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What? You can camp the **** out of ICs. Platform camp them.icys are more of a lol-fest for me because its like, camping them is pointless cuz i get camped right back, and chaingrabs r fun! the whole time im just like "why do i feel like othing is happening"
LOOK AT THIS MAN. HE GETS PEOPLE TO COMMENTATE HIM CAUSE HE'S IN FINALS A FEW TIMES. NOW HE'S TYPING LIKE HE'S THAT MANGO KID. HE THINK'S HE'S SUPER MAN. XDgo fox yo LOL
also
shroomed and me talked awhile back and wondered how doc mains do in tournament
so ima ask
doc mains
how do you do usually do in tournament?, or recently? (who u beat, lose to w/e haha)
Get At Me Son!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!what? You Can Camp The **** Out Of Ics. Platform Camp Them.
[potshot_at_zeal]
Wait Excuse Me, Platform runaway.
[/potshot_at_zeal]
:d
But Seriously, Just Stay On Platforms. Ban Fd And Stay On Platforms. Even In The Event Wobbling Is Legal, They Both Have To Come Up And Catch You On A Platform To Be Able To Do Anything To You. That's Pretty Hard For Them To Do (especially With Nana's Dumb Ai)
look At This Man. He Gets People To Commentate Him Cause He's In Finals A Few Times. Now He's Typing Like He's That Mango Kid. He Think's He's Super Man. Xd
ok i need a little more help than this =_=Link (13):
Pros:
1.) Can be chain grabbed
2.) Can be thrown to a kill move
3.) Easily bair his recovery
4.) Can be juggled
...
However, this fight is one of those fights that you just want to get Link off the stage and gimp him above anything else. The only way to safely gimp a Link is to bair his recovery.
If'n I go, I'm down for it. **** has hit the fan hard in my life, though. D:more ppl should answer brandon's question lol
DOC DITTO MM'S AT GENESIS!!!!!!
get at me =D
Actually, when fighting a Marth that likes to fsmash/dtilt too much, what I like to do sometimes is ledge-jump the tech, say something along the lines of "****" when it happens, then PTP and up-b to snag the edge/land on the stage. Works wonderfully. Good Marf players just ignore me and grab the ledge/fair/tipper me, though. So yeah, not abusable. Not useless, either.doc should NEVER, EVER, MOTHER****ING EVER WALLJUMP tech
it jus makes you die anyway, cuz u wont make it bak on the stage w/o getting hit with something really strong that will probably kill you
I totally agree, Doc's recovery is much better than people give it credit for, but it's by no means good (than again, a majority of recoveries in Melee are down right awful and exploitable). If Doc is knocked off stage in at a straight trajectory or you **** up DI (Don't DI in time etc), he can't make it back against anyone competent at pretty much any %. DIing properly is IMO THE most important tactic to staying alive.^^his recovery really isn't that bad, with proper DI, which is why IMO it's better than Roy's and Falco's.
How Doc should recover:
1. DI right. This means that even if you can't Smash DI, you are holding down/towards the stage w/ the control stick (Automatic Smash DI). Then you DI so that he's as high as possible without dying off the top. This means that if you know something won't kill you, it's better to DI more upwards rather than to the corner of the screen.
2. Tornado. This is really important, and if anyone can't do it, they need to practice it. It would be like thinking you could use fox w/o being to jump out of shine...a fundamental part of doc's game. If done properly, Doc gains almost an entire body in height, after the end of the move, and you can use it to start drifting towards the stage.
3. Drifting+2nd Jump This is the part of doc's recovery where he has some ability to mix things up. You want to drift towards the stage, but now you need to watch for your opponent's edgeguard options. If you are high up, throw some pills (but remember to keep drifting forwards). Now you have rising aerial, cape, upB, and directional airdodge left to get you back.
4. If you get hit out of it, repeat step 1. You'll last longer than you think if you DI edgeguards properly.
Important Notes
1. KNOW UP+B'S DISTANCE!!! That way, if you have to recover low, you can not get simply ledgehogged.
2. Learn to walltech. For those who don't now, it involves DIing (via SDI, ASDI, or simply regular DI) into the side of the stage, and teching. It helps you when dealing with people going for the spike, or on-stage punish for slightly missing sweetspot.
3. Up B has nice speed/priority. Using it early to prevent getting hit/stopping someone from grabbing the ledge on you can help. Doing this shouldn't be your commonplace tactic, but remember that it's useful.
lol, so true. I tend to do this more than wall tech in general, I gotta work on it cause he's pretty much dead no matter what unless people have a good solution.doc should NEVER, EVER, MOTHER****ING EVER WALLJUMP tech
it jus makes you die anyway, cuz u wont make it bak on the stage w/o getting hit with something really strong that will probably kill you
From the vids, they're competent players that can't tech. D: D: D:umm hes smashmac .... his bros are competent players uknow?
i think the good thing is that many people dont have a lot of experience vs doc
if you just do random **** like jumping somewhere they might go with late nairs (between spamming pills of course) they get frustrated for a moment =D
Same goes for his recovery
Shiiiiiiiiit, with a location like that, who wouldn't win with Doc?i always win with doctor mario.
but he's not a very good character.
omg dogy. i swear you exist solely to make posts i disagree withlets see.
1) Doc's recovery ISNT good. The only thing good about it is that he can defend himself on recovery (and his defense is STILL short).
2) D.air -> b.air has been around for yeaaaaaaaaaaaaaaaaaaaaaaaaaaaars. It's awesome and all, but dont for get d.air -> u.air. Keep in mind that D.air->B.air / D.air->U.air / D.air->n.air all combo if you do the 2nd move at the right time
3) If you're going to SH Cape at somebody, you cant jump into them. (Read: You cant forward jump INTO them, you MUST neutral or backwards jump).
GGs. Also, Cactuar. GGs.darkrain lived here until recently..... so ggs.
kc ***** man
I know I'm not dogy, buuuuuuuuuuuuuuut:omg dogy. i swear you exist solely to make posts i disagree with![]()
1. docs recovery is AMAZING. I routinely live past 200 in tourney matches. People are just too afraid of that upb and my di is heavenly
2. dair is terrible imo :embarrass
3. huh? why? also you can't really cape high-tier shields because you still hang in the air while they get to use an amazing bair/dair oos. fox, falco, sheik, peach, cfal all bair, marth dairs, and you didn't even do any damage.
4. LUIGI IS IMPOSSIBLE TO COMBO![]()