Bl@ckChris
Smash Hero
kevin does this mean you'll want me to start double shining in shield pressure just in case this becomes a thing?
getting on your shield is hard enough -_-
getting on your shield is hard enough -_-
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I consider it mostly to be a thing that they always have to keep in mind, which you should use to make win the mixup. In most cases it won't actually end up with their shield being broken, at least once people start to respect the fact that you can do it.Leffen:
do you consider threatening to break shields to be more of a mixup to "standard" shield pressure or part of that standard?
nullifying inputs could be done with a double shine alone, is it worth complicating beyond that? I'm asking this on a practical and theoretical level I suppose.
-Fair looks and behaves like a nair, but just when you think you can punish the "early nair", the second hit comes out. Throwing one of these in essentially keeps them honest, since they have to be that much better to react to what aerial you are using, and how you are using it.
It just makes them hesitate even more about getting out of shield, so you can then do more late nairs, since they'll be watching for what aerial you are doing, grab, or emptyjump shine to provoke them to leave shield, only for them to get shined.
I love you.You can just buffer roll out of perfect multishines after the first air shine btw. Wouldn't even need to take the hit by dropping shield. The extra 2(?) frames you need to wait after air shine's JC window begins before jumping to get a ground jump and not a DJ leaves a larger opening than ground shine to air shine does.
* bowsYou can just buffer roll out of perfect multishines after the first air shine btw. Wouldn't even need to take the hit by dropping shield. The extra 2(?) frames you need to wait after air shine's JC window begins before jumping to get a ground jump and not a DJ leaves a larger opening than ground shine to air shine does.
I'm not Leffen, but the main time I find shining more than twice to be useful is when the opponent is standing at the ledge and multishining would yield a shield poke that pushes them off. This is as Fox; obviously with Falco, getting a shield poke off your multishine anywhere on the stage is useful. And for practical purposes, while I've never fully broken a shield with a multishine, multishining leads to shine hits (either via shield poke, or people dropping their shield) pretty often.Leffen:
do you consider threatening to break shields to be more of a mixup to "standard" shield pressure or part of that standard?
nullifying inputs could be done with a double shine alone, is it worth complicating beyond that? I'm asking this on a practical and theoretical level I suppose.
3 possibly not-so-obvious things I think you could work on:http://www.youtube.com/watch?v=QivJEshEq5c - bl@ckchris vs lozr.
Well, he does not have a counter, but marth and ICs are about even, so they could be a good option.*sigh* Falco IS hard. Is there any good match-up against him? If I was so serious as to learn another character against him just for the sake of countering him? Also, is it possible at all to space at all far enough such that you prevent him from being able to laser - lest you approach him with SH-nairs or otherwise - but also that he's unable to take any another action? Dunno if this is even possible but just in a realistic sense rather than theoretical. I hate Falco a lot.