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How do I do a Barrel Roll? ~ Fox Q&A (Check the OP)

DaomarIsBear

Smash Journeyman
Joined
Aug 20, 2009
Messages
200
Location
Key West, FL
Would you suggest a different way in gimping him? Lol, this must sound strange, but a local CF was giving me trouble when I went to edge guard him.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Depends on what move you're hit with.

Momentum cancel with Uair+FF. If you check the Index of threads, you'll find a guide about that there. No one is going to teach you how to DI every single move in the game. Experiment; don't be lazy.
 

DaomarIsBear

Smash Journeyman
Joined
Aug 20, 2009
Messages
200
Location
Key West, FL
I'm getting ***** inside out by a local ROB. Any chance anyone could help me with the match up? He either shield grabs or spot dodge down smashes every form of approach I throw at him.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Why the hell are you approaching ROB?

You have lasers and a shine. Camp that mofo to death, and it quickly goes in your favor. ROB is pretty easy to punish. You can Nair a lot of his ground approaches, and on most stages, good positioning will prevent you from getting destroyed by aerials.

If you do have to approach, attack the back of his shield. Shine stall as well if you need to. Also, pivot wave grabs are a good mixup as well.

These are just little things I remember about the matchup, so if you need anything more specific, just ask.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
I need some help with my Fox.

What do I need to learn that is semi-recent. I have a good understanding of the basics but need things to help me advance.

Who are the top Foxes right now and do they have vids? Besides Rookie obviously.

does jab true combo into grab? and is it better to double jab or single jab for jab cancelling?

How does Fox do against Diddy?
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
*runs to Marsulas and gives him the biggest hug!*

http://www.youtube.com/user/HITorMISS167

I have some video with my friends Diddy. He isn't the best Diddy but you can see what things might work against Diddy.
*Hugs NKB back*:)

Diddy is so annoying. I feel like just picking Fox and shine stalling lol. I really am serious about Fox though. I need to get some videos up so you guys can tell me what i'm doing wrong.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
I need some help with my Fox.

What do I need to learn that is semi-recent. I have a good understanding of the basics but need things to help me advance.

Who are the top Foxes right now and do they have vids? Besides Rookie obviously.

does jab true combo into grab? and is it better to double jab or single jab for jab cancelling?

How does Fox do against Diddy?
*runs to Marsulas and gives him the.....Iblis slaps him out the way before he could do anything.

...........................................................


.................................................................................................................................................................................................................................
I think the last match-up ratio was 55-45 Diddy.
Top Foxes: Rookie,Light,Zeton,(me cause Im'a *******)
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Jab does not true combo into grab, but it's a **** good frame trap.

As far as double or single jabbing, depends on your opponent's DI. If he sucks at it, do 2. If he can DI out of the two to get behind you, do one.

Fox v Diddy is about even. It's an annoying fight, but not a particularly difficult one.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
so guys, I know this is a complicated question and I would ask bowyer himself but apparently he quit, but anyways, can you guys give me some tips/pointers on bowyering with fox, what I should be doing, looking out for, ideal stages to do it on (fd?) things like that.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
What is "bowyering?"

bowyering can refer to any number of things including, but not limited to the following:

  • stage camping in a really slow gay way
  • SDing an inordinate amount
  • SDing to get a KO that puts you behind (or at least not as far in the lead)
  • Leaving, but then coming back right away when you forget something
  • Turning the TV on, then very shortly after, going upstairs for a bit before leaving to go somewhere else, all while leaving the TV on.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Sweet, maybe I'll pick up Bowyer as my secondary, since I already main SCOTU.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
lol, well if you could help me do all those things I'd sure apprechaite it, but mostly just the first one.
I thought bowyer would have been more well known...
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Oh, Bowyer is really well known, but I've never heard that term before. It's pretty hard to teach someone what they're doing wrong defensively, but if you could post a video, we can probably help more.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
I'd post a vid if I could, and yeah telling me what I'm doing wrong defensively would be hard, but I was just looking for some good feinting and bowyering strats in general.

on a side note I'd like to say that the fox boards are so well organized and informative, you guys have the rapest board, good job.
 

Smoom77

Smash Master
Joined
Oct 26, 2008
Messages
3,873
Location
Provo, UT
I looked the Fox guide, but I couldn't find any frame data. I only need one thing. How many start-up frames does his airdodge have? I would really appreciate if you could VM me instead of posting here because I'm doing a mass search of airdodge data.
 

-Cross-

Smash Ace
Joined
Dec 12, 2008
Messages
777
Location
NJ
How much faster is aerial shine compared to grounded shine? Or is there no difference?
 

NeverKnowsBest

Monochrome Like A Panda
Joined
May 18, 2007
Messages
6,331
Location
Fort Washington, MD.
Taken from SCOTU's old *** Fox guide.

[10.05] Jump Canceled Shine
This is not a true Jump Cancel (JC) like the JC usmash/ Up-B, but has a similar effect. Since the shine stops vertical movement, if you shine the frame you leave the ground, you'll cancel all the movement of your jump and shine in a way that when by the time it's over, you're back on the ground. The best method for doing this is to slide your thumb from y to b while holding down. You MUST shine exactly 5 frames after you jump for this to work properly. What does this do for you? It allows you to do a shine when you could jump, but otherwise not shine (i.e. out of shield or the startup of a dash). Frankly, this sucks out of shield because it takes 8 frames to hit (whereas a shieldgrab is only 6); leaving one option for it: out of the initial part of a dash. That being said, it's not that usefull, since it's only good for shining out of the startup frames of a dash. THIS IS NOT IN ANY WAY FASTER THAN A NORMAL GROUND SHINE. The normal ground shine hits on frame 3 with 17 frames of lag; the JC shine hits on frame 8 with 17 frames of lag.
 

-Cross-

Smash Ace
Joined
Dec 12, 2008
Messages
777
Location
NJ
Thank you NVB

Btw is falling uair useful? I saw Toronto Joe attempting it in a match against Ally. Does it have a guaranteed combo? I mean it just seems like you're begging for punishment on the landing lag.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
Nope. Uair autocancels, and it's amazing on crossup, especially since you can jab or Utilt almost immediately after. It's really hard to punish. Falling Uair is not as good as it was in Melee, but it's still really good.
 

NeverKnowsBest

Monochrome Like A Panda
Joined
May 18, 2007
Messages
6,331
Location
Fort Washington, MD.
Ok, I am stupidly confused on the Snake match up. This weekend I played Takeover's Snake at Chu Dat's place and I was getting ***** so hard. He usually 2 stocked me or had little percent on me on his last stock. Everything I did failed.

I laser camped him. He cooked grenades and ducked the lasers.

I approach with dashing shields. He cooked grenades and shield/grab and nade drop/forward tilt the crap out of my shield pushing me away from punishing with a shield grab.

I tried fighting in the air. He just shielded everything with a nade in hand.

I tried contending in the air after I throw him. His neutral air out prioritizes everything.

Help with Snake match up please. I swear, nades hinder everything Fox has going for him.
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
nkb,
1. try to laser camp him and if he ducks, shdl towards him or simply run to him and stop in a safe range,
he will stand up and try to ftilt you or wait for your attack, you can try to punish his ftilt (idk if this is possible)
2. if u know that he throws nades with grenade cooking laser him, and if you know the timing for the nades you can try to laser the nades or run to him 1 second before he throws the nade and try to shine the nade so it flies back to him... you mess up his nade cooking timing if you run to him bc you are decreasing the time the nade will be explode, you understand what I mean?
3. try to air camp with your jump and dj and try to hit between his upsmash and uptilt with a dair,
or simply air camp and airdodge through his attacks behind him, it´s somehow snake´s blindspot.

other than that there is one really important thing:
don´t rush things, snake has way too many options, be patient and use the tiny openings, once your inside you can build damage.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
There are very few characters he beats on Rainbow Cruise, but it's not a terrible stage for him.
 

Fenrir VII

Smash Master
Joined
Sep 9, 2005
Messages
3,506
quick answers to questions, because I don't really want to type all that much...

NKB, the best possible thing I could tell you is to grab more. Of course this is punishable by tilt and whatnot... but since Fox's are apparently known for approaching stupidly, the common thing for Snakes (and DDDs, for that matter) to do is just shield camp an approach, for the most part...

Watch for predictable dodging. Snake is actually a fairly unsafe character, but makes up for it with pretty good avoiding moves, like his dodges and b-reversals and such.

His Nair does not beat:

your Bair when properly spaced/timed (bair outranges him very slightly)
your Fair from below
your uair from below (uair is very nice against Snake)
usmash
etc

Get him in the air... one reason to grab more, then punish landing with shield usmash, and you're almost guaranteed some damage from it most of the time... b-reversals are tricky, but not hard to punish, even... and all of hiis aerials fail at keeping you away from it.

Also, Fair will shield poke, which is very nice...


Cross:

Fox is very adaptable, and has a decent air game with his fastfalling and stalling, and fairly good aerials... so moving around the stage isn't hard at all for him. On top of that, Bair and Dsmash have seriously scary horizontal knockback, so he can get really early kills near the sides of RC, especially if the opponent bounces off the ground a bit. Uair and usmash are more of a scare at certain parts of the stage, too... So he deals really well with the moving environment... better than most characters, anyway. And he can snag earlier kills with good/lucky hits. I like the stage a lot, actually...


Little story, somewhat related, but mostly just funny. I played against a Luigi on Delfino. I hit him with a Dair Dsmash around 60-70% on the left side of the stairs portion (on the slope). He went nearly straight right, and bounced off the stairs on the right slope, and up onto the flat section. He went off the side of the stage, so you could see him in a bubble... he then stood up, ran left for about a second, and stood still... and died from the right blast zone. that stuff was funny... and in tournament. : )
 

SnowballBob33

Smash Ace
Joined
Oct 2, 2008
Messages
559
Location
Maryland
You have to actually play more conscientiously when you fight snakes. Normally you do stuff off of instinct, but snake you have to think as much about what hes doing as he is.

Its ok to avoid all play. It is too risky sometimes to try to fight him when he has traps all over the place. If a grenade is in a spot that is good for him and bad for you, ignore the fact he wants you to approach. Its not hard to just flat out shoot him and then dodge nades. Remeber, if he ducks, he can't throw nades meaning you have an advantage

On the ledge, be fully aware of his positioning, grenades, mines mortars and everything. Don't be afraid to plank him for a few seconds until they lose control of their grenades. Once no grenades are down, depending on their location, you can illusion or just get back.

Stand a fair distance away if your going to camp and stay aware of the cooked time. Keep in mind how long the mortar slide goes so you know what you can punish if he decides to flat out use it. Standing lasers are fine in this situation because the time it takes to have the mortar fall is greater than the time it takes to put your gun away and dsmash. On stages with platforms like battlefield, its safer because the mortar doesnt fall back on your head when you dsmash him. Grenades have a 4 second fuse, meaning you shoot for seconds then jump/ shine, or block or something. They can stop grenades in flight and make you drop them too. Make sure you don't go to attack with a nade in your hand or something.

Throws are 3 times as effective vs snake as any other character. Snake goes up, then comes down, with no move with little landing lag other than nades to hit both people. Dthrow and pwg work wonders. Uthrow also is good because the snakes normally just airdodge down. Basically, throwing them is good for you and bad for them because it puts them in defensive aerial mode which sux.

Up close snake is different than most people. Look at the tendencies of your opponent. When you run up and they are crouched from ducking lasers, just block outside of ftilt range. If he steps forward, he plans to ftilt so roll behing him. In my experience, snakes spot dodge a lot. This means a lot of dair action. Basically, punish him for the fact he isn't straight up and is on the ground. If he jabs you, make sure to DI away to avoid that last hit and putting you in the air on the defensive. You can punish his ftilt with dash and grab. If he hits you with it and you can't punish, just roll away and start over.
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,992
Location
Georgia
if your hit vertically, is shining a good idea?

it stops vertical momentum but i dunno

recently got fox on random and i was like **** this *****s ****
 

Fenrir VII

Smash Master
Joined
Sep 9, 2005
Messages
3,506
if your hit vertically, is shining a good idea?

it stops vertical momentum but i dunno

recently got fox on random and i was like **** this *****s ****
It's not useful as any kind of momentum cancel, as it actually propels you upward a bit on start... kinda weird.

As a device for freaking out your opponent, and trying to get them to utilt or something so you get a free dair, it's wonderful. ha
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
it stops vertical momentum but i dunno
THIS IS NOT TRUE. You will die vertically if you try to shine (the effect isn't as great as it is horizontally though, at least from what I can measure).
 
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