Budget Player Cadet_
Smash Hero
For whatever reason, we all agreed on no more official pre-alpha releases. Seeing as the OP stuff is waaaay outdated... Eh.
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yea, i understand. but if you ever change your mind, hit me up, yo.For whatever reason, we all agreed on no more official pre-alpha releases. Seeing as the OP stuff is waaaay outdated... Eh.
ZSS and Pit, Peach is done.Last I heard, they have every character done (except maybe ZSS and Peach) so they just need to balance stuff.
Almost. Pit and ZSS are the only ones that aren't really working.Oh? So that means every character has a moveset now?
Keep in mind, this is only going to be onso... we can wavedash now.
http://www.youtube.com/group/brawlminus#p/c/2KPiiDytqh_Y/0/ztZR7G5euBc
YOU BETTER ****ING BELIEVE IT.so i herd brawl- is preh awsum
The issue with pika is that he just doesn't have that much going for him other than TJolt, and has pretty lousy combos, especially since Kirk nerfed the **** out of Dair's landing. Pretty much all he does is sit around and spam TJolt, and follows up with it when it connects. Probably needs a nerf; more startup, same endlag IMO, so that it's a momentum move. Slow to start, but you can still combo out of it nicely.lol. I agree with that.
I'm a little angry because, I spent about an hour trying to install the drivers for my friend's EZCam video recorder (so I could record some B- matches) and ... well, it failed. I then tried to use it on his PC as it was already installed and working ... couldn't figure out how the buff to get the audio on or the display in colour.
So I gave up. Sorry guys. ._.
I have some freaking awesome matches though, including a couple of doubles matches (One of which, Jiggz kamikaze shieldbreaks twice. TWICE. and her team still won). I'll record them with my phone (decent enough quality) and upload them just for the sake of putting stuff up.
Anyway ... BPC, I remember you ranting in skype that Pika needed buffing.
HE DOES NOT NEED BUFFING.
He is......... he is more capable of camping than Samus. I'm not joking. All he needs to do is spam thunderjolt, forcing an aerial approach by the opponent (which he can either roll away from, reverse Bair into them or away from them, or catch them with any other attack) and then resume camping.
Aerial thunderjolt into sweetspot Nair is more of an annoying finishing combo than Falco's laser into upsmash combos. I really don't think Pika needs a buff. rofl.
I also succeeded in performing 0-deaths with the nerfed Yoshi ... a lot more reliant on short stage ceilings due to the fact the Uair doesn't have so much knockback, but when done at correct percentages is possible. Harder to do though (so that's good?) I still think that his mobility could be rebuffed a bit, because so many other characters (Wario, Luigi, Jiggz .... PEACH.) have ridiculous aerial movement and are basically impossible to predict approaches from. =/ The Uair is fine as it is, but I do miss the electric hitlag on the sweetspot. Will Kirk add that back in? I just want the hitlag. it looks epic.
....Have you done anything to Yoshi's neutral-B yet? I need to think of something to do to break that.
Finally, I remember on an earlier build of Metaknight, his Usmash was literally a 4-frame long WoP that could be spammed like no end? The current MK jumps after the Usmash, but it's still possible to mash the c-stick enough that he repeats the Usmash over and over without jumping. Is that intentional? Just wondering.
the mk usmash spam will always happen since usmash is JC'd.
Yoshi's neutral B is gonna get interrupt into itself as long as you're in the air...You know that tipper grab AT where you can B into B combo and pull the foe to his death? Well yeah, basically that, but always D:
And Pika needs buffing because tjolt is too broken and has to be finetuned.
Ah. Makes sense.the mk usmash spam will always happen since usmash is JC'd.
Yoshi's neutral B is gonna get interrupt into itself as long as you're in the air...You know that tipper grab AT where you can B into B combo and pull the foe to his death? Well yeah, basically that, but always D:
And Pika needs buffing because tjolt is too broken and has to be finetuned.
Interesting. O_oTry this thread. If you want to change the stages, you'll have to match the .rel file in pf/module with the stage in pf/stage/melee. In the non-replace pack, stages 1-4, and 6 use the WiFi Waiting Room .rel file, stage 5 uses Battlefield, and the last 3 use FD (I believe). So if you want to put in a stage that goes over the WWR you'll have to replace one of custom stage 1-4 or 6. Or you could just copy the .rel file and rename it if you don't like the other 4 stages.
Quoting so that you see this.Over here.That made sense... Speed it up a good bit and dear god... what have we done... :V
Is there a full changelist for it?
Code:Horizontal air movement increased Running speed slightly increased to raise range of boost grab Jab 1 does slightly more damage and is 1.5 times the normal speed Jab 2 is also slightly faster and does more speed. Jab 3 has aura effect, does more damage and is faster after the hitbox is gone Ftilt 1 hitboxes slightly bigger, has a 50% chance of tripping and does more damage(about 12%) Ftilt 2 has electric effect added, does more damage(about 15%) and has slightly more range. Utilt hitboxes mirrored behind him, given fire elemental, and raised knockback gain slightly Dtilt does more damage and is 1.5 time the normal speed. Dash attack knockback reworked to make it easier to connect to followup Fsmash does a horizontal wave, does more damage Usmash animation 1.5 times faster Mortar shell does more damage and knockback Dsmash faster Mine does slightly more knockback Nair 1.35 times faster Dair 1.5 times faster 2nd and 3rd hit use the "Falco angle" 4th hit spikes Melee marth dair tipper style AC window placed earlier to be usable. Bair AC window placed earlier to be useful Bair Hitboxes slightly bigger and has more knockback Fair change pending..... Choking speed 3 times normal speed at frame 2, hitbox moved to frame 1 Fthrow and Bthrow given more knockback base and gain to be KO throws Dthrow now does 15% damage Uthrow knockback reworked to lead to an utilt Trip rolling and ledge roll animations have weak hitboxes to send foes out of Snake's space Cypher does more damage, has a bigger hitbox, and does significantly more knockback Cypher hitbox angle changed to send foes upwards. All C4 animations 1.4 times faster C4 air detonate animation 1.7 times faster C4 does 17% damage Grenade pull animation is 2 times faster Grenade summoning Nikita launch and cancel animations 2 times faster Nikita weak hitbox does more damage and a tad more kncokback Nikita strong hitbox has double hitlag and does more knockback
I actually didn't notice the 27 damage ftilt. Its not as bad as Sonic bair. =/O.O
27 DAMAGE FTILT??? WHAAAAAAAAAT?
Other than that, most of that seems pretty legit. Grenade Summoning will probably end up going to make room for motion sensor bomb spawning, but I imagine we can probably coopt that with Kirk's stuff. I especially love the sound of that fsmash.