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COMPETITIVE Brawl+: Code Agenda

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
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Location
テキサス、アメリカ
NNID
GHNeko
Doesn't Ganon's Choke inflict darkness? Why not change it to work like DK's side B? It can lead to follow ups, and if it leads to things like Charged smashes and warlock punches, we can slow down Ganon's animation to balance it out?

Off the wall idea, though I'm sure it might fail. I'm just throwing things out there.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
This has probably already been addressed, but is there a way to remove/reduce "phantom lag" or have you already done that?


edit: and can someone explain to me WHY you would want "no airdodge during tumble" and higher gravity? I just want to see the reasons.

edit2: this Kirby texture definitely needs to make it into the official codeset someday :p http://www.youtube.com/watch?v=Quz8gv6KvRE
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
This has probably already been addressed, but is there a way to remove/reduce "phantom lag" or have you already done that?
Do you mean when you Up B towards an edge and you jump back onto the stage and you suddenly have Up B lag? If so, yes. (It's actually more notably called Triple Jump Glitch).
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
So you haven't even tried it yet you are giving your opinion on it? That sounds like an excellent plan to me. Everyone who hated the code never gave it a chance. Similarly to the failed gravity attempt back then, people are against higher gravity because we couldn't alter jumps or recoveries which made higher gravity look so bad. This is the main reason why people are reluctant to try it out now because of a predisposition to a poorly implemented gravity adjustment from the past.

Similarly, people tried it for a couple of hours, some not even, it felt new and they didn't want to adjust, took it off and prejudged the code unfairly. This includes some broom members, at least those in it who don't like it because I'm not the only one in the broom to like the code and in fact, we are seeing new faces commenting on a disappointment in not seeing the code in the set. I wish more people who didn't like what they were seeing would speak out more.
He didn't give his opinion on it, he's simply stating a fact.

As for gravity, I like the edge game that brawl+ has. If you can preserve that with higher grav, then go for it. Though throws become broken since some characters will be chain grabable again.
 

Teronist09

Smash Journeyman
Joined
Nov 19, 2008
Messages
468
Location
Greenville NC
The old choke had completely guaranteed combo / kill setups. Anything less than that is an undeniable nerf.

However, that doesn't mean we can't use the old 5.0 code and work with it -- Shanus had a good idea of making the choke hit "slip." While this will probably look ridiculous, it could preserve his old setup game.

Do I understand this correctly? -- The actual tripping animation is 19 (?) frames, during which time you're vulnerable. You stay vulnerable until you press a button, at which point you're invincible. My guess is that since you don't have a horizontal direction you'll trip in place. This would be more than enough frames for either an f-tilt or a d-tilt, or you could wait and do the wake up game.
You want to GIVE ganon guaranteed ftilt followups? He has them in vbrawl against a few characters, sure, but they're completely dependent on you buffering them correctly everytime. If he had it guaranteed choke would be insta-death at high % near the ledge. Not that I'd be complaining... <__<


Doesn't Ganon's Choke inflict darkness? Why not change it to work like DK's side B? It can lead to follow ups, and if it leads to things like Charged smashes and warlock punches, we can slow down Ganon's animation to balance it out?
I could be wrong but that would probably get rid of the jab and dtilt followups because they would stay in the ground during the hit. It might give him upsmash / uair followups when they break out too.

Falco's idea of applying ZSS's stun effect sounds like it might work, though (I was thinking shield break <__<) The problem would be that it would give him guaranteed followups with most of his moveset on (presumably) every character. I could be wrong though, I don't really know how ZSS's stun works.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
You want to GIVE ganon guaranteed ftilt followups? He has them in vbrawl against a few characters, sure, but they're completely dependent on you buffering them correctly everytime. If he had it guaranteed choke would be insta-death at high % near the ledge. Not that I'd be complaining... <__<

I could be wrong but that would probably get rid of the jab and dtilt followups because they would stay in the ground during the hit. It might give him upsmash / uair followups when they break out too.

Falco's idea of applying ZSS's stun effect sounds like it might work, though (I was thinking shield break <__<) The problem would be that it would give him guaranteed followups with most of his moveset on (presumably) every character. I could be wrong though, I don't really know how ZSS's stun works.
Just FYI, before the teching code Ganon had guaranteed choke follow-ups of jab, d-tilt, and f-tilt against the entire cast in Brawl+. Yes, it did mean that a grab above 100% likely meant death, but it was appropriate as he needed a buff and this isn't really outside of his normal kill range. You are also mostly correct about vBrawl -- he had one or more guaranteed options on roughly 3/4 of the cast.

I will wait on theorycrafting the best solution to this until I get word back on what is actually possible.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Do you mean when you Up B towards an edge and you jump back onto the stage and you suddenly have Up B lag? If so, yes. (It's actually more notably called Triple Jump Glitch).
eh, I don't like that name because it applies to some moves that aren't "triple jumps"

For example, Kirby's Side B and Down B both give him lag the next time he lands onstage, whereas his Up B doesn't.

Does this fix the lag for these moves too?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
A present for Dark Sonic.

Momentum Capture V4.3 [Phantom wings, spunit262]
C28669D8 00000013
3C008180 809D0008
8084FFFC 7C040000
4080000C 80840030
48000008 3880FFFF
807D007C A0E30006
80630038 2C03000B
40A20044 3C004540
901B000C C05B000C
38A2FE5C 84C50004
7CC0C671 4180000C
7C002000 4082FFF0
54C0027E 6C004540
901B000C C01B000C
FC001028 C03B0008
FC210032 2C030022
41800014 2C04002F
40A20010 2C070112
41A00008 D03B0008
60000000 00000000
C277F794 00000002
801E0034 B01E0006
801E0048 00000000

PT No Swap on Death [Y.S., Phantom Wings, spunit262]
C2816B1C 00000004
7FA4EB78 2C1A0000
40A00010 2C170115
40820008 8883000A
60000000 00000000

Samus No Swap on FS [Y.S., Phantom Wings, spunit262]
C2816B20 00000007
80A30030 2C050003
4182000C 2C050018
40A2001C 80BC0060
80A5007C 80A50034
2C05011D 41820008
8883000A 7FC5F378
60000000 00000000
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
A present for Dark Sonic.

Momentum Capture V4.3 [Phantom wings, spunit262]
C28669D8 00000013
3C008180 809D0008
8084FFFC 7C040000
4080000C 80840030
48000008 3880FFFF
807D007C A0E30006
80630038 2C03000B
40A20044 3C004540
901B000C C05B000C
38A2FE5C 84C50004
7CC0C671 4180000C
7C002000 4082FFF0
54C0027E 6C004540
901B000C C01B000C
FC001028 C03B0008
FC210032 2C030022
41800014 2C04002F
40A20010 2C070112
41A00008 D03B0008
60000000 00000000
C277F794 00000002
801E0034 B01E0006
801E0048 00000000
DS is going to want to bare your children now. GG.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Sp unit -- you mentioned yesterday that throws (such as Ganon's choke) can't have their KB / angle adjusted, but you suspected that their effect would be moddable.

If you have a chance, would you mind investigating this? We have a few different ideas for Ganon's choke we'd like to play with using effects, as we believe the 5.0 teching code is superior to vanilla's system otherwise.

Thanks!
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
I was mistaken, it will affect all but the last hitbox of a throw. As for the choke, only 2 hitboxes are showing up but they don't look right as they do 12 damage not 9.

Both are
140C643C 13019113

Edit:
Sheild for No Swap V1.1beta [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000E
3C008180 7FA4EB78
88A3000A 7C1C0000
40800008 80DC0060
7C1A0000 40800008
80DA0060 7C060000
40800044 80C60068
80C60074 70C00008
41A20034 80E30030
2C07001F 41A10028
2C070003 4182001C
2C070018 41820014
2C07001C 41A00010
2C170115 41820008
7CA42B78 00000000

Sheild to allow Swap V1.1beta [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000E
3C008180 7FA4EB78
88A3000A 7C1C0000
40800008 80DC0060
7C1A0000 40800008
80DA0060 7C060000
40800044 80C60068
80C60074 70C00008
40A20034 80E30030
2C07001F 41A10028
2C070003 4182001C
2C070018 41820014
2C07001C 41A00010
2C170115 41820008
7CA42B78 00000000
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Wow sp unit, you're on a roll!! Nice work!! ;D

For the shield swap codes, how do they work? Like, you hold shield while selecting the character? To either enable or disable swap?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
You hold it when you're about to swap (mid match). The one I originally post had a bunch of bugs, so I'm going to test them some more.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Sheild for No Swap V1.1 [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 41820034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

Sheild to allow Swap V1.1 [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

Should be fixed now.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Sheild for No Swap V1.1 [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 41820034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

Sheild to allow Swap V1.1 [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

Should be fixed now.
Wow awesome man. So, okay say you had on shield for no switch... If I just got KOd, I hold shield and I won't switch? What's the input window like? If I'm not holding it right as I KO is it too late?
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
This is for the PT right? Why not keep the old system of letting the person choose a specfic pokemon and lose the ability to swtich, or play all and switch on death? The current system has pros and cons to both choices
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
I think this code will work with the SD gct loader.

Level Freezer [Phantom Wings/Almas]
42000000 90000000
0416A904 00000000
2A180F3A 00000015
0416A904 3F240000
2A180F3A 00000031
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
0416A904 3F800000
E0000000 80008000
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
This thread isn't as active as I thought it was...

I heard that you can give Kirby the sound from his Melee taunt for his Down Taunt. If that is true, this needs to be implemented once codes reach a more finalized state. >_>
 

KarateF22

Smash Journeyman
Joined
Dec 26, 2008
Messages
244
Location
North Carolina
Can you fix the glitch where when lucario uses his grounded-up and goes directly left or right without leaving the ground, he cannot use it again without jumping? (most noticeable with tapjump off, as if it is on you will jump cancel into it as opposed to going directly into it).
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
I think this code will work with the SD gct loader.

Level Freezer [Phantom Wings/Almas]
42000000 90000000
0416A904 00000000
2A180F3A 00000015
0416A904 3F240000
2A180F3A 00000031
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
0416A904 3F800000
E0000000 80008000
SD GCT Loader? What method is that? Different from GeckoOS?

BTW, do you ever plan to look further into level editing? As in freezing certain parts of moving stages, ect.

BTW deuce, what's the deal with closing the Plussery thread for updates? What difference does a few posts make?

BTW thrice, what's the deal with these freaking name color changes every minute?
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Is it possible to have tethers grab while people are in the tumble animation?
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Is it possible for the teching/buffer code to use the 1 liner instead of the 16 liner?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Is it possible for the teching/buffer code to use the 1 liner instead of the 16 liner?
It is, but it turns out you cannot tech out of tumble, and instead can only tech out of hitstun and out of an AD that comes out of tumble. If we increase the window sufficiently to make teching painless, it could lead to being able to AD near the ground and right into a techroll, which could make ADing OPed.

Plus, some people that argue in favor of No AD out of hitstun will cry fowl, and we all know what happens when that happens (hint: walls of text ahoy!).
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
SD GCT Loader? What method is that? Different from GeckoOS?

BTW, do you ever plan to look further into level editing? As in freezing certain parts of moving stages, ect.

BTW deuce, what's the deal with closing the Plussery thread for updates? What difference does a few posts make?

BTW thrice, what's the deal with these freaking name color changes every minute?
There was complaints that the level freezer in the pulsery set didn't work with the SD loader

Yes, but that is a level by level thing.

Don't know.

Look at the date.
 

Mario-

Smash Rookie
Joined
Feb 17, 2008
Messages
3
I am trying to use the HAD Airdodge with the SD loader thing and its the only code that does not work.
All the other codes I got to work.. Strange
 

The Night Cat

Smash Cadet
Joined
Jul 21, 2008
Messages
28
Location
Australia
Whatever happened to the friction modifer code? Is there a character specific one on the horizon? Because I feel like it is the last major piece to the physics of brawl+. I use a light 0.035 with the current global friction modifier just to tighten falcon the slippery fish he has become.

Also I forget who mentioned it and where but we need a clang sound effect for clashing hits. I suggest something from one of the items so it isn't confused with any of the character sound effects.

Edit: Perhaps Common Figther 152-157 (I think they are metal version foot steps)
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I finished work on a character specific friction modifier quite a whiles ago, but there was no demand for it in the Brawlplusery.
 
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