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Rapid jabs are really good, I use them all the time >_>That must suck for you guys. But who really uses rapid jabs?...
Well that explains it not hitting, sounds right. I always wan't that jab to hit!Something I found out only a short while ago, but there is a jab in GnW's rapid jab that doesn't have a hitbox. I think it is around the 7th or 8th jab. And after that the pattern repeats. Just something small I thought I should point out.
I would like for any of us to do that.i always thought it would be funny for someone to have FAP as their tag and then just spam the A button
As of tonight, technically confirmed. BUT IT GETS WEIRDER. G&W's jab hits are actually not synced up properly with his hitboxes, it appears as if the seventh jab hitbox occurs slightly before the jab animation. Where there should be an 8th hitbox, there is not. G&W's jab animation occurs seven times before the cycle repeats. I'm not sure why this happens. All the hitboxes are there and all the animations are there.Something I found out only a short while ago, but there is a jab in GnW's rapid jab that doesn't have a hitbox. I think it is around the 7th or 8th jab. And after that the pattern repeats. Just something small I thought I should point out.
Falco and Sheik can technically be considered impossible. Fox and Marth are really hard as well.Hey question!!!
why is Game and watch so low on the tier list?
i think hes freakin great
okay hes light, hasnt really got a sheild or defense,
is that it?
is there like an impossible match up or what?
Just follow your heart. That's what I do.what are the important things I should know about playing as G&W?
shhl'd fairs are good, space em as well as you can. wavesmashing can be a good trick, i wouldn't use it as a main approach strategy. Mostly f-airs with mixed in d-airs from above is usually pretty safe.ok..
so for approaching, I'm mostly using shffl'd fair and wavesmashing a bunch.
I'm kinda having trouble getting a kill though.
This may be bumping but I have a Q about this statement. I always thought that SHFFL'd nairs were bad cuz of the fact that G&W can't L-cancel them...Shffl'd nairs are the standard approach with g-dub, just make sure you are hitting with the strong part of the move during the first few frames of the animation.
Also its a good idea to mix in a empty short hop every once in awhile as to not become to predictable, and maybe score a grab.oppurtunity.