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I would be up for the silent laser change. I'll never get used to performing 10+ perfect SHLs with no sound. It just seems awkward, but as you said, more of an aesthetic change, so it shouldn't be really high up as far as priority fixes are concerned.Also I want to ask if it's a good idea to remove the concept of 'silent' laser. Since it's optimal to always "silent" laser with Falco, should we just fix the SFX call to always come out (similar to Melee)? We should do this with Fox too. This is more of a asethics thing but no one said anything the last time I mentioned it (which while I will assume that means "No that's stupid", I'm stubborn enough to bring it up again).
I brought up changing Wolf's physics when I made this thread. Wolf, Zelda, and Lucario all reflect terrible choices in regards to changes. All the changes are going to be voted on, so this *****ing about your characters is both annoying and unfounded.i guess the promise is only as stable as the characters themselves <_<
nice to know all my characters are obnoxious to the b+ wbr.
for captain and wolf i guess the easiest thing to do is tweak Fgrav.
marth mains are whiny *****es
Future changes would be made only if it has been clearly demonstrated that a character is non-viable or it falls under the special cases I have outlined (infinites, freezing the game, working radically different from the intention). Thus a character would only really be nerfed if some change we implemented made some of their matchups instant wins.In fact, if I understood right, this is going to be the last time any character experiences any buff/nerf/trade-off for the rest of Brawl+'s existence (again, aside from those three special cases).
Though I agree that this is the best solution instead of retweaking 15 grabs, do you guys think he might need a slight buff for the 'nerf?' I wouldn't think so, just askingSo Falcon weight, Lucario U throw, Sonic changes, Mario changes, Ike sideB, and Wolf physics
- Falcon weight: Make him lighter (helps to KO him a bit and removes CGs)
I've been playing Lucario in friendlies and noticed this too. I approve of this change.- Lucario U throw: It has 38 frames of advantage on JIGGS at 0. **** needs more base to remove its 0 to death CGs on Fox, Falco, and Falcon
Sonic is good as is, it's just too bad some of his **** doesn't work. That addresses this.- Sonic: I have some changes for him. Fixed his U throw, D throw, U smash, Uair, and jabs and I can upload the .pac once I finish putting it back together.
I assume you are careful to make sure the combo follow ups won't be 'lol RC1 easy mode' on follow ups. This one could be more debatable amongst the better players who see more of Mario.- Mario: D and U throw as well as the dair change (working on values). With good DI he has 0 followups even if he reads you. Really bad for an already bad character that throw combos alot.
A much better solution to our current recovery fix. Though it could cause problems with the balloon in Smashville. Imagine the mindgames!- Ike's sideB: Remove the speed up, make the attack refresh his jump in the air. Already tested it because the on stage applications of the move are STUPID.
I disagree but I think adjusting his side-b to not be a near 'get on the stage free card' Just return to the old hitbox but adjust the semi spike hitbox he used to have because that was the whole reason I ever made that change.- Wolf's physics: Scrubbiest character in the game as is, and you cant combo him at all. Its like fighting a vBrawl character that can spam his smashes. This will make him one of the best characters, if not the best, if its not fixed.
People who think that "nerf deserves a buff" talk is legit is the reason why I hated the WBR back in the day.Though I agree that this is the best solution instead of retweaking 15 grabs, do you guys think he might need a slight buff for the 'nerf?' I wouldn't think so, just asking
I'm sorry, but just because cape locked veril out in a game with side b doesn't mean it "unpublishable for certain characters"
I didn't actually lose that game despite it being the first time I ever encountered that tactic... he just demonstrated the lameness fairly well. I didn't say I thought it should be changed, merely that Cape had an alternate idea, and I said "unpunishable on block for certain characters" which is simply fact. The move can't be punished with SH aerials if the Ike buffers a jab. I don't actually want to change this, and I even looked at its adv on block (which is a slight disadvantage, enough for a few characters who aren't pushed far enough away, like DDD, to shieldgrab).how much of a problem is debatable.
You already know I don't believe that ;p and, if this is about tweaking Falcon, reducing his vulnerability to CGs is a buff . Even if his physics are slightly different its still a change massively in his favor.People who think that "nerf deserves a buff" talk is legit is the reason why I hated the WBR back in the day.
I think you have a completely valid point about the old WBR there. However, it's also worth noting that an equally large problem with the old WBR was its stubbornness about changing things that many people could look at and agree were stupid. This is a large part of why GSH1/2 received so much praise -- it wasn't afraid of throwing out things from 5.0 that were stupid...Seriously?
Sorry, I just ranted a bit. But this is the way the WBR used to work. And it's the reason why so many people hate B+. We have to let this game evolve. If Ike starts to take over tournaments because his side b can shut 2 characters down, you can blame me then.
ITT: Veril still doesn't know how to take a joke.All the changes are going to be voted on, so this *****ing about your characters is both annoying and unfounded.
kk excuuuuuuuuusssssseeeee me.]We're all nice here, unless your 13 and absolutely suck.I have a few people in mind >.>
It was kept from as early as February/March of last year. Gonna assume Wolf wasn't very popular back in the day, nor was Brawl+.His f-grav should be increased. Nothing else should be touched imo. He's stupid and scrubby as h***, but removing much of the combo resistance that I don't even know who GAVE HIM is enough.
Much better in what regard? It definitely isn't one for our scrubby furry friend. It basically makes the move crap for genuine offensive application, and reduces its more prominent use to simply punishing bad ledgeguards and as a suicide kill.As for the Wolf thing, just make his sideB weaker and always spike. Much better.
Win. That is all.Btw:
http://www.youtube.com/watch?v=rXPu-KR9qZk&feature=sub
****
Easy fix:
When in slipped state you cant be footstooled.
It should be fixed, but whether it'll catch on or even usable mid-match is another thing being debated:Btw:
http://www.youtube.com/watch?v=rXPu-KR9qZk&feature=sub
****
Easy fix:
When in slipped state you cant be footstooled.
[5:45pm] Coyn3Masta: i saw it like last week though
[5:45pm] Coyn3Masta: i found it funny when i saw it
[5:45pm] Coyn3Masta: im still not sure if it is an actual combo though lol
[5:45pm] Coyn3Masta: and its toooooo situational
[5:45pm] Coyn3Masta: thats why no one ever uses the single nanner lock
[5:47pm] Coyn3Masta: other than the fact that you have to footstool them to get it started...yeah this is just another gimmick that isn't going to get anywhere
It's current level of abuse doesn't really matter. If we see a poisonous snake, we should cut the head off the snake before the snake bites, not after.It should be fixed, but whether it'll catch on or even usable mid-match is another thing being debated:
Where does it say it has to be useful as an attack and/or safe on hit? Then again, any change is better than what it is now...how about giving it a nipple spike angle?I support Viet's change to Wolf's side-B. It's certainly better than making it spike again, which only makes it worthless as an attack and unsafe on hit.
It doesn't need to be useful, but I'm currently fighting for stability more than anything else unless a change is really necessary. Reverting Wolf's side-B to vBrawl level of suckage is a major change in function and would be a major nerf to his recovery, which he just doesn't need if we're significantly nerfing his physics too (btw I hope we're planning on keeping his AC fair kthxbai).Where does it say it has to be useful as an attack and/or safe on hit? Then again, any change is better than what it is now...how about giving it a nipple spike angle?
Lemme know if you want help testing this.I'm at school atm, but when I'm home later I'm gonna go through and find all the on-block options vs. Ike's side-b to jab (frame 3 jab O.o). I'd love for it to be something I could just number crunch, but its as dependent on shield-pushback as it is on grab-range and speed so it'll have to be checked. Most tether grabs aren't fast enough to beat side-b to buffered jab. Olimar might be an exception.
- Reduce KBG on hitboxes from 93 to 83. Right now it is indeed hilariously strong, and if we're going through with the stage boundary idea this probably would have had to happen anyway.
- Fix hitboxes. IIRC this second hitbox was the flub hitbox in the back that could reversal KO a bad ledgeguarder.
I support Viet's change to Wolf's side-B.
Hellooo?edit @ jcz: how does viet's hitboxes + toning down the kill power sound, then?
As a spike, it's not actually useful for spiking people because of how the move works. It only serves to make it punishable on hit, since, even if they screw up edgeguarding you and get spiked, they can immediately tech it and *still* punish you. There are a few situations where the spike might be useful if your opponent really screws up an edgeguard offstage, but it would be a pretty large overall nerf for sure.anyway, i dont see whats wrong with it bein a spike if its a good strong spike...
"spike" != "vBrawl"