I think someone touched on this before cant really remember but hitting with the three hit dsmash does insane amounts of damage.......i've been trying to come up with a setup for it but the only thing I can think of is that the reason it happens is due to the opponents DI. Anyone know the reason for the 3 hit dsmash.....do I need to hit with a certain part or direction?
I talked about it.
Actually, it has 5 hits. One in the center and two on each side. If you are lucky you can get a fast faller with the center one and have both hits on the side land. You can do this with a walking DSmash (it carries momentum).
If all 5 hits land it does about 50%. Go to training, hit a guy with the item that puts people into the ground from Animal Crossing and perform DSmash.
I rarely get the three hits to land cause the first one generally knocks them away i want to say they have to shield and screw up the timing but idk.
SL just to let you know i dont remember where i saw it but someone had a vid showing that just cause training mode says its a combo doesnt meant it is cause they escape it with sdi and stuff(think it was a fox). But one example is it says pikas dsmash is a combo which is cake to escape.
On a side not and sorry for getting multiple topics on here but i had never seen this before. In training meta was standing on the ledge and i accidentally did a vanish stall and i vanish caught meta even tho i reappeared in the same exact place i disappeared. Idk if anyone had seen this before but it was new to me.
Meh, if that's the case then it is a semi combo which is good enough for me.
Yep, there are quite a few ways to catch. My personal favorites have to deal with Vanish Glides and putting people onto platforms where you can wait for the action and punish with tipper USmash. You have enough time to punish everything so in my book it is 100% guaranteed.
Yeah although most things about the vanish isn't talk about much since it's rather consider common knowledge or there's really nothing to improve upon.
Which isn't true, I for one would love to know every % it can catch and kill if done off stage and what % it could kill on everyone with DI on stage...Although no one like doing percent gather because it takes forever since you don't know the pattern of the numbers yet.
This is one of the things I have looked into and plan on looking into even more in the future.
hey i think i actually found a reasonable use for needle gliding. I was just screwing around in training mode (this is probably already known but thought i should bring it up anyway) and u can needle glide from a side platform to grab the ledge. Its much quicker than any other option to get the ledge. Very situational but hey thats why its Q and A thread
Wellll... there are more use's than that. I have them listed in Sheiks Diary:
Needle Glide> Cancel> chain
That is an EXTREMELY fast way to chain hog.
Needle Glide while throwing Needle's> Fair
Use this as a gimp. Not 100% but it is close. Basically it is a Fair set up.
Needle Glide off a platform while throwing Needle's> f-tilt
IDK if it is 100& but it is pretty cool.
Needle Glide off a platform> cancel> use your imagination
I am curious if we can slide from a Needle Boost.
Hey guys, I need some help.
http://www.youtube.com/watch?v=S54mPByImY0 watch what Sheik does with Vanish.
The way that works is that you are getting a momentum boost and following up with Vanish which use's the momentum.
I wonder if you can get a momentum boost to follow up with Vanish buy using something rather than DACS. Try using Needle Boosts and such.
Well, I would appreciate someone looking into this. I have other stuff to look into....