Heavyarms2050
Smash Ace
i believe the reason being is that the only character that i know that can use the friction is C.Falcon
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LOL. GET *****, SMASH BOARDS.I finished work on a character specific friction modifier quite a whiles ago, but there was no demand for it in the Brawlplusery.
If I knew that I would have requested it ages ago.I finished work on a character specific friction modifier quite a whiles ago, but there was no demand for it in the Brawlplusery.
falconLOL. GET *****, SMASH BOARDS.
But is there really a good reason to use it?
Dude, just post it here. At least so it can be archived and used by anyone that wishes to implement it in their codesets.Character Specific Friction, kupo. Posted over a month ago.
(Others will be unable to view the link - it goes to the Workshop Back Room.)
umm, I only see two posts and no code or way to actually do it. Unless this is so I can bump itCharacter Specific Friction, kupo. Posted over a month ago.
(Others will be unable to view the link - it goes to the Workshop Back Room.)
Ah. Right. I forgot about it.If I knew that I would have requested it ages ago.
falcon
Online Handicap Disable [spunit262]
046F3DA4 60000000
It turns ignore handicap on for online matches so now you can use the handicap buffer code online.I assume this resets buffer to 10 frames when online?
>_>
<_<
No it's not...
I'll give it a guessOnline Handicap Disable [spunit262]
046F3DA4 60000000
I assume this resets buffer to 10 frames when online?spunit262 said:Online Handicap Disable [spunit262]
046F3DA4 60000000
I don't know what you mean ^.^.GHNEKO said:LOL. GG.
My quote says other wise though. ;D
Err...There are other methods of grabbing?It would serve to provide a means of going straight into standing grab no matter where you are in the dash animation (initial vs. final) without the extra 9 frames of raising your shield.
or, you can get around the huge dash animation by not dashing and just walk forward and grabI'm not really sure what you're saying, but just to elaborate on my point, take a character like Falcon.
Falcon has a huge initial dash, and during this time he cannot dash-cancel a grab. He can shield in the initial dash thanks to the recent code, but this not only takes 9 frames but halts your movement. Jump canceling would solve these issues and allow for more options among characters with large initial dash animations.
Or, maybe we could do a code that detects if your in the process of raising your shield and allows you to grab, skipping the shield section, replacing the function of jump canceling.
fix'dJC grabs are not exactly difficult in Melee. It's the easiest AT by far to master next to Dash-Dancing
Do you have any idea just how slow walking is? There are so many instances where walking forward is just too slow to capitalize on someone's mistake.or, you can get around the huge dash animation by not dashing and just walk forward and grab
The difference being the amount of time to perfect. JC grabs takes maybe 1/1000th the amount of time to get reasonably consistent. The reason people didn't want wave dashing is b/c it scares anybody who doesn't want to put the time in - away from playing the game. The same goes for L-canceling.
I agree with this.In my opinion, JC grab is to all grabs as Brawl wavedashing is to all forms of movement. Why use any form of grab other than JC grab?
The problems with wavedashing were the following:Well wavedashing didn't even completely work like it did in Melee. You couldn't edgehog with it, and the timing was, well to me at least, weird.