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Overshooting for most overstated counter for retreat-heavy defense ever!If he dashes away to grab every time then you should just overshoot the nairs every time, no?
Anytime I get close enough to overshoot, he seems to see the distance of me getting closer and either Fair's me in retreat, dashes in and pokes me before I get any air.If he dashes away to grab every time then you should just overshoot the nairs every time, no?
considering you lost to my Zelda, I wouldn't be calling me dumb. Thanks for the sarcastic insult that helps me in no way shape or form.yeah basically
don't be dumb
I already stated I know this... So obviously it's not something that works everytime aka. He's countering my overshoots as well. And when he counters any nair approach whether I overshoot, or not. It's DISASTER damage.over a year ago
D.A. Kid still brings up old *** MMs from 2011 too, it's funny.
but my advice wasn't specifically an insult; it's just common sense. if someone's retreat DD and punishing your approach, overshooting is a really obvious way to beat it. so don't be dumb
If someone showed me that video and told me it was Mango, I wouldn't have believed them.yeaaaah
I played soooooo bad that tournament (imho)
lots of johns etc.
im back into super mega tryhard mode now though.
oh and shoutouts to mango http://www.youtube.com/watch?v=qR7UrvZS4Bw&feature=channel&list=UL (third game)
You mean try to push him back through movement?If he keeps running away then back in, you might want to keep on safely approaching him until you reach the corner, or until he does something else.
Approaching someone in the corner isn't the same at all, he won't be able to dash back anymore and will most likely be forced to either counter it with a move, or to shield/roll/spotdodge.
Edit : Do you guys critique sets in this thread as well? I'm not sure where to post for that.
wrong lolIf someone showed me that video and told me it was Mango, I wouldn't have believed them.
Only because Mango can't multishine.
do a different aerialWhat do you foxes do when they smash DI upair real good? I got critisized for not punishing well on my throws. But it's not so easy to only hit with the 2nd half everytime. Often time when I go for ONLY 2nd hit it makes my miss ratio higher. so it's let them smash DI or risk missing more often because I try to hit only with the 2nd hit.
Yup, this.If they're DDing and you're not trying to bait an approach then you really want to be weaving in and out of their range instead of DDing just outside it. That way you're actually feigning and your actual attack won't be so obvious.
Watched the match on Yoshi's StoryAnytime I get close enough to overshoot, he seems to see the distance of me getting closer and either Fair's me in retreat, dashes in and pokes me before I get any air.
I mentioned overshooting in this thread already. I know the concept. and I gave it shots and to no avail I'm just getting destroyed.
I didn't call you kid; there's a smasher named "Da Kid" or whatever who brings up a Pound 5 MM (you know, my first national) like you brought up our pools match.lol You are the one who started this little hate train. So thanks for calling me "kid".
oh ok, my misunderstanding. Apologies.I didn't call you kid; there's a smasher named "Da Kid" or whatever who brings up a Pound 5 MM (you know, my first national) like you brought up our pools match.
Zoning them to the edge and then bairing them a bunch of times (or setting up a gimp, grab punish, etc) is the easier way to win. Although admittedly it's less intuitive.but my advice wasn't specifically an insult; it's just common sense. if someone's retreat DD and punishing your approach, overshooting is a really obvious way to beat it. so don't be dumb
Nah I get it. I guess I wasn't thinking like that cuz I'm afraid to be above marth(full hop distance)I'm referring to how you can break up your action so your attacks aren't as telegraphed and so you can respond more to what the opponent's doing (one of the great benefits of having fast moves on a fast character - this style of play is possible!).
When you FJ towards him (or SH towards him) and he makes a defensive stance, if it looks like your approach is going to be unsuccessful, by not executing your attack as you start your jump (you delay your attack) then you retain the option to DJ backwards (or forwards, but let's not worry about that one right now) instead of continuing towards the defensively oriented opponent. From there, you can waveland off a nearby platform if one's handy (Fox's jumps are good) and simply reset your positioning.
You get time to analyze the situation before deciding whether swinging is a good idea. The sequence looks like:
FJ towards opponent > confirm opponent's position is okay to attack > nair if it's good, DJ away if it's not (waveland off top platform if it's available)
Instead of:
FJ nair towards opponent
See the difference? If it's still not clear, we can talk on AIM because I don't want this to be a big discussion on observing the opponent because that's gay.
What stage did you play the Marth player on. If it's with platforms, watch out for utilts (especially on youshis). I like playing on FD against marth because you can zone him. Even though he can chain grab you, I feel as if you get more room to zone and space out your approaches, but thats just my preference though.So I went to two tournaments this weekend. Played very well Friday got 1st in my pool 2-0ing everyone. And got 5th in bracket going 95% fox. With like 40 people entered.
BUT TODAY
Couldn't do a thing and HAD to play marth.. I've never had a day where fox felt so foreign.. I was NOT MOVING. Ended up 9th outta like 58 people.
Think it's just to much? Or just an off day? This happen to anyone else?
It was stupid because I lost to my brother because I wasn't even gonna try and play fox.