking someone is dominating them. 3 stocking someone in Fox/Falco is not the same as 3 stocking someone in Peach/Jiggs.I think its more reasonable to go by stocks. 60-40 should mean for every 60 stocks X takes, Y takes 40. Fox eventually has to hit kirby, even if he lasers kirby until 999% he still needs to hit with a jab or nair or something in order to take the stock. Because of this, it gives kirby a chance, even if its a small one, to retaliate or make an effective move. Even if 1 hit from fox = a whole stock from kirby and kirby can only get 1 hit at a time, the match-up can never be 100-0.
Not saying i have ever played the match-up or are giving an opinion on the match-up, just saying i dont think its possible to have a 100-0 match-up in melee.
I don't think thats true at all...if u want to go off game wins, fox should have 100-0 match-ups vs every character except falco because a top level fox could simply choose to always laser and run without engaging and anything other than that is a mistake
Well, thats what they are. 0-100 is "IMPOSSIBLE", 40-60 is "HARD", 50-50 is "NEUTRAL", 60-40 is "EASY", and so on. What we are discussing is what exactly is impossible/hard/easy? Taking a set? Taking a game? Taking a stock? Taking a set may seem impossible for a Kirby against a Fox but taking a stock sure isn't. And thats why we see varying numbers, particularly when dealing with the negligibles.i think the whole concept of having the numbers represent a statistic in the game is silly. should be a difficulty level of sorts
You are understanding the definitions wrong. Under the match % definition, Sheik wins 60% of all matches. That does not mean she will win every match, but that on average, over 20 games, she will win 12. Winning 80% of the games means she will win 16 out of 20 on average.If we have a 80:20 MU, let's say Sheik vs *insert bottom tier* we have to assume Sheik's going to win (if both players are about the same skill level), eventually we don't only assume it because it's gonna happen anyway.
So let's think of 100 matches as 100 individual matches, Sheik's going to win all of them still we consider the MU "only" 80:20.
By definitions stated above, every MU worse than 60:40 should actually be 100:0.
Then it shouldn't be 80-20...I'm not understanding the definition wrong, I'm just stating that the definition actually IS wrong.
No character with an 80-20 MU will win 4 out of 20 games considering both players have equal skill and MU knowledge.
ExactlyLike thinking or not doing the same thing over and over?