Pikabunz
Smash Hero
Here's the original blog by Nothing.: http://allisbrawl.com/blogpost.aspx?id=37415
Everything I quote comes from that blog.
List of moves that give you the lag.
*The first number is the amount of frames of lag you get for a soft landing and the second number is the lag for a heavy landing.
UpB - 15F/30F
UpB - 15F/30F
UpB - 15F/30F
UpB - 2F/10F
UpB - 2F/7F
UpB - 15F/30F
SideB - 15F/20F
SideB - 15F/25F
DownB - 15F/25F
UpB - 15F/19F
SideB - 15F/25F
UpB - 15F/19F
SideB - 15F/20F
UpB - 15F/36F
SideB - 15F/25F
UpB - 15F/30F
SideB - 15F/20F
UpB - 15F/24F
UpB - 15F/30F
UpB - 15F/30F
UpB (ledge snap) - 15F/5F
UpB (free fall) - 15F/30F
UpB - 15F/35F
The blog says using an aerial as you land overrides the penalty which isn't completely true. You still get extra lag added to your aerial's landing lag. The amount of lag that gets added is about 35%-40% of the aerial's original landing lag. Since this a percentage increase, you really want to use your least laggiest move when you land for the safest and quickest landing.
Comparison of aerial landing lag to aerial landing lag with the penalty.
Pikachu
Nair 25F>34F
Fair 15F>21F
Bair 30F>41F
Uair 24F>33F
Dair 40F>55F
Pika's fair is the safest move as it is by far his fastest move and only adding 6 frames with the penalty. Pika's Dair with the penalty adds a massive 15 frames of lag adding up to almost a full second of lag when he lands with it. That's enough time for Ike/DDD to hit him with an fsmash. So be careful with what you land with. For some characters, sometimes it's best to just land with a soft landing instead of an aerial since it's always 15 frames.
Taking advantage of your opponents landing penalty
This is simple, all you need to do is use an attack with small knock back and that forces a landing then use whatever attack you like. The landing you get from being attacked is always heavy. Some examples of these attacks are jabs or DDD's dthrow. Here are some combos that work:
G&W - Jab > Any smash/Judgment
DDD - Dthrow > Fsmash (Ganon and Wolf only)
DDD - Dthrow > Dash attack
Luigi - Jab > UpB
Fox - Fthrow > Usmash (low percents)
Pikachu - Fthrow > Fsmash
These won't work on all characters like DDD's dthrow on light characters since it causes them to get knocked down to the floor.
Everything I quote comes from that blog.
======== landing penalty ========
it occurs when a certain character uses a specific B move, some being situational.
when a character gets this "landing penalty", the next time the character lands on the ground
the character gets a huge after lag and can not move.
this makes it dangerous for some characters because if you do not becareful
where and when you get this lag, you would get punished by your opponent very hard.
======== when landing penalty occurs, stays, and goes away ========
when your character lands on the ground normally without doing
anything (besides airdodge) , your character gets the landing penalty lag.
the amount of lag is depended on the characters B move and how fast they were falling.
marth is a really good example; he gets about half a second of lag if you fast fall with the up B penalty.
the following does NOT count as landing, and thus the penalty would stay on your character.
-landing while using a B move (a B move that does not have landing lag)
-hitting the ground (missing a tech)
-teching when you hit the ground
-tripping
-feet touching the ground while getting grabbed (even if you get grabbed in the air)
-grounded grab release
-grabbing the ledge
the following are when landing lag goes away.
-when you land normally or from a freefall animation
-when you land while doing an arial attack
-when you get KO'd
List of moves that give you the lag.
*The first number is the amount of frames of lag you get for a soft landing and the second number is the lag for a heavy landing.
UpB - 15F/30F
UpB - 15F/30F
UpB - 15F/30F
UpB - 2F/10F
UpB - 2F/7F
UpB - 15F/30F
SideB - 15F/20F
SideB - 15F/25F
DownB - 15F/25F
UpB - 15F/19F
SideB - 15F/25F
UpB - 15F/19F
SideB - 15F/20F
UpB - 15F/36F
SideB - 15F/25F
UpB - 15F/30F
SideB - 15F/20F
UpB - 15F/24F
UpB - 15F/30F
UpB - 15F/30F
UpB (ledge snap) - 15F/5F
UpB (free fall) - 15F/30F
UpB - 15F/35F
Canceling the penalty with an aerial.-situational
peach - after she closes her umbrella once with upB (it does not go away if you reopen it)
bowser - only when you're in the air with upB (going off stage with grounded counts)
dk - only when upB was used in the air (going off stage with grounded won't get penalty)
kirby - after turning back from a stone from a downB
ganon - only when you're in the air with sideB (going off stage with grounded counts)
fox - after saying "fire" with upB
falco - after saying "fire" with upB
falcon - only when sideB was used in the air (going off stage with grounded won't get penalty)
pikachu - after getting the full distance of the first upB
lucario - during the freefall animation of up B (for heavy lag)
The blog says using an aerial as you land overrides the penalty which isn't completely true. You still get extra lag added to your aerial's landing lag. The amount of lag that gets added is about 35%-40% of the aerial's original landing lag. Since this a percentage increase, you really want to use your least laggiest move when you land for the safest and quickest landing.
Comparison of aerial landing lag to aerial landing lag with the penalty.
Pikachu
Nair 25F>34F
Fair 15F>21F
Bair 30F>41F
Uair 24F>33F
Dair 40F>55F
Pika's fair is the safest move as it is by far his fastest move and only adding 6 frames with the penalty. Pika's Dair with the penalty adds a massive 15 frames of lag adding up to almost a full second of lag when he lands with it. That's enough time for Ike/DDD to hit him with an fsmash. So be careful with what you land with. For some characters, sometimes it's best to just land with a soft landing instead of an aerial since it's always 15 frames.
Taking advantage of your opponents landing penalty
This is simple, all you need to do is use an attack with small knock back and that forces a landing then use whatever attack you like. The landing you get from being attacked is always heavy. Some examples of these attacks are jabs or DDD's dthrow. Here are some combos that work:
G&W - Jab > Any smash/Judgment
DDD - Dthrow > Fsmash (Ganon and Wolf only)
DDD - Dthrow > Dash attack
Luigi - Jab > UpB
Fox - Fthrow > Usmash (low percents)
Pikachu - Fthrow > Fsmash
These won't work on all characters like DDD's dthrow on light characters since it causes them to get knocked down to the floor.