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Uhh... I'm Albert.and you are?
Side B is amazing in juggle traps and a great option when they mess the chaingrab up (walk away to side-b). Less useful than in other matchups, but still amazing.I could argue that sideB is bad against DDD
but that'd just be arguing just for the sake of arguing, sideB all in all is a pretty good move.
No i couldn'tUhh... I'm Albert.
Couldn't you read my username?
Our little baby is finally growing upOk, so I'm FINALLY going to my first tourney on Saturday.
I disagree with C and D, especially on a neutral. Playing with that mindset is only going to end with you taking damage. The only good reason to do this is if you want to time them out. That's hard because Marth only has 2 jumps which severly lowers his air time compared to an air camping/planking Metaknight, which ultimately leads more landings and more ledge grabs.DUDE, I never thought of that. That's really brilliant.
Popo cannot approach at ALL by himself and he'll continue to completely suck until he dies. If you just runaway you can literally not take ANY damage for extensive amounts of time. In which case you either time him out (assuming you got rid of Nana before he killed you first) or he'll have to kill himself to get nana back which is good because
A: it's hilarious
B: frustration
C: no effort
D: no risk involved
Definitely trying this next time I play an IC player, such an amazing idea.
I always thought those kinds of threads sucked, they do nothing but boost egosWhatever happened to the Marth Tournament Results thread? Did the boards just decide that it was a lost cause? I thought it was a pretty good idea.
You can just camp, since SoPo HAS to come to you to kill. If he's looking to rack up damage he has to either IB camp or approach hard, both are easily stopped.If I ever kill nana with more stocks (+time) remaining Ill:
Get Sopo to kill percents if he isnt already
Then do the run around game. If I play safely, even if I get hit Im living to ridiculous percents; if I die Ill finish sopo off in moments.
I don't think you can boost these egos much more XDI always thought those kinds of threads sucked, they do nothing but boost egos
You can just camp, since SoPo HAS to come to you to kill. If he's looking to rack up damage he has to either IB camp or approach hard, both are easily stopped.
Lies.I don't think you can boost these egos much more XD
.
You know, like if there was a trend of X months, where Marths started to lose to Diddy's more or something, we could take a look at that match-up and see what's shifted in the metagame or something. I dunno. Just throwing out ideas.Lies.
Shaya is thinking of ways to boost his ego as we speak.
But it helping with MUs, idk really.
He trolled everyone, keep up with the times.IF ADHD really switched to MK then mike is about to start ****** every diddy
1.) It varies, but unless I gimp him it's usually going to be from around 180-210 lolNair isnt exactly a paramount move to help against Snake. Rising full hop nairs are just as or less useful than full hop rising fairs for pressuring snake.
So bengals, lets start with some questions:
1. What percent are you killing Snake?
2. How often are you getting blown up by grenades?
3. What situations are you in when you get ftilted?
4. What stages are available for you as the starter, and what are you striking?