I have a question: Could you tell me about the Shiek matchup? It's the only matchup I am not entirely sure of. All I know is that I can drill shine combo pretty well. That's about it.
Sheik match-up? When I play KirbyKaze there are a bunch of key things I'm thinking about.
-Sheik MIGHT win if she gets 1 gimp on you. The win is in the bag if she gets 2. Bottom line, stay away from the edge and don't get gimped.
-Don't run into the edge-camp. Laser or pressure with bairs and cover with shines.
-Mix-up your d.i./techs out of dthrow on-stage so you don't feel helpless.
-Don't run into tilts. If you plan on attacking head on, shield. Run->shield->grab the tilt is sex.
-You have to do GOOD GOOD GOOD damage out of a grab. Go for uair. Mix it up and go for nair or do something silly that you think might work. At 0 try usmash, or nair (wait) then grab. If you mix it up you might get more damage off sometimes.
-When you knock Sheik off the stage either kill her or drillshine to a huge gay combo.
-If Sheik fair/bair/nairs your shield don't grab because jab, dsmash and all her tilts will come out first. Treat it like the ditto, and wait it out THEN counterattack. You can actually WD out of shield and grab spaced ftilts.
-CC tilts to shine/usmash
I HAVE A QUESTION
how are you getting to smashpocalypse (no johns) and how long do you want to stay at my house you bum
<3
I can't come. Money fail and school johns. : (
Ok Rayn (sup dude been a while)
at like mid percents...sh fair l cancel shine...does it work better (since nair starts to hit them too far away and drill is sometimes hard to l cancel) than a nair shine?
Yep, fair has less stun and nair is generally better anyways. Avoid the fair imo.
so can you guys help me with my game a little?
cons
-obvious upsmashes
-not enough lasers
-going head to toe with high priority aerial characters
-edgeguarding sucks(bair misses often)(can't time to hit fox's or falco's foward b)
-gets gimped way to easily by the likes of shiek, marth, pikachu, fox,
-bad spacing(like i do shine after nair even if it won't hit them)
-gets shield grabbed to much
-tech chasing is horrible(tech roll towards me surprises me)
-more techskill
-absolutely no mindgames
-recovery is predictable
-can't survival di knees
-can't tech falcon's stomp(messes up timing)
-approaching with nair
-not enough stage control camping
-needs better reaction time
-trying to shine them off the ledge when they are ledge camping
-gets combo'ed easily
Alot of the things you listed are things you'll improve on naturally. You just to acquire more experience.
-usmashing randomly? When you are at that point where you'd normally do it, wait. Then after a few seconds, when you think its the right time to usmash, wait some more. If you keep waiting like that you'll mindgame yourself and throw it out randomly. lol it works for me
-Laser more and DON'T laser in close proximity to your opponent. Camping is gay but is by no means easy. You have to know when and when not to do it. (and against what characters and how on different stages)
-Marth has a disjointed hitbox, Sheik's aerials are disjointed for the most part too. What I'd suggest is to just block them and use their cooldown time to your advantage. Don't challenge them in the air. If they are coming at you, weave around their aerial or just go underneath and hit them. Running into Marth's aerials for example will get you super combo-ed or grabbed.
-What I started doing to improve my edge-guarding was: watching my opponent. When you knock them off position yourself, and make sure you know where your character is. Then focus on your opponent. Its easy for you to call what they are going to do like this. Time the bair and intercept. Be patient, and react. Don't throw out bairs randomly assuming ****.
-If you're getting gimped it means you're approaching the ledge too much, and that your d.i. on their throws is bad. Don't d.i. Sheik's bthrow/Pika's fthrow away. You'll be so low, and its really easy to die that way. Only d.i. Marth's fthrow away (because he'll dtilt you if you don't). Try hugging the stage and double jump sweetspotting the edge to avoid gimps. Maybe airdodging up?
-Don't throw out nairs. Watch their movement and place them accordingly. If you miss, look at what THEY are doing and move in accordance. Don't shine if it isn't necessary. If you miss a nair, try buffer rolling away and reseting your position.
-L-cancel and shine to beat shieldgrabs. You know this.
-Reading d.i. helps alot when tech-chasing. Also pay attention to where your opponent is on the stage. If you are near an edge they might roll towards you to escape being near it, etc etc.
-Techskill is all about practice.
-Mindgames is all about PVP experience. It can't be taught.
-There are a ****load of things you can do to survive with Fox. Sweetspot illusion/firefox, double jump airdodge, double jump walljump airdodge/illusion/firefox, shortened illusion, squeezed sweetspot firefoxes, edge-cancelled illusions, wavelands etc.
-D.i. perpendicular to your trajectory on the knee. If you get kneed to the right hold Up and left (smash d.i preferably).
-Don't try to tech when the dair hits. You need to hit L or R BEFORE it hits. Thats the timing.
-Don't approach? : p
-Camping is all about being evasive. Its all about watching your opponent, again. Watch how they are coming at you and determine the best route of escape, then spam laser.
-Reaction time is improved through experience. You need to be in tight situations more (where your reaction speed will come into play), for you to be able to use and improve it more.
-Never, ever approach someone who is ledge-camping.
-Hold away or down/away while being comboed. Don't survival d.i. into them.