Radical Dreamer
Smash Ace
- Joined
- May 14, 2007
- Messages
- 827
I love how ******** you are? His argument sucks *** and he posted falsehoods that reflect that fact that he doesn't know a thing about Melee.
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1. Why did you make the first sentence a question?I love how ******** you are? His argument sucks *** and he posted falsehoods that reflect that fact that he doesn't know a thing about Melee.
Taj, KoreanDJ, Gimpyfish, Neo and Chudat say LOL. Also Snap, but mainly since he's a personal friend although he's not as well known.G-Reg and Sliq are doing things more impressive and competitive with Ganondorf than anyone did with the bottom Melee characters, as much as they tried.
I was definitely going to write that, that really bothered me.You are ********. Ganondorf is actually worse than Pichu, Kirby, Mewtwo and Bowser in Melee.
This is actually my point. These guys had to work incredibly hard to accomplish even what relatively small amounts they did with those characters. We've all seen what they can do, what they had to work around. The obstacles were much greater than with Ganondorf in Brawl, who I picked up with minimal effort. Look at the backroom thread discussing him: The consensus is that Ganondorf is a viable character. "Certainly not top tier", but viable. To think otherwise puts one in the minority.Taj, KoreanDJ, Gimpyfish, Neo and Chudat say LOL. Also Snap, but mainly since he's a personal friend although he's not as well known.
Great, more personal attacks.Maybe instead of being ********, you should like, shut up.
You picked up Ganondorf with minimal effort because you can pick up anyone in Brawl with minimal effort. The game takes no where near as much skill to play on a technical level than Melee. Instead of basing your Ganondorf off people who you consider average players why don't you actually play some skilled people and start practicing with the best in your state or well known skilled Melee players who have a understanding of high-level play then you will understand the blatant character flaws he has that will never be fixed . Is Ganon viable? of course. Anyone is viable if you are skilled enough to compete with the best no matter what character you are using. Ganon just has OBVIOUS disadvantages vs the better characters that you can do NOTHING about because of Brawls game engine. Melee its 80% skill 20% character, in Brawl its 20% skill 80% character and thats just how it is.This is actually my point. These guys had to work incredibly hard to accomplish even what relatively small amounts they did with those characters. We've all seen what they can do, what they had to work around. The obstacles were much greater than with Ganondorf in Brawl, who I picked up with minimal effort. Look at the backroom thread discussing him: The consensus is that Ganondorf is a viable character. "Certainly not top tier", but viable. To think otherwise puts one in the minority.
But wasn't that more about Isai's incredibly awesome skillz rather than the true balance in the game itself? I wasn't into the tournament scene much during SS64, so my understanding of how the other players stacked up to Isai is nil.Balance will be determined by how overwhelming the top characters are, and how viable the bottom characters are. For example, 64's balance was far better than Melee's because the top characters were dominant but the rest of the cast was still represented quite a bit. And Isai ***** everyone with every character.
all very true.Balance will be determined by how overwhelming the top characters are, and how viable the bottom characters are. For example, 64's balance was far better than Melee's because the top characters were dominant but the rest of the cast was still represented quite a bit. And Isai ***** everyone with every character.
Lol, this is so horrendously true, Edrees ftw.Do you guys know what the low tier novelty affect is? It's when a good character loses to a bad one and a significant portion of it is due to unfamiliarity with the matchup.
Since Brawl's new that is probably happening more often, so worse characters can beat better ones for now, since nobody knows how to fight the lesser used characters. In three years, things can be a MUCH different story once the weaknesses of certain characters are exposed and well known. For this reason its very very difficult to see if it's balanced or not.
You can easily KO Meta before 200%, you just have to be playing defensively. Thats why he's ****** everyone, because people try to play him offensively, which wont work since he's so fast. You just have to wait out an opportunityYou can get Metaknight up to 200%, you're still never going to actually get one of your slow KO moves in if the player knows what he's doing, while Metaknight has the unique freedom of actually being capable of edgeguarding and having powerful AND fast KO moves along with the ability to build up damage at lightning speed...
Mewtwo doesnt really have quick enough strong attacks or spike to possibly lead into a KO comboFor instance, Mewtwo vs. Fox. Mewtwo clearly has the disadvantage; his only chance to win the match is to surprise Fox, combo him, and then land a KO move, if possible in the same combo. Fox has a lot more options. However, it is possible. Mewtwo can wavedash well and he has a good combo starter in his dthrow or dtilt. He has to outplay Fox a few times and then do well with his combos, but in either case it's possible for him to outmaneuver Fox and combo him a few times if he plays fast and smart.
Ganon only has to outplay a few times. 5 hits from Ganon=17 hits from Meta. And he has several quick, auto canceled aerials to KO withIn Brawl, Metaknight never leaves himself open and Ganondorf only has slow moves. It can happen that Ganondorf can outplay Metaknight a few times, but he'll have to do it hundreds upon hundreds of times because he has no combos, and even if he does manage to pick at Metaknight with a few moves here and there, all his KO moves are too slow to hit, so he'll have to build up damage to a point where a mediocre attack does the job...
Thats how Brawl works, even in a high tier vs high tier. You have slowly land attacks to get them up, then floorguard or edgeguardAs someone said earlier, in Melee, you have to outplay your opponent a few times to be successful in a low-tier-high-tier match-up. In Brawl, you have to outplay them every single time you want to attack
The defensive capabilities part is partly true. But slow moves work often with mindgames, spacing and taking advantage of a missed aerial with a sheild grab or counter attack, since there is no L-cancelling. Seriously, if there was L-casncelling in this game, it would be unbeliably brokenI remember an argument someone made that the absurd defensive abilities in Brawl are what makes it unbalanced. It makes slow moves in Brawl perfectly unviable. Your opponent is only ever going to be open to a slow move if they use a slow move, and if they want to win, they aren't going to, because winning in Brawl means that you throw projectiles and poke at your opponent with your fastest move while keeping your finger on the shield button at all times.
Because everyone always shields and dodges immediately, certain slow characters just don't work.
Ganon's dair auto cancels, so theres some room for escape, and it also can push you away a bit. Low tiers now have tricks too ya know.As soon as Ganondorf's dair approach is shielded, he's open. On the ground as well, he has no options because his jab isn't fast enough. And anything else is just not a possibility at all.
In Melee, apart from the ability to combo and gimp high-tier characters, they all at least had some tricks. Bowser is usable because of his 'Fortress and fair. Ness has a fair with great range and priority and little lag that can be combo'd into another move. Mewtwo has great wavedashing and his dtilt.
There are quicker move, and the ....grabIf you're in a pickle in Brawl, you have your jab. And if you're Ganondorf, your jab is too slow and isn't even a three-hit high-damage combo, and if you're Captain Falcon, it has no range.
That could possibly end up happening in certain characters dominate. Or it migh just end up as a game of 10ish characters, like MvC2By the way, how unlikely is it that they'll ever end up banning a character? I mean, after a few more months of playing, there might crop up strategies or characters that can counter the absolutely ridiculous god characters... or it'll just get worse, which I fear will be the case.
If it's just one or two characters, I would be in favor of banning them to make it possible for the massive mid-tier to stand a realistic chance in tournaments...
Yes, you have to find that small window of lag that Meta Knight has and hopefully not miss or he'll punish your much larger window of lag. Good luck. : )You can easily KO Meta before 200%, you just have to be playing defensively. Thats why he's ****** everyone, because people try to play him offensively, which wont work since he's so fast. You just have to wait out an opportunity
fair, dair, uthrow, bthrow?Mewtwo doesnt really have quick enough strong attacks or spike to possibly lead into a KO combo
Autocanceling does nothing to negate the startup lag of the attack.Ganon only has to outplay a few times. 5 hits from Ganon=17 hits from Meta. And he has several quick, auto canceled aerials to KO with
Then obviously the one which can land attacks more quickly and easily and be punished less easily will have the advantage.Thats how Brawl works, even in a high tier vs high tier. You have slowly land attacks to get them up, then floorguard or edgeguard
OMG MINDGAMES. I hate that word. "Yeah, this move is crappy, but you can MINDGAMES it to make it good!" "Sure, you may think that it's impossible to combo into a Volcano Kick, but you can MINDGAMES the other guy into it!" Realize that you can apply the same amount of "mindgames" to strictly better moves.The defensive capabilities part is partly true. But slow moves work often with mindgames, spacing and taking advantage of a missed aerial with a sheild grab or counter attack, since there is no L-cancelling. Seriously, if there was L-casncelling in this game, it would be unbeliably broken
Low tiers always have had tricks. Ever hear of the DJC?Ganon's dair auto cancels, so theres some room for escape, and it also can push you away a bit. Low tiers now have tricks too ya know.
What are you talking about? Mewtwo does not have any sort of fighting chance. You can win with him only if you are considerably better than your opponent, and the skill gap required is not much less than that between a Snake and Captain Falcon.Now that nearly three months have past since Brawl's release I can safely say that it's a less balanced game than Melee. The gap between top tiers like Snake and bottom tiers like Captain Falcon is much worse than the gap between Fox and Mewtwo in Melee. At least in Melee Mewtwo had a fighting chance, in Brawl the only reason for a Snake player to lose to a Captain Falcon player is by a wide skill gap.
Answer: That Mewtwo wasn't very good.What are you talking about? Mewtwo does not have any sort of fighting chance. You can win with him only if you are considerably better than your opponent, and the skill gap required is not much less than that between a Snake and Captain Falcon.
This is what nearly always happens to Mewtwo. How is that a "fighting chance"?
For now, that's probably true. People are still learning and all. There used to be a time when Ike was considered broken by many who kept walking into his fsmash. Now people got down the timing on that attack, the timing on their own attacks, and now Ike is considered a subpar character in the competitive scene.I don't deny that Mewtwo can win. But Captain Falcon can win as well.
Is there something I keep missing that proves Metaknight and Snake are truly as unbeatable as people keep claiming? They have good and bad matchups like everyone else, they just happen to have more good matchups than bad (which is why they're upper-tier characters in the first place, so it only makes sense they'd do well in competitions).First of all I haven't read the rest of the 85 friggen pages. But no, brawl is most certainly not more balanced, it is less balanced, way the hell less balanced. Ban snake, Ban meta, maybe you start getting some balance. but I doubt it.
Actually Falcon's not bad against Snake.Now that nearly three months have past since Brawl's release I can safely say that it's a less balanced game than Melee. The gap between top tiers like Snake and bottom tiers like Captain Falcon is much worse than the gap between Fox and Mewtwo in Melee. At least in Melee Mewtwo had a fighting chance, in Brawl the only reason for a Snake player to lose to a Captain Falcon player is by a wide skill gap.
The Mewtwo and Falco player typically place about equally in major tournaments. Mewtwo's matchup against the space animals isn't that bad compared to Mewtwo's matchup against Marth. The fastfalling property means that Mewtwo has some pretty mean combos.I don't deny that Mewtwo can win. But Captain Falcon can win as well. Neither of these happen very often, because the person who plays the low tier must be significantly better to win.
It's possible that Captain Falcon requires a larger skill gap, I suppose. But unless you have some way to quantify general skill, that line of argument is pointless.
You know Lim3, even if you're finnish and awesome as such, in big debate topics like this you're supposed to bring arguments from your side than simply state something without proof. <_> It does not leave a good impression from a newb smashboard user if your posts don't hold any weight in anything. Just a friendly advice.Melee>brawl, also in balance.
It's your fault if you get grabbed by them. My Lucario just got destroyed by IC's infinite grab but I guess it could be easy to get around through careful positioning.So, how about brawl ice climber's infinite grab on every member of the cast for balance?