Exactly. <alkd>
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A certain frame where you can't input anything, literally nothing, even buffering. If you play low buffer, 10% for example, if you input something too quickly after jumping, nothing comes out. It forces people who want a tighter/more accurate control to play high buffers so they don't bump into a dead frame like 50% of the time. It really messes up their game. Dead frames screwed me over many times.What is this "dead frame"?
And all this time I couldn't figure out why I couldn't pull off SHDA with Toon Link...A certain frame where you can't input anything, literally nothing, even buffering. If you play low buffer, 10% for example, if you input something too quickly after jumping, nothing comes out. It forces people who want a tighter/more accurate control to play high buffers so they don't bump into a dead frame like 50% of the time. It really messes up their game. Dead frames screwed me over many times.
SHDA was still possible before; it was just harder due to the increased fall-speed of B+ making the timing more strict.And all this time I couldn't figure out why I couldn't pull off SHDA with Toon Link...
Exactly. <alkd>
Code:Dash Cancel v3.0 [Yeroc] 06586038 00000048 00000002 80586068 00000000 00000011 00000006 00000007 00000005 000003FC 00000000 00000004 00000005 00000C72 02010500 80586040 02000401 80FACC84 00080000 00000000 06FACE8C 00000008 00070100 80586038
06FACE8C
corey stop ****** face sir!FACE
****** face and eating fadefood.corey stop ****** face sir!
Don't forget about that deadbeef.****** face and eating fadefood.
Well, Brawl+'s power shield, even if you can't buffer it, will still be easier than Melee's, since attacks (especially projectiles) don't have to be too close to you in order to power shield it. I'm not against making the window a little bigger if it can't be buffered, but 4 frames is a little too much, I would say. It's at 1 frame right now, right? If so, bump it up to two at max, IMO.corey stop ****** face sir!
so there has been some talks to remove buffered powershields
if this is implemented into B+...would it be good to readjust the PS window? a healthy window that brawl gives wasn't HORRIBLE in practice (4 frames) but that it may have been buffering that led it to become a tad TOO excessive?
thoughts
That would get SO old....New dash cancel code makes me happy. I'm looking forward to the gold build.
"YES!" added to uptaunt? I'm not so sure about that. But "YES!" on new sweetspot would be the ****.
WindOwl already made this using another input. He calls it "installable sfx"HOw about this. If you're holding UP on the control stick as you connect with the knee. you get the YES! clip. If not, nothing.
Arbitrary tech skill for an arbitrary aesthetic condition. :V
I will admit that I've yet to tire of seeing a brawl minus Captain Falcon vid.That would get SO old....
And why in the hell would someone be holding up on the control stick in the first place when using the knee? That makes no sense at all. XDHOw about this. If you're holding UP on the control stick as you connect with the knee. you get the YES! clip. If not, nothing.
Arbitrary tech skill for an arbitrary aesthetic condition. :V
Arbitrary tech skill for an arbitrary aesthetic condition. :V
...you kn---Wouldn't holding up on the control stick kinda mess with your DI? And I also play with tap jump on so that could get kinda silly.
Well, even if you have it on, as long as you're holding up as it connects.
So you could be like SH. Hit C-stick. Hold up on Control Stick. Sweetspot. Here special sound effect.
And How would it mess up your DI if you're the one doing the KNEEING.
YES! That's a MUCH better idea Chaos! Doesn't seem too hard to do either. :3Yeah, it shouldn't be a trigger that requires you to move your hands/fingers to a location that isn't usually where it is defaulted to be.
Why not just have it so that you need to hold the button that initiates the attack to taunt with it? So with sweetspotted Knees, hold A (as opposed to just tapping it), or with Falcon Punch, hold B...
But this thread is going way off track... I guess it's what happens when there's nothing new to talk about regarding the set itself.