Divinokage
Smash Legend
Ehh??? Since when? =PIf you switch it up it's still slight Marth's favor.
Ganon can't really switch it up tbh.
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Ehh??? Since when? =PIf you switch it up it's still slight Marth's favor.
Ganon can't really switch it up tbh.
LOL good point. *Throws wild Kage back*I'm not sure if that's good or not.. because once you've caught me, the only thing that you will have is a punch in your face lol.
idk since he was made. I mean technically you can switch things up but not to the degree someone like Falco could.Ehh??? Since when? =P
Marth Falcon isn't even, i'll get back to you on what i really think after i play top level falcons on the regular thoughmarth fox: 50/50
marth falco: 50/50 or 55/45
marth sheik: 40/60
marth falcon: ?? honestly. i'll default to 50/50, but i feel like it's slight Falcon advantage after playing with GG7
marth ganon: ?? haven't played any Ganons aside from Axe, and i started figuring the matchup out last week when we played like, 4 matches, so idk
marth peach: 55/45 or 60/40
Marth Falcon is even or slight marth.Marth Falcon isn't even, i'll get back to you on what i really think after i play top level falcons on the regular though
Can't you turn that around and sayIt's really funny to just sit there, wait for falcon to commit, side-b him out of his approach. CC everything... edgeguard everything... upthrow ken combo... marth's favor... :D
Lol @ cc everything vs falcon. Lol @ this whole breakdown actually.It's really funny to just sit there, wait for falcon to commit, side-b him out of his approach. CC everything... edgeguard everything... upthrow ken combo... marth's favor... :D
I've seen all of these points before, so I'd much rather get an in-depth analysis of the joke, which I don't understand.Yes, it was an oversimplification. Maybe that's because I was joking? Good job guys. You want more in depth? Here (I'm not pointing out "X,Y, and Z", I'm actually giving you a real analysis, since you guys don't understand a joke):
Huh? When Marth's didn't know how to DI? There are huge windows where CF's combos are inescapable regardless of DI. It's not a matter of bad DI. Meanwhile a lot of these Marth punishes you are referencing (uthrow ken combo?) are escapable through DI. I don't disagree that Marth has a great punish on CFalcon in general but I would disagree that it's quite as good. Unless you are talking about a tip fsmash finisher, Marth can't really compete with the Knee. I mean, CF has a guaranteed uthrow/dthrow knee KO for like a 20% window depending on stage. That's pretty ****in good. The other major punishment disparity I find is in tech chasing. Marth can tech chase regrab just fine and that's certainly nothing to underestimate but it's not exactly tech chasing with dair -> knee or just plain old knee. I feel like you're coming from the perspective of "people really underrate Marth in this match up", which I can understand since I would agree people have but if you're looking at their punish games objectively, we're talking about a very good punish game from Marth and a fantastic punish game from CF, at least in my opinion.Overall punishment is also not in falcon's favor; maybe it was back in 2004 when people didn't know how to DI and got hit by everything, and didn't know how to do **** with marth. Nowadays, marth has a fairly easy guaranteed tech chase on falcon. Additionally, on these "larger stages" marth has RIDICULOUS juggling on falcon. I personally love when a falcon takes me to FD. I can tech chase them forever, or I can opt for uptilt/uair combos from 30-90, ending with getting him off stage. Also, upthrow frequently sets up into a ken combo. Marth's juggling straight up matches falcon's grab combos; their punishment games on larger stages are EVEN without marth even resorting to tech chasing. Oh also, marth can tech chase from 0-30, upon which he can start juggling; this way, he even has a guaranteed set up into the juggling.
Yea, I don't find Falcon's nair very effective at all against Marth. Only real place I find it effective is after a dthrow at very low%. SDI could come in handy here, since Marth can't CC grab from that position.PS: You can SDI the first hit of falcon's nair so that the second hit never hits. You might try to say this is impractical, but my training partner would do it literally with such consistency that I had to quit using nair in that matchup to actually do any sort of combo.
It's either poor spacing or really really low % if you're actually cc grabbing a bair. I mean, you generally don't want to be getting hit by bair. There's no quick fix to that like there is with nair. The fact that knee and dair can't be cc'd makes them extremely useful. Dair at the very least can still be spaced on shield. But I mean neither character really truly can safely approach. Can Marth counter a straight up CF approach? Yes. But you can't just whiff and expect cc to bail you out. It's not hard for CF to punish with dair or knee.And actually, you can CC grab falcons: uair, nair, and bair. The stomp and knee aren't that great approaches because of their bad range, but they are falcons only aerial approaches that don't get CC grabbed at low %s.
I don't really agree with this. I see at least a couple of Marths now I feel play the matchup very solidly. Again, I feel like you subscribe to this common theory going around these days that all Marths are terrible or playing all their matchups wrong. While I agree Marths could certainly do better, I don't think most of the matchups are out of line. A great Marth should certainly be able to overcome a bad matchup, or make an even matchup look lopsided (M2K vs Fox?), but currently they don't. I don't think that means all Marth's matchups underrate him, however. Again I think it's even vs CF. Lots of tools on each side. Marth advantage I don't see the case for. People aren't using side B? That's pretty old news... SDIing nairs? Not going to swing the entire matchup...People seriously don't abuse even half the things they could when playing this matchup.
Sorry, did kinda jump all over you. My bad. In any case, again, I don't agree with using this term "cc everything" because...you shouldn't. I mean if you whiff an approach or something, you really should not CC... You should expect CF to punish with something non-CCable, and CCing will only compound the damage done to you. So I don't think it's about realizing that it's "more than" just ccing, but that ccing can be damaging to marth in some situations. And in fact, CCing becomes fairly obselete at higher levels of the matchup, because the CF is going to know what you can and can't CC, and isn't going to just give you a free opportunity to CC when they could have avoided it by using a different move or opting not to approach in X situation.Additionally, had either of you kept up with the thread, you could tell I was making jokes about the ganon matchup as well. Yes, I do understand that you can't beat ganondorf just by fairing and dash dancing. Yes, I understand that you have to do more than CC everything to beat falcon.
Learn to read in context, it's not hard.
Any approaching fair or nair can trade with falcon's aerials if timed correctly. Its all about having the hitbox active when marth swings his sword, causing his arm to be hit by the move on the same frame his hitbox moves down.Also, I'd love to see you trade with marth's fair using bair/fair/nair. Think about what you're saying. Marth's fair vs. falcon's any aerial. I can't take that seriously.
I listed off marth's approach options, and the methods falcon could use to punish them. Any time marth moves forward with an aerial he risks double hitting more. Moving forward with an aerial beats various slight spacing punishes such as sideb and dash dancing but can trade/lose to just about any stationary attack.Marth shouldn't ever be spacing fairs in a way that falcon can trade with them.
Come on. Marth tech chases better than CF? Have you seen PC Jona's tech chased!?!? Nah but seriously, I didn't necessarily mean FROM GRAB. Falcon has a better tech chase for general use. Like Marth is pretty much going to be tech chasing always with grab (though circumstantially obviously he can tech chase with some other stuff). Grabbing is great for Marth early on for damage building but what happens when the opponent is at 120 in the middle of FD? Do you want to be tech chasing with grab or stomp knee? :/ And I think in general the way you sized up their punishes is quite biased. 0-80 regrab tech chasing is not easier than SHFFLing 2-3 uairs into a full hop knee, which there is like a 40% window where that is inescapable. Even if you want to say in a perfect world they both end in death, which is easier or more commonly seen?I'd also rather have a guaranteed 0-whatever damage I feel like tech chase, than a simple downthrow tech chase knee. Sure, falcon gets a knee. Marth on the other hand, can tech chase literally from zero to like 80 (at which point it's impractical and you can just get them off stage). Falcon should be way more scared of marth when he gets a grab, than the reverse. I'm not scared of eating a knee; they should be scared of getting 0-death tech chased =/ I am coming from the "people underestimate marth" perspective... but I don't understand how 0-death tech chases only qualify as a "very good punish game" while falcon's often heavily DI dependent combo game is "fantastic".
I don't really see this match up as being about range at all, at least that's not what Marth is worried about imo. I would love more than anything for CF to spam cc-able stuff on me, cause like you said, that's a Marth grab and that's a major punish. Eaaaassy. I'm much more concerned about CF being more patient, baiting me with good movement, running at me with shield, or dropping in on me with spaced bairs or dairs. The matchup involves a lot of movement and baiting. CF has great movement and is a bit more versatile in how he can navigate the stage. He's constantly threatening Marth's space since he can attack you from so far away, but on the other hand if their moves ever clash, Marth is going to win with his disjointed hitboxes. So more than anything CF is trying to bait Marth into doing something cause it'll be laggy and he can then attack confidently. Marth would like to trade moves but doesn't really want to just guess when CF is going to attack so he also does not commit to moves, tries to bait commitments from CF and also tries maneuver CF into "traps" near the edge of the stage where his options are more limited and he really feels the pressure to do something. CF's range is not really what comes to mind as something Marth is really worried about in the matchup.Um, yes, CC grab bair at low %s. I only really care about low percents because all I need is one grab to seriously screw up falcon. You're right, dair and knee beat CC, but that's what I want them to do. I want to make them scared of using their aerials which actually have good range, and force them to use aerials that can't even have a chance to trade with me =D.
Why isn't CF just sitting there waiting for Marth to move towards HIM? Side B certainly has its uses but it sounds like the CF is impatient and approaching from too far away, leaving plenty of time to react and have his predictable approach stuffed. Marth, for example, could just react with...shield? CF's has horrific shield pressuring options, and Marth has great punishes out of shield. I mean, like I said Marth can stuff a linear CF approach just fine with many different options and side B is not suddenly making this possible for him. Side B is also DI escapable for CF. Side B lags, and can be baited and punished like anything else Marth does. What if CF short hops towards Marth, baits the side b, but then quickly double jumps and fast falls on top of Marth with a dair? It's a nice mix up, though, I won't deny it.Um... maybe I can it like this: I literally sat there, waiting for falcon to be moving towards me in the air with an attack, and side-b him out of it. It's not prediction at all, it's an extremely simple reaction. That's just an example. It's not that marth players all play their matchups all wrong... it's that they don't abuse the little things that make marth amazing. Those little tricks add up to be ridiculous. They're not just gimmicks, which is the beauty of them; marth players really don't abuse half the things they could, in terms of those tricks. I'll be more specific next time for sure. Marth players definitely abuse the majority of the standard stuff, but there are so many little things that just change matchups from being even, to marth's favor; or from marth's disadvantage, to being even.
Sorry to be a dum-dum but could I get some cliff notes on this point? Are you saying that Marth's aerials can be spaced so you move forward and are still not vulnerable, or are you saying that Marth should just never move forward with an aerial in the first place?I'm pretty sure about three posts ago I already addressed marth moving forward with an aerial; that enough makes me not even care about replying =/
You know, I'm starting to think you just have godly reaction time. I've been working on my Marth grab techchasing for like forever now and I still can't 0-80 with ease. Or even close. I also can't prevent them from sliding off the stage.Actually, first, I must say that 0-80 tech chase IS easier than uair-uair-knee. Marth tech chasing falcon is a joke, and taking into consideration the setup, i would say yes, it is easier. How is falcon getting a uair? Marth can pull off grabs so much more easily that even if he messes up, it's okay. That plays a big role.
Falcon has a gimp too. It's called nair -> knee -> knee. If it's true that the second hit of the nair should never connect though, I'll drop this point.Also, you have yet to address marth's gimping abilities. Marth's edgeguarding might not be as good as falcon launching him into the barrier, but I already addressed this. Marth's edgeguarding IN ADDITION to his gimping abilities, which I already described how low risk/high reward they are, definitely put that above falcon's ability to launch marth into the barrier+ edgeguarding.
If you survival DI the very last up air you should be able to just barely up B back to the stage which is easy for CF to time as far as getting on the ledge and then reverse kneeing you back off for the KO.If falcon gets you off stage between 60-70% using upairs, regardless if you DI away or up, he can uair you away with his dj.
You'll be unable to make it back to the stage.
I guess i should test this to DI as far away as possible then DI up the dj uair. Perhaps then i can survive.
I'll test it tonight.
One of the best posts I've seen since I've joined. Pretty much why I say this match can't ever be in Falcon's favor.As far as the cornering method I'm talking about with marth... it depends on the character I'm fighting. I guess I'll address falcon in particular.
So, consider marth's dash. Just try hitting the control stick in a direction, and going the full distance without actually breaking into the run animation. Marth goes really far. REALLY far. While that's probably obvious, that's the basis for how I start cornering with marth. Let's assume we're each at opposite sides of FD, waiting for each other, and I was to approach:
So I'm going to assume you know how fast falcon can get from one place to another, or at least be able to accurately approximate. That said, you use your dash in a way that while approaching, you give yourself enough space to retreat if falcon threatens your area. The thing is, falcon cannot completely regain the ground you did unless he one thing: commit. If falcon commits, he's pretty much screwed. When he doesn't commit, you go back, moving it a bit more forward. This whole time, there are a few safe moves you can be making to hold your ground: fair, dtilt, nair.
You should generally not be moving forward with these aerials, as that gives falcon the chance to actually get in on you. With dtilt's amazing range and 20 frame IASA... you're not getting punished. Fair has extremely low lag, and you can just dash away after using one. If falcon commits after your fair, you can uptilt etc. The same applies to nairs (autocanceled or not). Those are your three best moves to use while "approaching". You can continue this until you feel like you have falcon sufficiently "cornered" depending on what defines cornered for you. For me, If less than half of FD is between us, I feel like I can cover pretty much all his options pretty solidly, as long as I'm as smart as he is (as in, no player is smarter than the other).
The reason this does not work the reverse way is because marth can much more convincingly commit than falcon, and much more easily threatens anything resembling a pseudo-approach. Marth has more ways to cover his tracks when he actually uses an aerial than falcon does, making it actually rather risky for falcon to come in and try to take advantage of it. If falcon tries this pseudo approach, he has to be scared the whole time. Marth can, from a safe position, easily hit falcon out of any attempts to approach, while falcon can't do the same in the reverse situation. This is a part of why marth in a corner isn't really scary for marth against falcon... falcon can't do things like dtilt -->nair --> uptilt as a string to block approaches. Of course, falcon can try to bait the uptilt, but as long as marth waits for the falcon to try to do something (even if the marth is the cornered one) falcon simply doesn't have the ability to straight up cover marth's options.
In that manner, the falcon has to actually be able to outsmart the marth, while if the marth can simply match the falcon... your sheer ability to cover options more solidly than falcon gives you the advantage in such a situation.
Dtilt is safe? CF can just dair you. I mean dtilt is a nice mix up in the match up but I would never say that it's safe. Like, you can't afford to be spamming it cause it's unpunishable or something.He mentioned how he assumed you knew how far falcon can move before he has to commit himself. If you properly space down tilts, he should never be in the air above you to dair while you use one. At that point the falcon has to have completely read your down tilt and had been on top of you before you had even used it. In which case, it's the player being better not the character.
You aren't; you are using Nairs, Fairs, and dtilts, at least. By acting to your opponent and keeping pressure via spacing rather than trying to intrude on falcons "area," so to speak. If you really wanted to play that game, you can go all day and eventually win out.Once you close space on Falcon, you can't really just stand there necessarily.
Again, druggy assumes that you know Falcon and how far he can move and approach or whatever. You space your missed fair in a fashion so if your opponent tries to approach, you are on top with an automatic response.Marth's best defense in the game is swinging his sword, which then creates punishment opportunities for Falcon if Marth misses. Falcon can do aerials aimed behind you to anticipate your dash away after fair (Marth can actually then dash towards CF and cross him up, though, but it's still a guessing game - none of this is entirely safe).
Both are guaranteed. Personally, I can tech chase a falcon quite easily on FD all day long, and have done so in a tournament scenario.And the fact that you actually prefer to combo in the air with Marth than tech chase with Marth due to the guaranteed-ness prove my point about CF's guaranteed punishes being better? :/Falcon has a guaranteed punishments for Marth? I would love for you to elaborate on that, because I don't see the majority of them except in cases where Marth isn't the only one to suffer from it(up throw on a platform -> timed dair)...and still lost due to excessive suicides T-T
The point Druggy's trying to make is how Marth can literally sit there using those three moves properly spaced and never get punished while moving closer, while falcon has to dedicate himself to move closer. hence, in a case where both players are even marth generally wins.