Sinji
Smash Master
Ah.
Thanks for the advice lovage.
Thanks for the advice lovage.
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Yeah, I completely agree. Whenever I lose to a peach or jigglypuff I feel likeere it's because I didn't run away early enough and started to laser (or on a level where I can't camp).lol lasers are definitely the ****in beez, i just wouldn't recommend them to anyone unless they're super comfortable with fox's movement already because they're gonna get ****stomped if they try to laser at awful times.
I am visualizing this in my head and it seems KOOLThere's an interesting edgeguard vs. peach that I use that I haven't seen any other fox use. When she's coming down with the parasail, jump out there somewhere below and in front of her (it's hard to describe the exact spacing) and just float in your shine. Once she falls toward you, you can jump out of your shine and shine again. Keep doing this and eventually she can't recover. If she doesn't go forward and goes down instead, you can usually turn around in the shine and bair, or you can jump back to the stage and then get on the ledge.
It's worked on every peach I've played (Dop, DoH, Mike G) when she is in that position, which comes up relatively frequently.I am visualizing this in my head and it seems KOOL
imma try it
I said a long time ago that laser's are falco's greatest weakest. I had a relatively large post about how falco is at his weakest point while lasering etcAm I the only one who thinks lasers are really overrated? Being a Falco main, I love just running around spamming lasers whenever I get the chance, but I can't help feeling that I'm better off just straight up spacing. Even vs. slow floaties like Jiggs, that extra 5% just seems so negligible when compared to the potential damage and positioning advantage of getting a solid hit. Obviously if they are just straight up camping across the stage and you want them to approach lasering makes sense, but assuming they are within range for you to threaten each other, is there really a good reason to use lasers?
One situation I do think I could make an exception for is when characters are recovering and you can land like 4-5 lasers on them just because the damage is decent enough, and vs. characters like Peach/Jiggs you aren't really going to be trying to edgehog them anyway (assuming they were able to DI high).
lol falcos lasers are amazing. foxs are often overrated, but falcos are really good if you use them well.I main Peach, and I think Falco's lasers are really overrated by the community overall.
I remember your post, JPOBS. I remember agreeing with it.
Of course, they allow you to control your opponent from across the screen (to an extent), so they're not bad, but they're not OP, either.
Just watched this set the other day, true statement is true.also, toph played clutch as **** vs kk/vanz in teams. those matches are hype.
Especially standing lasers yo!Lasering close is ****ING LEGIT. NOOBS!!!!
I love when foxes in general try to laser camp. Gives me a free win.lol i love it when bad foxes try to laser camp
You only play fast characters and/or Falco >_>I love when foxes in general try to laser camp. Gives me a free win.
assuming it's tourney, cuz either way it's not fun.
Good to be back under the bandages.I thought Sinji was Lovage for a minute cause I was looking at the avatar lol
WTF you, Mars.wTF this thread xD
Sometimes lasers can be really legit vs marth. If he's on one side of the level, go stand under the other platform (but closer to the inside of the stage). Start short hop double lasering (or single I guess) and wait for marth to move. He's going to have to move towards you. When you see him move, jump onto the platform. Most marth's will see this as an opening (as marth is really good when people are above him. He'll probably do one of two things. Run towards you and jump with a fair or nair, or run and stand under the platform to force you to move. What you need to do is when you see him jump towards you, immediately jump to the top platform. Depending on what he does you can react accordingly. If he goes through with the fair/nair, drop through the platform and nair/bair him (depending on exactly where he is). If he sees you jump up and uses his second jump to chase you, just run away and jump. You'll just end up on the other side of the stage, back where you started. Of course, if you start using this semi-often, you will condition the marth to expect you're retreat, and then you can mix it up and catch him off guard when he runs towards you. The faster the reaction time of the marth, the less well this works and the larger the stage the better it works as well.Well I mean if you're on one side they're on the other side, or they recovering then yeah by all means fire away, its just knowing when to put the gun away and get back on them.
I dont think laser camping to get further ahead is ever a good idea really(refering to against Marth) I mean, you only get a few percent per landed laser. Plus once they get in tight, maybe land a grab or a fair. That lead that you just "Built" can disappear mighty quick.