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- Mar 14, 2011
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Almost everything in this game is okay occasionally.What do you think about lasering people as they float back down? Perhaps it's just habit from Falco, but I sometimes opt to laser people for damage instead when they drift back down to the stage when it's a character like Luigi or something where they are hard to really hit without getting ****ed up, especially if I'm at high %s where I can't afford to trade. I can usually land 3-4 lasers, sometimes 1-2 more if they're high enough that I can land and shoot again, so I figure that's about the same as a single aerial without any of the risk. Is that okay occasionally, or should I just get better at uairing/bairing safely?
How was it terrible? If players aren't used to that pressure they're likely to roll, especially by the ledge, so it was blatantly all telegraphed by lovage. Its not like you can shield grab it either. This kind of stuff also relates to how good players primarily play off their feel for the game rather than what usually the most practical.That shield pressure was mind blowingly terrible
nice upsmash though lmao
Lmao u need to learn english broThats all the boards are useful for... trash talking. There practically any new information that needs to be discussed on the public boards.
My internet is being a **** so I can barely watch this, but I notice you're indeed missing a lot of stuff. What you could work on is shinegrab, I've seen like 3 opportunities where you can get grabs off. Also, when recovering, keep your eye on sheik, for exampleI was hoping I could get some advice on this set, it's petty short: http://www.youtube.com/watch?v=s8BjHYbvNpE
I'm pretty nervous this set (pretty sure this is furthest I've gotten in a tourney so far), so I miss a lot of stuff I usually wouldn't I think, but I'm hoping I can still get some decent feedback.
Can you expand on this please? Like how it's bad and how I can work on it etcImprove your fundamentals. Your DD game is weak
I hate when he makes me quit Falco forever by being too good at powershielding.What do you hate about Marth?
His range. I praise the lord that no one has caught on that when played to near perfection he is probably the best character in the game. You cannot get past that range, it's like Caitlyn in League of Legends. It's infuriating.What do you hate about Marth?
Haha, should have stuck with it, Toph. Falco2gud now. Besides, you can just powershield it back or hop over it or just eat it until you can touch me for a free 60%. No biggie. But: powershield -- check.I hate when he makes me quit Falco forever by being too good at powershielding.
Wait that's just you.
Thanks for your response. Which Marth player would you say does the best job of coming close to using his range with "near perfection" ?His range. I praise the lord that no one has caught on that when played to near perfection he is probably the best character in the game. You cannot get past that range, it's like Caitlyn in League of Legends. It's infuriating.
In some positions there's a decent tech chase trap with it that enables you to u-smash the opponent if your dash reactions are on point. This is mostly useful against characters like Samus and Doc who you can't really combo off your u-throw. Against characters who cannot be comboed by u-throw with longer tech rolls, you can cover the tech stand / non-tech areas with reactive or low-commitment covers and force them to tech roll away, which zones them out of the middle effectively and removes most of the stage behind them (which can be awesome). It also has some merit vs Peach and Puff too - the former for setting up kills if the Peach is good at SDIing u-air and the latter for tacking on extra percent if she's just short of u-throw u-air's kill threshold and her handler mashes when grabbed (think 45% or so).What are the merits of dthrow?
"Its not like you can shield grab it either"How was it terrible? If players aren't used to that pressure they're likely to roll, especially by the ledge, so it was blatantly all telegraphed by lovage. Its not like you can shield grab it either. This kind of stuff also relates to how good players primarily play off their feel for the game rather than what usually the most practical.
Idk why you're dissin everyone when you haven't done ****
Thanks for your response. Which Marth player would you say does the best job of coming close to using his range with "near perfection" ?