Sure, ill use sonic as the next low tier on the list.
LoL to like the week old post>invited today for discussion
First I just want to say hi to Rhyme, Sago and Fitch if he's in here ever since I know two of them in person and one online.... I never knew you played Samus Rhyme. Anyways, I thought i'd throw my two cents in on this matchup.
Let's clear this up 2 things before it gets out of control:
1)Sonic mindgames can't be factored into this matchup discussion. Instead let's say: "Both Sonic's groundspeed combined with both the ability to cancel many of his spin approaches and stop on a dime are his most useful spacing tools."
2)If the Sonic you face always attacks you from the opposite side of the screen with a spin attack then they are not the types of Sonic players that we should be discussing here. The successful Sonics understand that many attacks (probably the easiest one you've figured out is zair) beat Sonic's SDR (spin dash roll, either spin special once on the ground).
My personal opinion is that of all the characters that can play keep away with projectiles, Samus is the easiest for Sonic to deal with. This is primarily because Sonic's ground speed allows him to beat out homing missles from the air and because Sonic can spin under super missles.
Sonics like to edgehog grapple recoveries and force a more wreckless recovery. On that note, Sonic's spring pretty much rules out any easy gimps at lower percents from Samus' lovely dair. It has invincy frames too near the start so even if you think you finally guaranteed a hit on Sonic... chances are he'll spring right through you.
Samus is heavier than Sonic, but Sonic is a mid-weight so don't be surprised at how long he may be surviving. Also be aware of this:
"tenki from the side b/down b spin special comparison thread said:
There have been multiple accounts for a phenomenon that I will, for now and forever, dub the OMNOMNOM frames. At some point either right before or during landing, Sonic is in a state where he can "eat" destructible projectiles. Among these projectiles are... boomerangs, arrows, turnips, and fully charged 120%+ aura spheres.
So yeah... read this thread if you want to understand all about Sonic's spin moves:
http://www.smashboards.com/showthread.php?t=170844
I've never played Sago's Samus in person, I don't even know if he was maining Samus last year early fall... anyways:
http://www.smashboards.com/showthread.php?t=207173
http://allisbrawl.com/ttournament.aspx?id=5822
I know you said you'd think about coming... maybe I'll see you there Sago.
You had some nice matches against Arty's Falco (I saw the vids, wasn't there to clarify).
This is kind of just to get things rolling... I really think Sonic has a slight advantage in this matchup simply because most of Samus' goals/strategies are difficult against Sonic's recovery and speed.
I also wrote this in the snake thread since they're discussing us too now:
Don't underestimate his speed, he gets across FD in 55 frames (60 fps = less than one second).
While Sonic suffers from lack of range/priority he still has some fancy little tricks to surprise/mislead his attack strengths:
-Usmash has invincy frames at the start that will even beat out DeDeDe upB and Game and Watch's key
-Uair is disjointed sidewayz on the first kick then slightly above the actual reach of his toes on the second... which gives it pretty wicked priority. I'm pretty sure it beats Snake's if released right.
-Fair, once again the final part of the move is slightly disjointed past Sonic's face when he twirls.
-Side Special, the initial first part of the hop animation has some invincy frames that will hop through everything
-Sonic's ASC (Aerial Spin Charge) has some crazy frames near landing during which it eats through projectiles, many of Snakes but I can't recall which ones right now.
-His ftilt has two hits upclose
-There are invcy frames at the start of his spring
Some other things I just thought of:
1) Players who like to play around on the edge are begging to eat a bair stage spike. This can be mixed up with dairs and also just obviously baiting the opponent to come back on stage. This is part of why Samus' ledge game is rather risky with Sonic.
2) Samus is rather floaty (understatement) so Sonic will have a hard time using his throws/CG even at low percent. I'm pretty sure Samus can even get in the air off of a Sonic dthrow (which by the way can be tech'ed almost instantly ... argh hold down and time the tech right).... this greatly reduces the effectiveness of his dthrow. Everyone who's serious is going to find out about this sooner or later so might as well share it with you now.
ps: Xyro is familiar with Espy and Mr.3000 among other Sonics. I'm sure this discussion wont' get out of hand.
pps or is it pss?: I didn't throw up a personal matchup ratio because I'm honestly not interested in the number right now. Just know that I feel it's actually one of Sonic's few favorable matchups (we don't have many because we're not fooling ourselves).