All the same, I see Alopex's point here guys. "It's ok for glitches we like to stay in, but ones we don't have to go. Oh, that one that we made by mistake, that we can keep too."
It's one thing to make it harder to recover because if you don't space your recovery right you run the risk of getting attacked. But to make it so that you can't even live unless you do things properly, on top of having to avoid assailants, that's downright discriminatory. It's an oversight, and it needs to be corrected. Write Diddy out of the code or something, which should only take an extra line, or scrap it entirely IMO. It's currently the biggest code we have, and I'm still not convinced it's even one of the essentials. Like someone else said, off-stage edgeguarding is certainly a viable alternative.
It's one thing to make it harder to recover because if you don't space your recovery right you run the risk of getting attacked. But to make it so that you can't even live unless you do things properly, on top of having to avoid assailants, that's downright discriminatory. It's an oversight, and it needs to be corrected. Write Diddy out of the code or something, which should only take an extra line, or scrap it entirely IMO. It's currently the biggest code we have, and I'm still not convinced it's even one of the essentials. Like someone else said, off-stage edgeguarding is certainly a viable alternative.