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Vuvuzela combo? Lol really? About to watch it on my wii. I bet its pretty tight!HOLY ****
Kuya I officially tap my miner's hat to you
you are the greatest GnW of all time
VUVUZELA COMBO
It's really just using the IASA frames to hold back and move a bit out of grab range. if marth can get out of range from that close, G&W may be able to if he spaces a little better. Wouldn't be anything game changing (:D) but it would make dtilt on shield safer. It's also supposedly really easy to do. I'm checking it out for G&W now.i don't think you can dtilt to stand to avoid sheik's grab, but you might, i'd check it out but i have work soon.
D-tilt hits frame 6. Then you're frozen in hitlag and 7 frames of stun are lost into the first hitting frame. Then you get the next 7 as your animation continues (if you're Peach or something doing an FC aerial, this is where you'd get your frame advantage and get to do actionable stuff at advantage).D-Tilt - Manhole (12%)
Total Frames: 29
Hit: 6-13
IASA: 26
Learn to love this move. It is the cornerstone of all Game & Watchery.
It has perfect knockback; Straight up on ground target, or diagonally out on an air target. (ALPHA'S THREAD)
07 14 Down Tilt
(PHANNA'S THREAD)
hits frame 6, hitstun frames 6-13, sheildstun 14-27. dtilt does IASA faster than the sheildstun goes away =D. you'd be standing as they'd be buffering their sheildgrab, or you could probably jab after, and catch them in grab animation as it comes out frame 4. =D
I haven't ever considered this. :D That's interesting- I'm certainly going to try it.Also: FoD, and maybe DL64 you can waveland to the stage into an instant up b and land on that top platform for safety... probably the most wtf thing they won't be expecting and you can escape =p I've been doing this the past few months here and there. It's hilarious.
I am totally okay with this.kittens doing G&W's nair.
Also Foxes (of the not-melee kind.)
I hope this doesn't mean complete retirement from Smash. I'm really glad you've done things for this board.Hey guys, I love you and all, but I'm retiring at the end of april =c so ask a lot of questions till then so I can spread what knowledge I have of G&W before then ^_^
I see, pretty much like me then.@phenom I'll probably still lurk around here, but I'm not traveling to tourneys (all 2+ hours from me) anymore, also no smashfests other than with roomates and such, so pretty much bye bye smash =c
Also FH double bair is only good if you edge cancel the 2'nd one, and even then it's pretty bad. Stick with the single bair edge cancel or the single bair waveland jab =p much better options 99.99999% of the time
Controller Port :O?iirc it's a port-priority thing. If G&W is on a lower port than his opponent, he sticks to the ground with some characters. I don't think it works with Falcon, but it does for Doc, Mario and I think Samus as well. Additionally, Bowser's dthrow does zero damage to G&W.
Incidentally, this is your 666th post.been a while, but i plan to bring my game and watch back from the dead