Scidadle
Smash Champion
:O
Thanks, didn't know you played maylay doc
Thanks, didn't know you played maylay doc
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very nice. LOL at the youtube comments, <3 ****ty docs
I finally bothered to look at the hitbox. There's a pretty big circle way below his feet.I never thought of doc's d.air as disjointed, but if it is, yes.
see above.i guess it's disjointed cuz the hitbox is like all around him and stuff too
D-throw -> f-smash / d-smash, around 100 - 120. Then edgeguard. Usually you will need to edgeguard falcon, unless they DI bad. They live forever.I LOVE doc's dair so much.
Also I need help with setting up a kill on falcon.
What are some good setups/%'s for setups
A lot of clips were very funny. Not in a bad way.
What are some good setups/%'s for setups
You actually can u.throw fair Falcon (and fox and falco) before 100%, i'd say like realistically, 85%. The thing is it wont kill, which is why most people dont ever do it (For it to kill, it takes retardedly bad DI. More retardedly bad than people NORMALLY do vs fair, which trust me, most people do.)uthrow fair after 100
backthrow any percent? lol
dthrow to fair at like 200 XD
dthrow to other stuff at like 150 i think.
You shoulda make some joke about those combos being mario before he got his PhD. XDand yea i know lol, i shouldnt have put any mario in the vid
that was such an awesome stock. It took long, but you made sure you didn't get punished for anything.You actually can u.throw fair Falcon (and fox and falco) before 100%, i'd say like realistically, 85%. The thing is it wont kill, which is why most people dont ever do it (For it to kill, it takes retardedly bad DI. More retardedly bad than people NORMALLY do vs fair, which trust me, most people do.)
B.throw @ any percent actually isnt THAT great against capfal because if they DI it (which they have all the time in the world for), you'll wind up throwing them out and up. The more up they have, the stronger their recovery is. Not to say you cant shut it down, but you give them more options the higher they go. (This sounds kinda obvious, but my point is that b.throw isnt always the answer.) B.throw IS the answer if it kills though. Or the obvious "Im jacked up on the ledge."
D.throw -> f.air. You laugh, but that's actually a good thing to know what kinda guarenteed stuff you can do "at mcdonalds numbers." Especially if you want to makeridiculously dumbextermely safe decisions like this guy right here and you wind up with FFers in those percents.
As for d.throw to other stuff, it depends on what you're looking to do. One big thing that gets overlooked on FFers is d.throw -> jab, which can be done at any %. I mean ****, I forget about it alot.
You shoulda make some joke about those combos being mario before he got his PhD. XD
what?I use dthrow jab on falcon if i grab at 0 because its hard for them to get away from it and it sets up for another grab.
Our recovery is too terrible for many safe mixups. Best and most reliable is just ledgedashing asap into a shield.
Aren't these two options... the same? Also ledge WD is a good option but its not 100% safe, you can be hit during the cool down lag and thats super gay.can't you ledge WD?
You're invincible for most of it.
All and any aerials depend on your opponent doing something that can be punished or just not expecting it. Most characters can simply ftilt you out of a ledgehop and you die.He has options from what I've seen but the ones he can use depends heavily on the character hes fighting and their abilities to limit is options at the ledge.
oh, didn't read it properly, lolAren't these two options... the same? Also ledge WD is a good option but its not 100% safe, you can be hit during the cool down lag and thats super gay.
Ima start doing this and make a "combo vid" of only this.regular getup -> cc dtilt