sswizzbbeatss
Smash Apprentice
- Joined
- Jan 23, 2010
- Messages
- 177
yo lol 5 is streeming with ugene hes bak lol fgts
http://www.ustream.tv/channel/im5ive
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http://www.ustream.tv/channel/im5ive
GO NOW !!!!!!!!
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so a fixed version will be in gold?It's glitchy.
10chars
... Wouldn't that be a good thing for Sonic?That would be nice. Then Sonic wouldn't cancel all vertical momentum on his UpB just by pushing down.
Oh, my. :embarrassI felt sloppy and really unnatural
Chances are no because I don't think anyone knows why you can fastfall Lucas's Up B and Sonic's Up B.so a fixed version will be in gold?
They're going to have to find out if they haven't already, considering Melee had the mechanic, and, well, P:M is trying to replicate it.Maybe Shanus or Almas knows how to do it. They've been surprising everybody lately.
OK. Here's the order I'd want KOs off the top to follow (on the starters).
1. Lowest ceiling + Platforms = Lowest KOs on Warioware
2. 2nd Lowest ceiling w/o Platforms somewhat equivalent to 3rd lowest ceiling and 1 platform = SV/FD (~09A/~095)
3. Battlefield (I'm thinking of setting that ceiling to 0A0)
4. PSII (no stage size changes)
So there will be a range of KO% across the neutrals, with the campiest stages being reduced in size more and platform combos (and tech chase KOs) being taken into account.
As in textures an music.By textures and infinite replays, I assume you mean a codeset that allows all of these. Yes, the latest B+ set allows this.
What do you mean by stage hacks? The only stage hacks in B+ is Jungle Falls being replaced by Wifi Waiting Room, and Hyrule Temple being replaced by the SSE: Jungle stage.
it's because fox/falco/wolf and (squirtle/charizard ???) up-bs have zero hitlag now and only have SDI/ASDI windows (there was no other easy way to disable no autosweetspot on hit)I noticed its something like semi-hitlag, because the only one that stays still its the one recieving the attack
Stage boundaries are happening.^If I hit you with Kirby's bair at the edge of the stage and you're at 100%, you should die (or go far enough for me to edgehog you), not fly diagonally upwards and float back to the stage.
Stage boundaries being decreased is fine, but I do feel it's a pretty heavy-handed solution. I just want to echo that guys should take an earnest look at removing Sakurai angles. Kill moves should actually kill and gimp moves should actually gimp.