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Ahem. *clears throat*.* wants hylian totake notice most responces are from 07 and 08 members*
the marth grabs on ness and lucas can be gotten out of. many people have already admitted this. and lets say(for the sake of argument) they couldnt. i can limit marths grabs to 3 as i did with the IC. i can limit dededes to 3 or 5. i can limit all grabs to 3. now that is chagning brawl drasticly, that truly will affect texas brawl. but if u limit ONE character(ic) and thats all.......it will not effect texas brawl as a whole. i know, i run 80% of all texas brawl events.
and to the rest of you, i do not run texas. i run houston,tx. brawl will not collaps if IC infini CG is banned. plz wake up.
I fail to see how it's fair to hamper only one character, ICs aren't exactly broken tier you know. Sure, limiting one character is not going to effect Brawl that much. Sure, eliminating one of a character's most useful tactics isn't going to effect Brawl that much. Sure, tripping's not going to effect Brawl that much, etc. etc. But when you start adding all of the small stuff up, it starts to have more drastic effects. As Corner-Trap stated, tournaments are competitive by nature. It is a test of skill. It is not there so we can all leave with a happy-go-lucky smile on our face. People can deal with CGs. They dealt with it in Melee, they deal with it now with other not-IC characters. Just because CGs are annoying doesn't mean they're the end all. If you'd notice, ICs do not dominate every tourney, and not everyone spams them like D3, MK, Marth, Snake, etc. Though, yes you're entitled to managing your tournaments the way you want, but I'm also free to state my opinions.* wants hylian totake notice most responces are from 07 and 08 members*
the marth grabs on ness and lucas can be gotten out of. many people have already admitted this. and lets say(for the sake of argument) they couldnt. i can limit marths grabs to 3 as i did with the IC. i can limit dededes to 3 or 5. i can limit all grabs to 3. now that is chagning brawl drasticly, that truly will affect texas brawl. but if u limit ONE character(ic) and thats all.......it will not effect texas brawl as a whole. i know, i run 80% of all texas brawl events.
and to the rest of you, i do not run texas. i run houston,tx. brawl will not collaps if IC infini CG is banned. plz wake up.
QFTEither limit it all or limit nothing. Doing a half-*** job of limiting things is the only thing thats going to "chagn brawl drasticly" as you put it.
I have to agree with you on that one. Even though I'm probably not as pro as some of these ICs I have been maining them since before I knew CGs for Ice Climbers existed and I did just fine with other ways of playing. And solo ice climber can definately survive as well. Its good that you don't give up on ICs just because one of their techniques is banned, even though I personally feel it shouldn't be.Looks like Hylian and I will have to be the ones to show that chain grabbing isn't all the Ice Climbers have going for them at this next tournament (From what I remember, we were the only two there that ever used Ice Climbers).
I'll continue working on my solo climber skills.
Someone hurts my feelings every time they use link and pogo stick me. Do I whine and complain? Yes. A lot. But I don't think it should be banned!The IC chaingrabs should be banned. One time, someone used them on me, and they hurt my feelings .
Same here, I started maining the Ice Climbers since the day I started playing Melee, I didn't even know things like desyncing and chain throws existed until a couple months ago, so I have the normal fighting down better than most people I see that use them. Still, I've spent countless hours practicing these throws on different characters, so far I've finally gotten the 0% death timing down on marth, ike, and mario, and now I'm working on pikachu. But I don't see much use for it now...I have to agree with you on that one. Even though I'm probably not as pro as some of these ICs I have been maining them since before I knew CGs for Ice Climbers existed and I did just fine with other ways of playing. And solo ice climber can definately survive as well. Its good that you don't give up on ICs just because one of their techniques is banned, even though I personally feel it shouldn't be.
im sorry, this is unrelated, but the soviet russia part was the funniest thing i have ever heardIn Soviet Russia, Ice Climbers chain grab bans you!
Can you get this guy to ban the Marth chain grab on Ness and Lucas too? I'm sure all the Texan Ness and Lucas players will love that.
Same here, I started maining the Ice Climbers since the day I started playing Melee, I didn't even know things like desyncing and chain throws existed until a couple months ago, so I have the normal fighting down better than most people I see that use them. Still, I've spent countless hours practicing these throws on different characters, so far I've finally gotten the 0% death timing down on marth, ike, and mario, and now I'm working on pikachu. But I don't see much use for it now...
true that... I main ROB and I think that banning chaingrabbing is like taking away the essence of ICs. it's almost as if Sakurai programmed the IC's to CG. you might as well go and ban EVERY spammable and annoying move...No No No!
Listen to the community, nobody wants IC CG's banned, ( not even people who don't main IC)
I urge all other tourny hosters to not follow suit on this one...
QFT even if you dont main IC's you can still see the idiocy of banning a move because you got ***** by ittrue that... I main ROB and I think that banning chaingrabbing is like taking away the essence of ICs. it's almost as if Sakurai programmed the IC's to CG. you might as well go and ban EVERY spammable and annoying move...
It just took a lot of practice. Orriginally I could only do the Down Throw combo, then I practiced the one where nana jumps up and spikes out of a grab, then I practiced the forward throw one (which took forever to learn), then I practiced the backthrow combo (which took way too long for a throw in the combo that isn't used that often). And now all I have to do is chain until my opponent has about 85%-100% dammage to have Nana throw the opponet into my charged up smash to kill them, the hard part is getting that far xD.Nice. I haven't been able to get the 0% death done on anybody yet myself. I suppose technically I can do it against DeDeDe but I can't get the timing for the backthrows, just forwad and downthrow. I work on it everyday though whenever Im not brawling a friend on wifi or something. I just go to training mode and toss characters around for hours hahaha.
You've got a point. Learning IC infinite grab on every character perfectly every time even while going through different opponents is pretty much an impossible skill to master. You may get the timing down for all characters, but as soon as you get used to it and win, the opponent will jsut choose a different character and you will have to remember the timing for that too, and a god player is not going to let ICs grab them more than they can avoid.Ya know, if people didn't all play the same character all the time it would be harder for Ice Climbers to consistently chaingrab people. Different weight different timing. Maybe the Ice Climbers will be able help force the issue of overcrowding certain characters when they all get the reflex down for Snake, Metaknight, and Dedede. lol
Me too. been playing much more melee than brawl lately anyway. who could be stupid and pathetic enough to ban a technique from a character in tournaments?!? ROFL!*laughs. Goes back to Melee*
Everything I could have added has been summed up here.That was a very intelligent post Eizon. =)
I'd like to state my own opinion on the matter as well (get prepared for a novel)...
Banning the Ice Climbers' chain grabs may not seem to have an extraordinary impact on Brawl. However, the banning of any technique will definitely alter the competitive brawl scene.
Chain grabbing, which is used by a fairly wide array of characters, has embedded itself in the metagame of Brawl already. Removing this technique, even for one character, could hamper the development of a competitive atmosphere.
Think of it this way: -The Ice Climbers can chain throw.
-Those who play as other character recognize this fact and adjust their strategies accordingly.
-The effectiveness of the Ice climbers' grab game is significantly diminished.
-Ice Climber mains develop new strategies.
- Those who main other characters try to create counter-techniques.
And so the competitive growth process continues...
Basically, the removal any character specific technique in brawl, no matter how small, ultimately changes its metagame. Other characters, as absurd as it may sound, can improve by facing effective techniques like chain-grabbing.
That is what fighting games are: You compete against other players, make note of their tendencies and strategies, and you adjust in order to prevail.
Please Xyro, take what I and others have said into careful consideration.
At the very least, I ask that you please postpone banning such a technique until brawl has developed more. That way, you can make the best decision possible regarding the banning of techniques.
Thanks to all those who have taken the time to read this post.
-Prevail
Haha I've got the downthrow nana forward air spike down. I have the timings for every character but as previously stated in this topic when someone switches sometimes I have to get the new timing down, although this normally only happens for the larger characters, their timings bother me. But the downthrow nana forward air spike combo isn't infinite...its only 3...from 0-67% right? And actually I stumbled on to instead of forwad smashing with popo at the end of the downthrow nana spike combo and you squall hammer it can take them to about 69% Only a 2 % difference could be more...I might be missing a hit or two in there. I just thought it seemed effective.It just took a lot of practice. Orriginally I could only do the Down Throw combo, then I practiced the one where nana jumps up and spikes out of a grab, then I practiced the forward throw one (which took forever to learn), then I practiced the backthrow combo (which took way too long for a throw in the combo that isn't used that often). And now all I have to do is chain until my opponent has about 85%-100% dammage to have Nana throw the opponet into my charged up smash to kill them, the hard part is getting that far xD.
How did ICs break melee? They pretty much sucked in melee except against shiek/spacies. Let's count the characters that owned ICs in melee:This is what happened with Fox, Falco, and ICs in Melee.
Everyone knew they were really good, but eventually, they almost broke the game.
Which is what this could do to the game when everyone learns it(like Fox in Melee).
But in Melee you had a plethora of options.
So, being that Brawl is very linear, ICs will probably be banned in Brawl.