Fortress | Sveet
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What if they just tech it? I think its more reliable to uthrow usmash and then tech chase regrab
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If you're already committed to doing nothing until they touch the floor, why wouldn't you just treat this like another tech chase and up smash if they tech stand, grab if they roll (or tech stand), and jab reset on non-tech? You have a lot of time to kind of prepare for the numerous outcomes.I was thinking of that to. But its the psychology behind which makes it a good mixup. The opponent my be thinking about DI'ing the upsmash or the uthrow.
you can just walk into the usmash vs. marthvs characters like marth/mario u gotta waveshine and then dash a bit and JC usmash
doc you can sometimes just get away with just waveshine usmash
saumus you can usually just waveshine usmash, but sometimes you gotta walk a tiny bit and then usmash out of ur walk
vs. peach/falcon/ganon/link etc, you can almost always just waveshine usmash 100% of the time and it will work
ehh, sometimes I play well.also Unknown jesus christ do you always play as good as you did in that set vs. S2J? You did some platform bull**** on Yoshi's Story that made me smile really big. :D
pretty much, yeahvs characters like marth/mario u gotta waveshine and then dash a bit and JC usmash
doc you can sometimes just get away with just waveshine usmash
saumus you can usually just waveshine usmash, but sometimes you gotta walk a tiny bit and then usmash out of ur walk
vs. peach/falcon/ganon/link etc, you can almost always just waveshine usmash 100% of the time and it will work
grind until your thumbs bleedI'm having mega trouble drill-shining I always can't short hop oos after i shine and d-ar shuffle. I would just like to know some pointers on drill-shining.
With most of Fox's shuffl's, you'll be relying on mostly muscle memory almost all of the time. L-Cancelling the drill is different. Ignore any muscle memory, and instead actually pay attention visually to when Fox finishes the move. There are so many variables that influence how long it takes Fox to finish the move that it will be nearly impossible to identify and memorize each one.I'm having mega trouble drill-shining I always can't short hop oos after i shine and d-ar shuffle. I would just like to know some pointers on drill-shining.
THE UNIVERSE
Is that in addition to or including the 1 frame between each hit of the dair??? no? they have to suffer shieldstun first before they can start the grab. dair has 2 frames of shieldstun on the later hits.
that was happening to me for a while when id try drill utilt. like lovage was saying, i had gotten used to certain muscle memory (basically the timing i needed in order to connect dair -> shine most of the time) and had forgotten just how fast i could do stuff out of dair if L canceled.i get grabbed far too often after a drill, i must be l cancelling it wrong @__@
if i am getting grabbed, could it be that i am l cancelling it right, but not fast falling?
assuming you land at some point during these kicks they'll be in shieldstun for at least 1 of your landlag frames.Is that in addition to or including the 1 frame between each hit of the dair?
If the enemy is in shield and mashes grab while you're dairing, will it buffer and come out before the soonest possible shine? Just wondering whether or not this would be a viable method to do a 'perfect' shield grab.Im just perfect and never make mistakes. Must be why im more technical than lovagewhen lovage only uses one pinky
also, drill can always be shield grabbed before shine if the grabber is perfect. There is 8 frames of vulnerability (or did shine come out on the 8th?) and grab takes 7. Either way grab can happen if somehow the person is consistent at being perfect.
Wouldn't that just make you grab during the move and get hit instead of shielding it?If the enemy is in shield and mashes grab while you're dairing, will it buffer and come out before the soonest possible shine? Just wondering whether or not this would be a viable method to do a 'perfect' shield grab.