iSpiN
Smash Journeyman
I would like that...I have a question.
Is it possible to have tether grabs have the ability to grab while your opponent is in tumble?
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I would like that...I have a question.
Is it possible to have tether grabs have the ability to grab while your opponent is in tumble?
:/I wouldn't like the stage nearly as much as I do now if hitting the klaptrap wasn't an auto-death most of the time. I loooooooove knocking people into it every 10 seconds. ^_^
What..exactly would that do? Make the water go in the opposite direction? O_oReverse the stage.
I've actually suspected that this may be the case for quite some time. After the No AD During Tumble code was taken off, and with the teching code, I was often able to AD just above the ground, and I would hear the AD sound effect, but then I would tech.Did anyone know that it's possible to tech while ADing!?
No. It's just make all the hazards not work. So the klap-trap would still pop up, but it'd pass right through you without doing any harm.:/
It's won me some games, but I really don't like it XD
What..exactly would that do? Make the water go in the opposite direction? O_o
loool![]()
Hey sp unit262, how's the teching code?
Are you trying to fix the 5.0 frame window version, or are you working on the Brawl distance version?
(Any progress with Ganon's choke?)
Thanks!
Guess I'll go mess around a bit with the one line tech code. I'll try with a bigger window, such as 30.I have some very bad new about the teching code. It looks like fixing it will be vertauly imposible without wrecking the choke. It is normally imposible to tech during the tumble, with is the only reason it isn't techable.
check the "Greater Toronto Area thread" under North Coast in regional zones.YOU! You live on tdot as well? I need to meet tdot smashers so I can play Melee and Brawl+.![]()
But what about those who use the no AD during tumble? That code isn't going to be pushed away so easily especially with the new posters that are disappointed to not see it in the plussery set. I guess there is no point in the 1 liner code when the longer one works well and we have no line limit to worry aboutI don't think I need to do anything more. The one liner should suffices as you can apparently tech during the AD.
The fact is "No AD in tumble" make teching harder/impossible.But what about those who use the no AD during tumble? That code isn't going to be pushed away so easily especially with the new posters that are disappointed to not see it in the plussery set. I guess there is no point in the 1 liner code when the longer one works well and we have no line limit to worry about
Well, teching in the tumble should be no harder than hitstun which is why the longer code is the better of the two codesThe fact is "No AD in tumble" make teching harder/impossible.
So you'd be willing to make teching stupidly hard again because of techable footstools? The ganon thing is a problem but we need to make every effort in compensating ganon first.What does this code affect?
So kupo, does that mean we let the choke and footstools be techable now, to the detriment of characters that make good use of them?
I think there's gotta be a debate regarding this issue. Perhaps it should warrant its own thread.
Uh, what. With a sufficiently large window, the one line code makes teching easy as pie. I tested at 25 frames, and it was honestly too easy.Well, teching in the tumble should be no harder than hitstun which is why the longer code is the better of the two codes
So you'd be willing to make teching stupidly hard again because of techable footstools? The ganon thing is a problem but we need to make every effort in compensating ganon first.
and the 25 liner teching code is just as easy and works perfectly all around and we have no line restriction. Teching from an airdodge? Really?Uh, what. With a sufficiently large window, the one line code makes teching easy as pie. I tested at 25 frames, and it was honestly too easy.
Then again, I don't use the No AD code.
You shouldThen again, I don't use the No AD code.
Indeed, but the window is so small that you almost can't tell you're teching out of an AD. With a larger, more manageable window, there is the potential for avoiding followups near the ground, first by ADing, then by teching away immediately upon reaching the floor.Teching from an AD is in Vanilla Brawl.
I still think the NADT code is worth considering. After using it for weeks, going back to without it just feels wrong and more defensive of a game. We also have been seeing several users I know I've never seen post about their disappointment in this code not making it. Why this is being ignored is beyond meYeah, I'm in favor of the old code. Teching out of AD looks ********, and I'm willing to sacrifice the guaranteed choke followups for a code that makes the mechanic function like we want it instead of one that just approximates it by *******izing an already horribly wonky mechanism, no offense to spunit or his amazing coding ability. Ganon's choke has already been buffed to compensate for it. 3 of the 4 outcomes of landing the choke have guaranteed follow ups, and the 4th is very close and it's possible to take that one away from your opponent, leading to another choke or worse. Add that I'm still not decided on the NADT code, and the old tech code just makes the most sense to me, period.
Thats an interesting ideaThe old choke had completely guaranteed combo / kill setups. Anything less than that is an undeniable nerf.
However, that doesn't mean we can't use the old 5.0 code and work with it -- Shanus had a good idea of making the choke hit "slip." While this will probably look ridiculous, it could preserve his old setup game.
Do I understand this correctly? -- The actual tripping animation is 19 (?) frames, during which time you're vulnerable. You stay vulnerable until you press a button, at which point you're invincible. My guess is that since you don't have a horizontal direction you'll trip in place. This would be more than enough frames for either an f-tilt or a d-tilt, or you could wait and do the wake up game.
We already have an unlimited code space. oOwhen is this new gecko with more code lines coming out?
Majority > minority.We also have been seeing several users I know I've never seen post about their disappointment in this code not making it. Why this is being ignored is beyond me
Like you know everyone even those who don't post. Where are your sources for knowing the "majority?" Just because you dislike the code doesn't make you the majorityMajority > minority.
Let's face it kupo, there's a great majority of players that still are against the NADT code. A small few newcomers to a few other players isn't going to suddenly convert the great majority of the community to NADT. You're better off just begging for it and nagging it to be put in as only a one man army.
Way to assume I hate the code when I've barely even tried it out before. =\Like you know everyone even those who don't post. Where are your sources for knowing the "majority?" Just because you dislike the code doesn't make you the majority
So you haven't even tried it yet you are giving your opinion on it? That sounds like an excellent plan to me. Everyone who hated the code never gave it a chance. Similarly to the failed gravity attempt back then, people are against higher gravity because we couldn't alter jumps or recoveries which made higher gravity look so bad. This is the main reason why people are reluctant to try it out now because of a predisposition to a poorly implemented gravity adjustment from the past.Way to assume I hate the code when I've barely even tried it out before. =\
The majority? Almost everybody on the IRC and mostly some people who have posted on the boards every now and again. I know half of the people maybe even more than half in the B+broom hate NADT/are against the idea of it.