i agree, cAm, i'm starting to suspect diddy's recovery isn't really that bad. if you take a little bit of time, you can get back to the stage from much farther than most characters. plus, when does get back onto the stage he has hardly any downtime.. i think it balances him out nicely.
plus, he has forward B.
Exactly. Fixing his recovery could just be making another metaknight considering hitstun greatly reduces his main weakness in vanilla brawl, getting the KO. Getting a kill should no longer be a problem for him.
What? No.
That's one of the most absurd things I've heard in this thread, no offense meant.
Snake is a huge threat and no one here would have a problem with fixing the grabbed Cypher glitch.
You don't balance a character by giving them a unique disadvantage that only they have to deal with and no else in the cast.
Even Olimar isn't that singled out.
The notion that Diddy Kong might perhaps potentially maybe be a high tier character in Brawl+ doesn't at all justify completely breaking his UpB.
Hey, how about we make it so that Captain Falcon's UpB never grabs the ledge? I think we all agree he's a pretty big threat in Brawl+. We're perfectly justified in wrecking his recovery options too. Besides, he has SideB.
No.
We're not going to go around wrecking stuff and then trying to defend those actions subjectively.
We put everyone on the same scale and then we tweak the things that cause the actual problems. We don't just accept collateral damage and then say "Ah, no big".