jab->short whatever:
you can sheild it. obviously your grab will beat that
You can do one or two frame attacks to get out, a lof of jabs and stuff
and invul/super armor moves on early frames, rock smash as well....
it's hit stun is percent dependant as well.
I go jab->short->jab->short->jab->short->ect. until they start to DI out, then I buffer a dash grab out of the crouch. people get out occationally with sheild, since I play a BT and fox I'll get jabbed out or rock smashed out occationally too.
But even still I do so much with that move jab->pivot grab is so so good, jab->piviot->jab is also a good mix up. espeacially on slower characters. I can get around snake more of the time before his jab comes out.
Sheik always has some safe option. I just wish I could run away after I cancle my jabs, you can't run backwards while crounching so you can to un crounch and then run >: ( So slow...
somehow that reminds me. B reversed needles on the ground are really good, it saves you the few frames of jumping and doesn't force you to be aerial. I do it a lot now a days when I am running from someone and the follow with their own dash I B reverse needles into their face, it is hard to react to and not espeacially since it isn't an option most people expect out of your full run.
I love needles, lol. My current tag (now with tap jump off) is "NeedL".