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I propose that to be the name of 7.0.when is "Brawl+ 7.0 Final Build finally it's Gold" coming out?
That deals with the CSS code and as far as I know, nobody knows how to fix it. Just try not to exit/enter the menus so quickly.I'm more concerned about the random crashes that occur after leavnig the wifi menu and after ending matches on certain stages (Brinstar, for example).
No.was the colored shields code left out of the GCT on purpose?
For whatever reason, its possible to ride up the left side of stages (notably FD) but not the right side. >.<Is anything going to be done to lucas's up-b so he can ride up stages instead of bounce off in the other direction?
Filling out an application next time we're looking for new members.what would it take to get at least ONE player From montreal in the WBR for B+
Screw learning curve, man.. Recovering isn't a multi button technique like wavedashing. You hit upB/sideB and you aim for the ledge. There's nothing to it. There isn't anything technical about it. If you get punished for being sloppy about it, you'll adapt. Most people understand that your character will either have a good one or a bad one. If you guys really cared about Brawl newcomers learning curve, why did you make lucario and diddy's upB kill them on impact on the edge? Those changes.. *gasp* increased the learning curve of those characters (Quite a bit, I may add, especially for your precious Brawl players).I think having powerful recoveries is a good thing. It softens the learning curve for any Brawl newcomers
Theorycraft.while forcing higher level players to innovate, and could paradoxically end up producing a deeper edge game overall, as opposed to the comparatively passive on-the-stage dominated Melee game. *gasp*
You know, I agree that the gravity change would be a huge overhaul, and I officially declare that I think it would be a bad idea to throw it in there at this time. However, it doesn't mean that Brawl+2 should be without it...A gravity change would be nice, but would warrant rebalancing everything, which took us in the neighborhood of 2 years to find a balance too, the worst part of this being that it still isn't finished.
I really don't understand why people want to end this project. It doesn't make sense. We have a unique opportunity to change things in the game, keep things fresh over the years, especially when the patching process is effortless and quick. (Even more so than the games people pay actual money for!)Perhaps there is no deadline, but it isn't good to just continually add features to something, or to constantly change the foundations of something, otherwise it will never be finished. People are suffering from change fatigue, and for good reason. This has been a long-going project, and people are eager to see it end, myself included.