Osi
Smash Ace
doesn't 1.05 on the upward modifier make jumps higher?
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Pretty much yeah.dang, then I'd need a code for .95?
Things happen man. I was also a slight bit confused with the fall code. So you're not the only one. Just keep the value in that increases fast falls. It's not a big deal.Yea sadly it will.... man would be nice if you could edit just short or just full hops lol.
I guess people will just need to be more careful off the edge because I'm not about to have higher SHs on. Anyways, thanks for clearing that up guys, I was totally backwards on that one.
why do you want such a broken combo .. the knee kills at like 80% most chars dont have gauenteed kill combos. so really do falco and falcon need these things? falcon can still combo like crazy and do things like the gauenteed uthrow uair uair and such no matter how someone DIs. i dont think we should be sad when a great char loses a CG or insta kill combo >_>'Things happen man. I was also a slight bit confused with the fall code. So you're not the only one. Just keep the value in that increases fast falls. It's not a big deal.
I'd suggest 1.25, as that's what I'm going to try. I was testing 1.35 but I realized it was probably a tad too much. It made following up after certain attacks really difficult because the enemy fell so fast. For example, I found it impossible to as Falcon throw someone down and land a sweet spotted knee on them at 11.75% stun. They'd hit the ground before I could follow up. This was evident at high percents as well, even 100%. Hopefully 1.25 will not be like this.
I think footstooling is a stupid way to fight tbh. I have no strong opinions about removing it atm even though I hate it.I have to agree with Burnt_Toast about getting rid of footstool jumping, though I don't think its worse than tripping, its just as bad. Or if there was someway to at least get rid of the aerial footstool jump, ground footstool isn't as bad and is quite comical, the aerial footstool is just dumb.
Well if you get to it, great. If not, it's not a massive drawback that needs fixing.I think footstooling is a stupid way to fight tbh. I have no strong opinions about removing it atm even though I hate it.
That about sums it up.No point in wasting code, Its kinda stupid but I really dont mind.
Run Cancel - Stop Turn Cancel - Shield End Cancel (12 Lines) (Muba)sigh... i hate to ask but can anyone here give me mubas DD code? the one with no turn animation.
Hey, that's a new one, when did this come out? I'll check it out tomorrow. I'm not sure we should have any attack out of shield until maybe the shield is nerfed. Of course, the options will be cool, but I don't think the shield needs a boost...Run Cancel - Stop Turn Cancel - Shield End Cancel (12 Lines) (Muba)
4A000000 8077F780
D2000000 0000000A
2C030000 41820010
2C1C0005 40820008
3B800000 60000000
2C030000 41820010
2C1C0008 40820008
3B800000 60000000
2C030000 41820010
2C1C001C 40820008
3B800000 60000000
939E0038 00000000
Here's his code, which combines three action modifiers into one neat code. Run cancel, so you can stop your momentum when you want to. Stop turn cancel which removes the turn around animations so you get much more fluid movements. Do any attack out of a shield...
This code = temporary dash dance code
Yeah, this is a new code. I don't know if he posted this anywhere, but I often talk to him and he sent me this new version-- which works quite nicely. Also, call me crazy, but I really didn't notice much difference with the shield at all. If you guys test this, tell me if you notice a difference.Hey, that's a new one, when did this come out? I'll check it out tomorrow. I'm not sure we should have any attack out of shield until maybe the shield is nerfed. Of course, the options will be cool, but I don't think the shield needs a boost...
I find that TL can abuse the ledge the most still. He can AS if started at the right time when he should not...but ehh...Guys I played with the no sweet spot code, and it is legit imo. ZSS is going to be really good with her downsmash to bair stage spike. You really have to time it perfectly to not get owned, Toonlink kinda gets a recovery nerf, which is not that bad because he is the really good with hitstun almost 2 good so this brings him back down to everyone else kinda, Metas edge tricks are not as gay but I still would not battle him around that area he still has the advantage but now you can edgeguard him easier just dont do reckless stuff. As of now it does nerf his upB imo.
No glitches at the moment with it Ill try and get vids up.
Yea and you can probably hog the ledge if you time it right also.so can link, I dont have a problem with TL though because its not as bad...and really as we advance with these settings we will learn ways to counter this I believe. Toonlink is kinda built for the ledge aswell as meta though, like how shiek was built for combos in melee/brawl and Falcon is built for smexiness. The + that comes out of this is now they can be punished like you said.
Ganon does not combo mk to death...Shell use ganondorf grab him throw down then do an air attack until about 90 then just do the sideB and buffer in a sparta there you go. Or you can thunderstomp him to hell because of hitstun which gets him to 50 really fast lol, seriously though meta is not broken.
I was using 10 then I went to 11.75, but now Im back at 10 because Im to lazy to find the thread about the values, anyway I was saying what kish said, the combos will only get much more **** tastic but people where like no it feels like normal brawl >_> with gravity codes 11.75 is kinda outrageous