DaomarIsBear
Smash Journeyman
Would you suggest a different way in gimping him? Lol, this must sound strange, but a local CF was giving me trouble when I went to edge guard him.
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*Hugs NKB back**runs to Marsulas and gives him the biggest hug!*
http://www.youtube.com/user/HITorMISS167
I have some video with my friends Diddy. He isn't the best Diddy but you can see what things might work against Diddy.
I need some help with my Fox.
What do I need to learn that is semi-recent. I have a good understanding of the basics but need things to help me advance.
Who are the top Foxes right now and do they have vids? Besides Rookie obviously.
does jab true combo into grab? and is it better to double jab or single jab for jab cancelling?
How does Fox do against Diddy?
I think the last match-up ratio was 55-45 Diddy.*runs to Marsulas and gives him the.....Iblis slaps him out the way before he could do anything.
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I win now cause I used the pokemon style thing so ha.*Blocks slap and up smashes Iblis!*
What move should Iblis do?
Iblis:
FLAMEDASH DELUX SUNSHINE COMBO
USMASH LASER
???
.......
Iblis ATTACKS
*Recovers and FLAMEDASHES NBK!*
What is "bowyering?"bowyering
What is "bowyering?"
Well you can Dair-Shine-Usmash and it works to finish off and raise dmg.Is there anything a shine can combo into. Even at high percents. If not should I just never follow after a shine and only shoot with the laser.
did you seriously quote me from months ago O.oWell you can Dair-Shine-Usmash and it works to finish off and raise dmg.![]()
UZI!!! hit me on AiM i need to talk to you!!! SERIOUSLYdid you seriously quote me from months ago O.o
[10.05] Jump Canceled Shine
This is not a true Jump Cancel (JC) like the JC usmash/ Up-B, but has a similar effect. Since the shine stops vertical movement, if you shine the frame you leave the ground, you'll cancel all the movement of your jump and shine in a way that when by the time it's over, you're back on the ground. The best method for doing this is to slide your thumb from y to b while holding down. You MUST shine exactly 5 frames after you jump for this to work properly. What does this do for you? It allows you to do a shine when you could jump, but otherwise not shine (i.e. out of shield or the startup of a dash). Frankly, this sucks out of shield because it takes 8 frames to hit (whereas a shieldgrab is only 6); leaving one option for it: out of the initial part of a dash. That being said, it's not that usefull, since it's only good for shining out of the startup frames of a dash. THIS IS NOT IN ANY WAY FASTER THAN A NORMAL GROUND SHINE. The normal ground shine hits on frame 3 with 17 frames of lag; the JC shine hits on frame 8 with 17 frames of lag.
It's not useful as any kind of momentum cancel, as it actually propels you upward a bit on start... kinda weird.if your hit vertically, is shining a good idea?
it stops vertical momentum but i dunno
recently got fox on random and i was like **** this *****s ****
THIS IS NOT TRUE. You will die vertically if you try to shine (the effect isn't as great as it is horizontally though, at least from what I can measure).it stops vertical momentum but i dunno