I apologize in advance for any typing errors you may find in this post. I just started writing and didn't bother to go back and check. lol
I don't get how you wave dash far enough to thunder combo fox + falco or drill shine marth any help (do I do the mew2king angle)
There are two things you need to remember when attempting to do a thunders combo.
Either A: Go far with your wavedash (i.e.: a perfect WD)
or B: wavedash out of your shine so fast it doesn't matter how far they go, because you'll hit them before they slide away.
The biggest problem for most people when doing thunders is the speed of the waveshine. You're probably just spending too much time in your shine, so when you wavedash out Fox is alot farther out of your reach. Speed up your waveshines, and make sure you angle your control stick 'almost' completely horizontal for that perfect, sexy *** WD.
Thanks for the advice, Miggz. I think I just need to play simpler against Foxes. The main reason why my Fox dittos are always so close, even against people who don't really play Fox, is that when I get grabbed, I'm pretty much guaranteed to eat an usmash, unless I escape that with some good DI. I just have to play calmer, I think.
Fox dittos are really random. Landing almost any solid hit can drastically change the tide of the battle. A grab, shine, usmash or tech chase opportunity will easily leave you with one less stock. Evaluate your Fox in dittos based on how Fox is played by the top level players.
Do you edge-guard opponent Fox with a high rate of success at any percent? Shines at low percent and shines/aerials at higher ones. A big aspect of this is move selection; you might try to bair or something when your opponent is at 20. While that may lead to a shine-spike anyways, I hope you understand what I mean.
Do you get 50% or Death combos on your opponent Fox from your grabs? If not, then pick it up son. Even if you aren't technical, its insanely easy to uthrow usmash, tech-chase do it again. You can get creative with it, but bottom line is - you need to do massive damage everytime you land a solid hit like a grab or shine. Even when you knock them down; you need to make them AFRAID to approach you. Afraid to whiff moves into your space and afraid when they get knocked down. This is what Fox dittos are like at higher play. It becomes really easy to read your opponent when it comes to teching, or even spacing this way - simply because they want to get away from you
really badly. So much that they will probably forget about varying their d.i. or teching patterns.
Do you always find yourself getting grabbed first? Thrown off the stage easily? The problem here is, you're probably just approaching too much. Don't always make the first move, and you should be fine. Remember to d.i. down and away from nairs/utilts/usmashes after uthrow to avoid getting super combo'd.
Hi all. I've run into a bit of a wall with fox. I have two problems. I'm not asking for solutions, because i know with enough practice I will be able to fix both problems. But I want to know how important each of the techs is.
The first thing I can't seem to do consistently is waveshine backwards. I am going to practice this one for sure, as it will add some good mindgames to my fox. How important is it though in general? Do you use it a lot?
The second is shorthopping out of the shine. I end up jump canceling my shine with the control stick, and its pretty tough for me to short hop out of it whenever I want. I have to actually THINK about doing it in order to do it (if that makes any sense). Is this tech important for anything besides flash? The shield pressure with Shine-nair-shine looks cool, but is it really effective?
Thanks.
Waveshining backwards is extremely important. I mean, you can always learn to turnaround in the shine THEN wd, but waveshining backwards will make your life easier.
Some general uses:
-If you overshoot dair or nair and hit them, or go through their shield and land behind them.
-If you land on top of your opponent with uair or dair and land with your back facing them.
-If you do an aerial into your opponent's shield, sometimes you can mix it up and WD backwards to avoid grabs. Keep in mind, shine doesn't have enough hitstun on their shield to keep you safe, but most people stay in shield too long anyways so you can get away with it.
-If you are pressuring a character that doesn't fall from the shine - near an edge. If you land a bair on them, then shine, you can wd backwards and hog or shine again (assuming they d.i. poorly and fall off the stage). Not extremely useful but still viable.
-Overall, techskill augments your game development and in-game capabilities.
JC shining is really useful too, though imo it isn't as universally applicable as waveshining backwards is. The problem is, nair shine is really the only tournament technique you can draw from it. Everything else is, as you said, for technical flash. Shine shdls etc etc. I do have one other purpose for it, besides nair shine though.
-On shields, you can SH out of shine and d.i. forward, going behind them. From here you can utilt or waveshine backwards then they drop their shield, maybe even turnaround grab/usmash.
I actually like how you brought up the JC shining though. I've actually never thought about its purposes, or how many/few of them there were. Now that I've talked about it, I realize it is only good for 1 or 2 things. But, like I said before, techskill augments your already developing playstyle. Better to learn your character inside and out, than to not bother at all.
I have a problem waveshining backwards sometimes. I end up turning around in my shine and doing nothing. Just slow it down a little. It won't be as quick, but it'll work.
I never short hop out of shine, but I tend to be pretty conservative out of shine. I waveshine and follow up if I hit. If they shield, I either waveshine through them and turn around and grab (this looks sexy as hell) or I full jump away onto platforms.
Of course, having more options never hurt anybody.
Better players would grab you after you waveshined their shield. WDing is extremely laggy, and your opponents should be able to grab you before you go through them. JungleFever answered your question about waveshining backwards already. Just angle the stick after the jump, and not before. If you angle the stick too early you'll turn around in your shine, so when you try to jump you won't be able to because you'll be in the "turn-around" animation of the shine.