Shell
Flute-Fox Only
- Joined
- Feb 7, 2007
- Messages
- 2,042
Jiang, while P:M won't have the instant leg-spreading factor that you mentioned you adored in B+ a year ago, if the project interests you then jump on board. Your sense of smash design is (usually) very sound, and you have a knack for smelling bull****.
Ego-stroking aside, talk to me about it some time this week.
For the rest of you, it's hard to understand the mindset of the most competitive smashers when we're all tinkerers here at heart. Many top pros enjoy winning money just as much (if not more, sometimes ) than playing the game itself. When they have to relearn things, they don't win as much, which means they'd rather play a stable game they can win at more easily. Them's just the facts.
The lesson I've learned is that you really need to keep things in a closed Beta environment for longer than you'd think, letting in only the people who understand how much you really have to change things before you settle on what works.
Ego-stroking aside, talk to me about it some time this week.
For the rest of you, it's hard to understand the mindset of the most competitive smashers when we're all tinkerers here at heart. Many top pros enjoy winning money just as much (if not more, sometimes ) than playing the game itself. When they have to relearn things, they don't win as much, which means they'd rather play a stable game they can win at more easily. Them's just the facts.
The lesson I've learned is that you really need to keep things in a closed Beta environment for longer than you'd think, letting in only the people who understand how much you really have to change things before you settle on what works.