Oh, right, Yang asked about being a game tester.
Well, the job starts out with a day of getting shown around the buildings, and lectured on dos and don'ts. You get it explained in very good detail that everything in the testing room is confidential, nothing goes past the locked door that you get a keycard for. A keycard you leave at security each night and pick up every morning. After having everything you can be "completed" for explained, you go into another room, where you're introduced to the idea of finding bugs and testing. They show some examples of all the different classifications of bugs, things like hard locks, soft locks, text issues, and so on.
After that, you get assigned to a project. The majority of the people there, including you, are temp workers, but each project has at least 2 permanent employees running the thing. If a project is just starting, you spend the first week just playing the game, and filling out surveys about what you liked/disliked and what should be changed. My first project was Mario Pinball, and the early builds of it were awful.
After you've gotten used to the game, everyone gets assigned portions of the game to test. Maybe you're testing world 1, or maybe you're stuck testing the fishing pond in a zelda game. Either way, when you get a new build of a game, you play through the game once, then test your area. Usually your area gets assigned by what the perms see you doing well or right. In big brain academy, my testing job was to get all the platinum medals, since I could get them all fastest.
This starts out as a 40 hour a week thing, with an hour lunch and 2 15 minute breaks through the day. I usually ended up playing melee on the breaks and during lunch. When a project is getting near done, however, hours and overtime begin piling up. If you're on an average project, it may mean going to 50 or 60 hours a week, by adding 2 hours on at night, and work on saturday. If you're on an extremely important or buggy project...well, a month of 90 hour weeks can strain sanity. Heck, 40 hour weeks already made me not want to play games when I got home from work, I'd just watch roommates play them and surf the internet.
Sounds like a bit of a downer, I suppose. But that's where the co-workers come in. A surprisingly diverse bunch, they're all pretty awesome. Some are jerks, but have their good points, and overall the co-workers made that job what it was. When the Wii got named, everyone there spent 2 hours just making jokes about it, barely working. It was freaking hilarious. The co-workers get you through the days, and you do the same for them.
Overall, it was a fun time in my life. Given the chance, I might do it again.