SpaceFalcon
Smash Lord
Thanks. :]
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I agree. Think about falcon's dair. at high percents it has massive hitstun, but you fly too high to combo. if you di too hard left/right, you may be at a knee-able height, and the hitstun will seem longer because you get closer to the ground, but you stay in hitstun the same time as you would have if you didn't di.im 99.9% sure that di doesnt affect hitstun at all
You should grab more and use downair a bit less.I had a few sets recorded with this Falco guy who doesn't really play Falco but did so because he felt like it and I got *****
Can anyone tell me the numerous things I am doing wrong?
http://www.youtube.com/view_play_list?p=238A7184BFADB4E5
I had a few sets recorded with this Falco guy who doesn't really play Falco but did so because he felt like it and I got *****
Can anyone tell me the numerous things I am doing wrong?
http://www.youtube.com/view_play_list?p=238A7184BFADB4E5
I thought about this for a really long time. I couldn't figure out why Foxes could shine out of Marth's CG ONLY if they didn't d.i.im 99.9% sure that di doesnt affect hitstun at all
I CALL UPON THE UNHOLY POWERS OF MAGUS!!!I thought about this for a really long time. I couldn't figure out why Foxes could shine out of Marth's CG ONLY if they didn't d.i.
What could the possible difference be? My conclusion was hitstun. I mean, doesn't it make sense? What are other possible explanations? Maybe it only applies to throws or something? Who knows![]()
Well, sort of. I'm saying you "reduce" hitstun by doing that, not because you're actual reducing stun time, but because Marth has to wait longer to be able to hit you with stuff because his larger, higher grab hitbox is located inconviently far away from him, and Fox is very close.So it DOES affect hitstun, is what you're saying. Just not in the way I was thinking.
if you di you will reach marths grab range faster so they can grab you before the hitstun endsI thought about this for a really long time. I couldn't figure out why Foxes could shine out of Marth's CG ONLY if they didn't d.i.
What could the possible difference be? My conclusion was hitstun. I mean, doesn't it make sense? What are other possible explanations? Maybe it only applies to throws or something? Who knows![]()
How can you even think that lol.im 99.9% sure that di doesnt affect hitstun at all
if you mean sdi to somehow reach the ground faster to hitstun cancel faster then its true, but its still not the (smash) di in itself that affects it.How can you even think that lol.
Smash DI reduces the hitstun by quite a lot.
If you smash Di the dair in any of falcos combo in which he double jumps to combo you ie when youre marth, link etc you have so much less hit stun that you can fall and hit him with an attack before he can do anything thus ruining his combo which could have potentially made ruined that stock. smash Diing the diar every time is really easy if you dont suck at reading falco combos. Smash DI effects hitstun a lot. regular di does not unless you get hit while regularly DIing and edge cancel or hit the ground or something.
I'm pretty sure he is talking about the % in which Marth can recover but you can still hit them with uptilt or SH shine if they missed the DI (ie Marth is still in the air). While I'm not sure if this is because of hitstun or simply being further away allowing Marth's range to beat out Falco's options to catch you if you get the smash DI out. But I'm pretty sure this is what SW is talking about.if you mean sdi to somehow reach the ground faster to hitstun cancel faster then its true, but its still not the (smash) di in itself that affects it.
im still 99.9% sure on this. ask magus or m2k.
=O nice. thats prolly the caseI'm pretty sure he is talking about the % in which Marth can recover but you can still hit them with uptilt or SH shine if they missed the DI (ie Marth is still in the air). While I'm not sure if this is because of hitstun or simply being further away allowing Marth's range to beat out Falco's options to catch you if you get the smash DI out. But I'm pretty sure this is what SW is talking about.
I think that Smash DI just gives the illusion of recovering faster because it decreases your travel time by a decent amount of frames while still keeping the same stun (IE you stay closer to the spot you were actually hit, rather than pushed further away). So if you Smash DI say Falco's dair up you will obviously be able to fair out of it higher than you would normally. And this gives the appearance of getting out of hitstun faster.
That's definitely not what I'm trying to say. Read my post again.if you mean sdi to somehow reach the ground faster to hitstun cancel faster then its true, but its still not the (smash) di in itself that affects it.
im still 99.9% sure on this. ask magus or m2k.
I invented it (Or was the first to be able to do it consistently, although I've known about it for a long time)and he told people he did as a joke, so yes. It's easiest with Falco on Battlefield, try it. You can either jump and instantly start multi-shining or shine grab. Convince whoever's housing you for Genesis to house me and Shanewashington is pretty close to norcal, if only oregon would GTFO
otto did you try that platform-shine stuff shane was doing?