Winston
Smash Master
I actually had no idea what you meant by F/F/J/S because J was there and M wasn't
I've been too conditioned by the Marth boards ringers...
I've been too conditioned by the Marth boards ringers...
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But PP said that he gets away with it a lot. It's not a healthy approach.Overshooting SH nair is an amazing approach for Marth. Just watch PP.
Did you really think I would not notice you saying anything is possible? Infinite potential!!!!!!In SSBM, approaching with anything* is possible!
*conditioning dependent. not everything may be possible.
we already discussed it.http://www.smashboards.com/showthread.php?p=13398041#post13398041
Any pro Foxes want to lend a hand?
There are a bunch of you and while I could just grab people from my own region I guess (raynex/unknown) I'm really hoping this could integrate influences from a variety of regions. Everyone has something to offer.
PM me if you would like to participate.
Approaching with grab is pretty sick, you can definitely get people into DD patterns where this works because they won't expect something so seemingly moronicOvershooting SH nair is an amazing approach for Marth. Just watch PP.
@Diakonos straight up approaching with grab is also surprisingly good
I'm not 100% on the frame data regarding peach's oos options, but i know that they are not to be ****ed withKirbyKaze said:This is pretty much exact frame data, I think, give or take a few mistakes.
Out of boredom I worked out his Dair exactly the other day. I would post it on the Fox boards but nobody would understand it so there's no point.
01 - Shine 1 hitlag
02 - hitlag
03 - hitlag
04 - hitlag
05 -
06 -
07 - Jump 1
08 - Jump 2
09 - Jump 3
10 - Dair 1
11 - Dair 2
12 - Dair 3
13 - Dair 4
14 - Dair 5 hitlag
15 - hitlag 2
16 - hitlag 3
17 - hitlag 4
18 - Dair 6
19 - Dair 7
20 - Dair 8 hitlag
21 - hitlag
22 - hitlag
23 - hitlag
24 - Dair 9
25 - Dair 10
26 - Dair 11 hitlag
27 - hitlag
28 - hitlag
29 - hitlag
30 - Dair 12
31 - Dair 13
32 - Dair 14 hitlag
33 - hitlag
34 - hitlag
35 - hitlag
36 - Dair 15
37 - L cancel 1
38 - L cancel 2
39 - L cancel 3
40 - L cancel 4
41 - L cancel 5
42 - L cancel 6
43 - L cancel 7
44 - L cancel 8
45 - L cancel 9
So in actuality if Fox was perfect he'd have 7 frames open in a perfect Dair Shine. Not 8. I forgot how hitlag interacts with the move and my calculations were off by a frame. Silly me -.-
Also with Nair Shine pressure I messed up. You slide 8 frames of stun into the chart I made. Not 7. Same reason -- forgot how hitlag interacts with the move's completion and stuff.
Bair really has 9 frames of stun, therefore, too.
To read this and understand the hitlag and shield stun stuff, refer to this: http://www.smashboards.com/showthread.php?p=2690028#post2690028
Perfect Fox air time is 15 frames. Dair hits on frames 5, 8, 11, 14, 17, 20. Courtesy of SuperDoodleMan.
In theory you could delay the Dair by one frame and then add one frame of stun to the end (you'd land the frame after the 14th frame of the Dair hit, which would yield a hitbox) and then have a split of 6 / 6 (not vulnerable to shield grab) but that would ludicrously impossible to actually try to do on command.
The falco is also me, though matches between Chillin and I are rarely so one sided. That was just a good match for me.who was the falco in game 1? O_O
6 is, in fact, a lower number than 8.so peaches up-b OOS is faster than nair OOS?
yea. its faster.so peaches up-b OOS is faster than nair OOS?
airborne on frame 6 means jump startup is 5 frames.Peach Nair OOS is frame 8. Her jump startup is 6, but she's airborne frame 6 so she starts Nair on that frame and then takes 2 more to get a hitbox. Umbrella (trivia!) is frame 6 (I think).
there's nothing in the shield coding that allows you to just upsmash or up-b directly from shield; evidence of this is in Brawl, where if you turn tap jump off you can't up-b out of shield traditionally. you have to jump out of shield and then perform your up-b or upsmash at some point during your jumpsquat, so anywhere from 1 frame to like 7 for bowser if it's delayed as much as possible is spent on this transition to allow up-b or upsmash.Question: When you say that one frame has to be added for the jump cancel when up B'ing, Strong Bad, what is being jump cancelled? Is it the shield? And if so, then wouldn't you have to add one frame for anything done out of shield?
Well that first game was really good. Havent seen an inspirational falco in a whileThe falco is also me, though matches between Chillin and I are rarely so one sided. That was just a good match for me.
And thanks for the info guys.
See Riddlebox's post that I madeairborne on frame 6 means jump startup is 5 frames.
if you're up-bing out of shield you also have to add 1 frame for the jump cancel.
sinji: marth's is 6 frames (1 frame jump cancel 5 frames for hitbox) but he has invincibility frame 5. so 1 frame faster.
typical low tier main:i got 2nd at a tourney today and used fox in grand finals... i was so mad that the video got overwritten cuz i was gonna post them up for critique. was playing so well today. ;_;