I'd like to suggest two things we ought to get done after a bunch of the current codes are fixed to being perfected (like teching, momentum for some chars specials, and handicap = buffering to work more like the one liner).
1) Clashes should have a louder SFX. I don't know about you guys, but, in Melee whenever a clash would happen the sound ALWAYS helped me react better than visually. One thing that bothered me on day one of Brawl's release was that the clashes' SFX wasn't even there. HOWEVER, after listening closely, THERE IS an SFX but it's just so low, nobody can hear it. Is there any way we can either a) turn up the volume on the SFX or b) change the SFX entirely to one that suits it and is loud enough to react well enough to.
Recently and almost every time I play this game and vBrawl, clashing always seems to put both players in an awkward position. Here's an example: I'm DK, doing my Up B and Sonic does his Down B spin charge, he charges it fully lets go at my Up B and they clash. I immediately shield assuming him to attack right away (as he is expecting to hit A to jump into an aerial to hit me) when they clash, Sonic jabs because he is hitting A and I'm shielding. Normally, if a clash were to occur, you would be able to react better with hearing than by seeing. And in almost every clash I've been in, neither opponent can react the way they want to.
My point is, can we somehow fix this nuance? It's not something that takes priority over say, port priority, but is should be looked into at the very least.
2) Damage stale. I KNOW it's on the list but it has real low priority for something that could change the game SO much. Why is this? Honestly, it should take priority over everything else and be the next thing we try to implement after we've gotten the codes we have now perfected. Damage stale changes camping, changes spamming, and changes basically everything that is kind of a problem right now for some players. It also nerfs Utilt spam quite considerably and I'm honestly surprised we haven't had this done yet... Even though we're not sure how possible it is, it SHOULD at least be given a try.
Those are the two things I wanted to post about. That's all I have to say atm.