• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Got a question! Sheik Q&A & FAQ

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
clowsui i believe that kirby has a fthrow, uair chaingrab on some of the cast to answer your question.
 

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
Haha my bad youre right but i am fairly certain that Ice climbers can backthrow -> footstool -> buffer iceblock -> regrab the automatic stand up on some of the larger cast.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
That is a "chaingrab," of sorts, though it relies on abuse of aerial footstools and the OTG forced wakeup mechanics.
 

Leafplayer452

Smash Journeyman
Joined
Sep 11, 2008
Messages
394
Location
Maryland
Hey guys Savior just said if I can link a bair from a fthrow quick enough, Fthrow ---> Bair ---> Bair ---> repeat is a chaingrab.

This also kinda seems a perfect setup for some ftilt locking
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Yeah, I'm running all sorts of simulations here, and the only time I can even connect fthrow to bair is if the opponent performs the wrong DI (toward and up) against the fthrow. If he has a fast aerial (like Peach's nair) then I can't do two bairs in a row without getting interrupted. So I'm really confused as to what the hell you're pulling off.

Keep in mind I've tried more of savior's stuff myself than I imagine savior has lately, given how he's "too busy to test" and all.
 

1nconspikuous

Smash Apprentice
Joined
Apr 3, 2008
Messages
198
Location
Toronto
quick question:

i've faced one sheik online that seemed to have no lag upon 'ground landing' the vanish (upB). i'm pretty sure it didn't have anything to do with online.

the sheik was able to vanish into the stage and immediately either spotdodge or dsmash, no landing lag. (i.e. i couldn't punish the vanish even though it was _super_ predictable.) is there an 'autocancel' for the vanish or something? IASA frames maybe?
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
If you reappear right above the ground when you vanish, the move will autocancel.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
If you vanish and make it so that when you appear again your in the air right above the ground...the move will have no lag.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
I don't think it necessarily matters, just make sure you reappear in the air slightly above the ground.
 

Legendary Pikachu

Smash Ace
Joined
Mar 10, 2008
Messages
819
Location
North Carolina
Hi everybody. I met up with a shiek by the name of EAST last time at HERB 2 and it was a fun set of matches.

Anyways, the main reason i am visiting...

I was wondering if you guys could make use of this new AT with pikachu? I'm teaming with my bro (arc-thefallen-, plays Samus) and am going to advance the technique in the future. Here's the original post AND video! ^_^ enjoy!

http://www.smashboards.com/showpost.php?p=8104088&postcount=14
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
hm i dont know if sheik's oos game is good enough to use that very well

maybe to fair really far, but she can just jump lol
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
Hey guys Savior just said if I can link a bair from a fthrow quick enough, Fthrow ---> Bair ---> Bair ---> repeat is a chaingrab.

This also kinda seems a perfect setup for some ftilt locking
Hey hey hey. I said that if you could link a Bair from a F-Throw using a dash dance it could be a chain grab. I done some testing and found out that the dash dance/b reversal needle's eat up as much time as it would to simply Fair the.
On that note, I did get training mode to register F-Throw> Fair at 0% as a true combo. If it is true then you could do something like F-Throw> Fair> Fair> f-tilt or F-Throw> Fair> F-tilt. That is without DI though.



ps http://www.youtube.com/watch?v=E5HA-pb6rnM
That= **** for us.
All we need is to lat off the Needle's now and keep them for combo's like this.

Here is some more info that I did not put in that vid.

F-Smash second hit> TJL (around 20%)
Nair> TJL (around 40%)
Bair> TJL (around 50%)
Fair> TJL (around 60%)

Once more you can also do this.
Fair> TJL> Vanish combo (single Needle though)
(or)
Fair> TJL> perfect set up for decay> USmash
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
Ohhhhh!!

REJOICE!!

____________

Anyway, Legendary Pikachu, sheik's OoS options are quite ****ty. If only she had Zelda's lightning kicks.

She could probably just gimp them or use an aerial needles. Otherwise a simple f-air would suffice but it would be difficult to time off a ledge out of a powershield.

I suppose it might give us an actual use for vanish glides, since they'll be distracted by the lightning.

That's a good find though. I'm sure many characters can get some significant benefits out of it.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
Ohhhhh!!

REJOICE!!

____________

Anyway, Legendary Pikachu, sheik's OoS options are quite ****ty. If only she had Zelda's lightning kicks.

She could probably just gimp them or use an aerial needles. Otherwise a simple f-air would suffice but it would be difficult to time off a ledge out of a powershield.

I suppose it might give us an actual use for vanish glides, since they'll be distracted by the lightning.

That's a good find though. I'm sure many characters can get some significant benefits out of it.
If you said "Ohhhhh rejoice" about what I posted I am rather shocked.


Don't forget about her crazy repeating Fair's.
Also, you can tether, ledge drop and Bair while you still have invincibility frames. Very nice IMO.
Oh, and Needle Gliding fully charged Needle's is to sexy.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Saviors learn to recognize sarcasm.

Sinking I disagree that Sheiks OoS options are bad.......there are very few moves that she can't punish. She doesn't hit hard....but all of ther moves are quick enough to hit.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
Saviors learn to recognize sarcasm.

Sinking I disagree that Sheiks OoS options are bad.......there are very few moves that she can't punish. She doesn't hit hard....but all of ther moves are quick enough to hit.
>.>
can you cancel dair so you don't have any or as much landing lag...
If you count using it up really high so that the move ends and you land then yes.
If you want a cancel that makes you land with no lag then as far as we know she doesn't have one.

If you find one PM me cuz we would have a seriously killer combo.
 

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
does anyone have a video of this vanish cancel? im interested and i want to see the difference betweenn the cancel and a regular one
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
I pretty sure you can also use a footstool to cancel it.
Uh, no you can't. You keep super-falling even after the aerial ends, though.

does anyone have a video of this vanish cancel? im interested and i want to see the difference betweenn the cancel and a regular one
I'll post up a vid showing the different kinds (there are four) eventually. Like, when I'm back in America.
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
i think it's like how its easier to land lightning kicks while moving forwards.

I think brawl registers the grab range as if you had finished the fox trot and THEN grabbed, when in actual fact you grabbed prematurely, and so the "grab box" so to speak gets stretched.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
I'll post up a vid showing the different kinds (there are four) eventually. Like, when I'm back on Earth.
Say hi to ET for me.
i think it's like how its easier to land lightning kicks while moving forwards.

I think brawl registers the grab range as if you had finished the fox trot and THEN grabbed, when in actual fact you grabbed prematurely, and so the "grab box" so to speak gets stretched.
I am almost 100% sure that you are correct.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
I'm not exactly sure what you're referring to, but I've never heard of the behavior that SinkingHigher described. Can you elaborate, please?
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
In the off chance that was directed at me, on the Zelda boards people have been finding ways to connect lightning kicks easier. It seems that the chance of connecting a lightning kick goes up about 3 times or so when you fastfall the kick. In a typical SH f-air/b-air the spot where zelda sweetspots the kick stays generally in the same place but if you fastfall it there seems to be multiple locations where a sweetspot will connect.

Basically it seems to me that (fast) movement causes some kind of manipulation to the hitbox size and duration with certain moves.

My theory (a simple theory with no factual basis) was that when you do a dash grab causing the range of the grab to almost double (as I believe the discovery went) it's because of mechanics similar to zelda's lightning kick fast falls -- the tip of the kick, just like the reach of the grab, gets registered from more than one location, thus increasing the range.

But for SL to have agreed with me, I'm almost 100% sure I'm wrong.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
...Huh. I've heard of hitboxes "dragging" in Melee, but what you're describing sounds closer to hitbox extrapolation. Silly Havok Engine. I'll have to verify that sometime.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
Just look at the pivot grab. It is a perfect example of a stretched hit box.
When you perform the the grab the hit box starts at a certain point and you slide stretching it out.

I have never heard of stretching a hit box by FF. I wonder what this does for Sheiks Bair.
 
Top Bottom