DippnDots
Feral Youth
Pivoting is so fun once you get it down, makes you feel like a pro too.
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Fox's shine has fixed knockback, so you can pretty much do it at any percent, but the aerial > shine is best at low - mid percents, at high percents it might send them too far away (unless you dair).what's the most effective way to get down aerial -> waveshine -> jab against falco? i feel like no matter how much i try the jab is just not in reach, guess i just gotta WD farther?
and what percents is this best? or usable at all more specifically.
also what other characters does this work best on?
at a wall, really workswhat's the most effective way to get down aerial -> waveshine -> jab against falco?
switch it up, try using nair or simply just the shine to approach her -> waveshine or w/eHey I got a situation with a Ganon player, she keeps SDIing it or something so the shine won't hit.
Should I follow up with something else or just not dair?
this sounds stupid.If the Ganon player is waiting for you to approach with a sh dair, you can always just run at her and dash cancel into waveshine. Or, as Rocky said, switch it up and use nair. Nair is probably better anyway, especially at lower percentages.
(Nairshine is good but fairshine is cooler)Nair -> Shine -> Nair -> Shine -> Nair -> Shine -> Nair -> Shine -> Nair -> Shine
I hear it's perty gud.
Brookman's post was the most helpful to your situation. He had really good advice. To add on to that:U-tilt!
Gawsh! why didn't think of that? High priority and combobility!
She always SDI's away, so reverse u-tilt will make her think twice about it.
Thanks Brookman!
(Nairshine is good but fairshine is cooler)
It helps your overall fluidity. Expanding your movement game is key with Fox. It helps you keep from getting cornered or platform chased, and provides you with more options than 'jump away' or 'drop through with attack'. Its especially beneficial because your shield actually comes up a split second before you drop, meaning you can sometimes defend yourself from your opponent's attacks.Oh okay I totally understand how to shield drop down platforms like that now..
But what are the common uses for it?
I havn't tried to implement it into my playstyle..
Is it even worth it?
edit: Late post
i concur.Just roll. It makes you invincible.
With a dashing shield drop you actually have forward momentum when you're dropping through, which gives you slightly more range with your aerials than if you chose to drop through the platform normally.Oh okay I totally understand how to shield drop down platforms like that now..
But what are the common uses for it?
I havn't tried to implement it into my playstyle..
Is it even worth it?
edit: Late post
if you shield out of a dash it cancels all your momentum pretty much immediatelyWith a dashing shield drop you actually have forward momentum when you're dropping through, which gives you slightly more range with your aerials than if you chose to drop through the platform normally.
Dang, I'm seriously forgetting about the basics.Try dashdancing a bit to see what your opponent is doing. If it seems like they are reacting to your jumps, try running in mid-range and empty shing to force out lag. If the Ganon commits, you can try jumping over and bairing -> pressure from behind. You can substitute the jump over bair for: jump over dair from behind >utilt. (as per Brook's suggestion)
If the Ganon tries to predict you with uair or fair really high up, maybe running straight under could prove useful.
Oh, and don't forget to shoot!
Includes initial dash animation?edit 2: just used ar, you stop when you shield out of dash no matter what, it comes out in one frame
you dont have anymore than you would if you were to fall thru any other way other than walking and falling thru and Wding and falling thruYou don't keep your full momentum, but you still have some while dropping through the platform. Your shield slides a slight distance when you do it from a dash.
The way I see it, it's a faster way of getting through and across a platform, apart from fastfalling straight through. The only application I can think of is getting to one end of a platform faster to pull off an edgeguard or followup in a combo, but it's really situational and wavelanding is usually a better option for those purposes.Assuming that if dash into shield drop does conserve momentum, what would the uses be?
If you get hit in your shield wouldn't the shield lag defeat the purpose?
#1. dairing up+b is ****. they can't tech it and it sets you up for an easy invincible shine spike or edgehog. the best part is that a well timed dair covers like 5 different angles that the fox could have used. it's often the best option if you get to the edge too late to shine, and they're recovering near/close to the stage.Question #1
I recently started dairing spacies when they recover below the stage with their upB's. Even though this is an old strat, I've started testing it to see just how useful it is. I've found it pretty **** useful because unlike dsmashing and dair can't be teched. Dairing has set me up for an edge hog or an easy shine spike. What is your take on using dair as an edgeguarding tool?
Question #2
I've tried the same thing on Marth a little bit but in a different way. What I do is stand right at the end of the stage to bait their upB. The timing is kinda tricky but you full jump dair to that you dodge the tip of the sword and hit them with the dair as you are coming down. This is just something I do if I can't grab the ledge or lightshield fast enough. idunno about this one though because I'm not sure exactly how I should follow it up. Thoughts?
do it fasterQuick pointless question....
I can do some really stupid stuff(multishine oos, multishine waveshine oos, multishine everything) But for some odd reason I can NOT dashdance without the dust clouds appearing..
Is there some trick to it that i don't know about or something?
But unbelievably sexy.yeah its useless