unknown522
Some guy
kk posting
get-up + cc grab
jajajajaja
get-up + cc grab
jajajajaja
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excuse me but it's called Super Sheet, not cape.try cape away from the stage dbl jump bair at them! probably the dumbest idea of any aerial from the ledge, but just an idea.
Um.Yea i can waveland onto the ledge no problem, but, the problem is, THAT ALL DOC CAN DO FROM THE LEDGE.
It's not dumb, it's just high risk. Real high risk.try cape away from the stage dbl jump bair at them! probably the dumbest idea of any aerial from the ledge, but just an idea.
That's actually like, the one time in the world d.tilt doenst blow. And you know it. XDregular getup -> cc dtilt
Hey desh guess what.oh how i wish his dtilt wasnt so slow. XD would be soooo **** near the edge. =p
So yeah, not only does have THE EXACT SAME I FRAMES, it's actually THREE FRAMES FASTER OVERALL.SDM's Frame Data for Doc Im so tired of people not knowing **** they should have known years ago about their character lololololololol said:D Smash
Total: 37
Hit: 5-6, 14-15
Charge frame: 3
D Tilt
Total: 34
Hit: 5-8
shut up scrub davidbut super sheet is too long to type and sounds dumb
and if we abbreviate super sheet it becomes ss, which is just confusing and stupid
so take your stupid semantics somewhere else
scrub
Yeah. If you ledgehop, immediately DJ (or VERY close to it), and dont FF through the D.air, it will AC. This lets you actually combo into d.smash, b.air, jab, and technically grab. (or u.air for people who want to DI your d.air up). Alot of people want to FFL the d.air, dunno why.AC dair? auto cancel?
I have been owned. So badly. *goes back into hiding* XD
Yoshi's vs peach isn't that bad IMONot knowing what to do on the ledge was something that pretty much cost me the tourney I was at yesterday (That, and because I took a Peach to Yoshi's, which in hindsight was a bad idea. The whole stage is a platform for me to be stuck under).
I kept trying to ledge-hop D-air and pill and stuff, but most of the time he'd WD backwards and hit me afterwards. Pull-up D-tilt sounds like a good idea.
Lol nvm you didnt understand me the way I meant it.All and any aerials depend on your opponent doing something that can be punished or just not expecting it. Most characters can simply ftilt you out of a ledgehop and you die.
Airdodging past and regular get ups through attacks work fairly well if the person does something.
I am most fond of immediate ledgedashing into grabs/dsmash or trying ledgehop dair. Plenty of people stall on the edge with ledgehop pills but once again its really risky for a small reward. If you feel risky and they are close sometimes just Up +Bing back onto the stage actually works. Especially if there is a platform above to hit them onto.
Seriously though, I can't think of one character who can't embarrass a Doc trying to ledgehop something.
Who is around right now? And if not now... what about like tomorrow night or tuesday or something.I'll read up on some stuff later, but I just want to bring this up now.
HMW is requesting another Doc Conference.
We need to get a date and time for this ****, lol.
Suggestions?
This man gets it.Camping Jiggs doesn't mean running away and shooting pills. It means holding down the center of the stage and using pills to force her to approach. You poke her away, manuvering around platforms and going around to the otherside of need be. If you just try to play runaway from jiggs and throw pills you won't have much success.
What's a set height?Does anyone know if there are 3 or 4 set heights of pill hops or if its completely dependent on your height up to a certain point and then levels off?
You also could just ledgehop to the edge of the stage and shield (ya know, like ganon's do). That's actually another safe option seeing as there's no wavedash involved.I agree with Gea on the Wavelanding ledgehop to going into sheild asap as Doc's safest ledge option, especially against Jigglypuff's wall of b-airs, or falcon's wall of nairs. You can try stalling with pills, but those things just ***** by the aerials. Caping has rarely worked for me, I usually get knocked right back off of the stage, even when the cape does land.
Its useful for people who want to come right near the ledge and try to do something to beat a ledge move (i.e. CC, shield, etc etc).EDIT: btw have u guys noticed how fast you can double jump sheet regrab the ledge if you already used the one that keeps your height? It has to have a use for something haha.
otg you know what ima say. ^_^Camping Jiggs doesn't mean running away and shooting pills. It means holding down the center of the stage and using pills to force her to approach. You poke her away, manuvering around platforms and going around to the otherside of need be. If you just try to play runaway from jiggs and throw pills you won't have much success.
For what you care about there are 3.Does anyone know if there are 3 or 4 set heights of pill hops or if its completely dependent on your height up to a certain point and then levels off?
Thet's why when I was watching M2K vs boss, M2K kept doing FH pill, DJ pill, then 1 landing.For what you care about there are 3.
Because of this, doing able to do stuff like dash cancelled pills and SHFF pills is pretty important. Just about any character in the game can literally run under FH pills, but the lower you throw it, the hardest it gets (obviously)
Just for the record (and for what you really care about), Marth can run under ground pills, although the timing is hard for him.
what a logical thoughtful pointshut up scrub david
Yeah. or the other way around (one on the ground and then jump).Thet's why when I was watching M2K vs boss, M2K kept doing FH pill, DJ pill, then 1 landing.
Yeah she's not upper mid, she's low. More importantly, she's not high, meaning she's basically unplayable in that game. XD Only real perks she has is the screen-scroll infinite (i forget what it's called) and the fact that she can setup snapback infinite.I started practicing Marvel.
That game is too crazy. Jill has a basic BnB for 1/2 life, it's easy, and she's not even upper mid tier.
Jill/Cyke/Sent
omfg
Actually, it's real applicable if somebody wants to swing at it from the wrong distance. It's just baiting an attack.pill traps?
i mean pills are not that hard to just cancel out with a move
youll never pill trap a marth
sheik and fox's nair will **** pills too
falcons nair also
its a good idea but i think its just not applicable in a real game
Them moving slow isnt exactly a bad thing, clanking with everything can be bad if you really want your damage from pills but *points up* get setup stuff, and you're vunerable if you dont understand the concept of spacing.They move slow, get beaten out and clank with anything and leave Doc super vulnerable if you overuse and become to predictable with them.
ive honestly never tried to nair through pills all the time, running away or just jumping over them is easy enoughActually, it's real applicable if somebody wants to swing at it from the wrong distance. It's just baiting an attack.
I love falcons who want to nair through pills ALL the time.
It's a conference. Amongst Doctors.Wtf is a Doc conference?
by grabbing the edge u r trapping yourselfive honestly never tried to nair through pills all the time, running away or just jumping over them is easy enough
pills are nothing but a delay to the inevitable
i dont understand how anyone could be trapped by pills even near the edge when you can just wd back and grab the edge
i just dont see it
theyre not useless, i agreePills limit options and force mistakes. Everything else is a plus. You can say "well yes, they can nair through them all" but that's forcing them to nair.
Yeah, its laggy and not the best projectile for following up but have you ever just spammed to hell between up close fighting? It frustrates and wears down people. Plus each pill that actually hits... that adds up.
I'm the first to admit I don't use pills as much as I should, but wow, they aren't useless by any stretch of the imagination.
hardlyby grabbing the edge u r trapping yourself