Nigerian Star Storm
Smash Ace
I love to argue against those who believe Sakurai is god and a blind follower of him.
I love using his own words against them
I love using his own words against them
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You are ********.The red text makes RDK look vain.
Now, I love Melee and I played it for six good years. But amidst all the posts by Melee purists claiming that Brawl ruined their favorite game, I feel there are some important things that need to be stated.
1.) Brawl is not Melee ~ I'm baffled at how many people wanted the veterans to keep their exact same move sets, damage percentages, and physics. Did people really expect Sakurai to simply throw in a dozen Newcomers into Melee and call it a day? For some narrow-minded folks, any change to Melee is automatically seen as negative: Fox's forward smash has less knock back? THAT SUCKS. Peach's Bomber has more knock back? THAT SUCKS. Game & Watch is better in every way? THAT SUCKS. It's no secret that Melee is fairly unbalanced when players learn to exploit certain characters for years to where only a handful of the cast has a decent chance. Brawl is not Melee--it mended several of Melee's balancing problems. Every character is good, every character has obvious strengths and weaknesses. All six of the heavyweights are fun to use, potent in combat, and can easily hold their own against the lighter, quicker characters.
2.) Exploits do not make good game play ~ Yeah, this is directed towards you wave dashers. It was never meant to be in the game--deal with it. Proof? Sakurai cut it out of Brawl. The main reason for this is because the game was never meant to be played with constant jumping+air-dodging. If that's your bag, you're free to continue enjoying Melee, but for the rest of the world that feels that tapping shield hundreds of times a match is about as fun as mashing the D-pad in Mario Kart DS, the removal of repetitive exploits like this is only a good thing. I don't like moves that completely nullify other moves (why walk/run when you can wave dash?)...that's the core definition of imbalance.
3.) Slightly slower game play = more control ~ Brawl is a fairly quick game, but Melee felt completely out-of-control at times. When a Fox or Falco could shine a player off a ledge for four lives in twenty seconds, that's just ridiculous. Brawl tweaks the feel of the game to where advanced techniques like short hop aerials are much more fluid and intuitive to pull off and players generally feel more in-control of everything. You can even turn off "up-tap to jump", making up-tilts and short hop u-airs a grand possibility once more!
4.) The air-game and edge-guarding ~ Every character's recovery is quite good now, despite the lack of the "third jump" air-dodge. While some have complained that the edge is too easy to grab, I find this makes for a much more in-depth edge-guarding game. Since most characters will return to the ledge, players are now encouraged to give chase off the platform and attempt to meteor smash or slam them back again. That, with the increased floatiness and multiple air-dodges/item catching, makes for some magnificent aerial combat. Now more than ever, smash attack spamming won't work when the opponent keeps dropping in from above with their d-air, juggling you upward, then comboing you off the top of the screen.
Brawl's mechanics simply feel way better all-around. I feel in complete control of the match, the roster seems extremely balanced, and the removal of (in my opinion, lame) mechanics like wave dashing and L-canceling make the matches more than L/R click fests.
You are ********.The difference between the low and high tier characters in melee was much higher than those in Brawl. How can you compare fox to Mewtwo? They are just too different. Brawl on the other hand has no huge skill difference like that. You can be good with anyone if you practice and there is no worst character.
P.S. Ok fine IC is MIDDLE/UPPER tier, but I also play a lot of Link Kirby and G&W. Also, I can't seem to see why Snake is in the top tier. Metaknight I can understand but Snake...I don't know.
seconded...You are ********.
yea, I second this post. Crying that melee was too hard to play isn't an argument for or against brawl. It's just an opinion. And saying that you feel in complete control over your character in brawl shows that you really never played melee, cause if you play melee well, you can reach a level of control I have yet to experience in any other game, especially not brawl. Lulz at being shinespiked 4 times in 20 seconds. If that actually happened to anyone other than a lvl 1 computer or an empty slot must have a problem. Can you actually move the joystick? If not, you may have a reason for being shine spiked like that...Rofl, thanks Frost for bringing out the information that Falco now has a shinespike.![]()
But anyways, seemingly Dexter Morgan sees melee as too hard of a game simply because he himself doesn't seem to have any degree of control over his characters, so he prefers the easy way of buffering system on brawl and other stuff. The fact that he gets waveshined off stage by foxes (and falcos too lolz) 4 times in a row in 20 seconds tells a lot about lacking in control. Also uptilts and short hopped uairs being too hard on melee? One of the most basic moves in smash is out of control, too good.
Let's not forget that Sakurai himself said on an interview that they intentionally left wavedash in, lol.
ITT people that never played Melee competitively say Brawl is more balanced.
ITT nobodies that sucked in SMASH state their ******** opinions. Good day sir.ITT nobodies that sucked in Melee state their ******** opinions.
Can't disagree with that.ITT Sliq being Sliq.
OBJECTION!IIT: We stop using ITT.
Whoops CONTRADICTION!
That is EXACTLY what i mean.
Brawl is just too slow and floaty. Like YOU'RE TOO SLOW!What has me bothered about the Brawl arguements is that there seems to be very little knowledge of the advanced techniques so far to warrent declaring them non-existent. So far, Snakes mortars/grenades, pikachu's QAC, and so on have only been discovered in top tier characters. We don't know the tricks of the lower tiered characters yet. So declaring waveshining and L-cancelling as an evener of melee's playing field doesn't work for a game as new as Brawl, where there are many, consistenly being discovered tricks that are only starting to be exploited.
This does not mean one game is more balanced than the other, just that using advanced techniques as a defence doesn't really work yet.
So your going to argue with all the Kirby fans eh? Because he is the creater of Kirby and some of the fans do say that he is..... god, lol.I love to argue against those who believe Sakurai is god and a blind follower of him.
Yeah with L canceling being taken out its hard for the heavies now. They have a tough time approaching characters like wolf, marth, fox etc.I feel that Brawl is less balanced for one, huge, enormous difference: no L-canceling. L canceling is what made ganondorf playable, what made falcon godly, what made gimpyfish so fluid with bowser. The laggier characters are as good as useless in brawl without it.
I think it is safe to leave it at that.I believe the conclusion is it's too early to tell.
lol we're talking about the balance not whether or not it's more competitive. related but different topics. melee is obviously more competitive. however, there's more competition in brawl.This analogy has been used before, but I think it needs to be reiterated.
A chess grandmaster who has played chess all of his life does not need more than a few months to know that Tic Tac Toe cannot possibly ever be as competitive as chess is.
This is the most extreme example of what is going on with Melee vs Brawl. People who played Melee know that Brawl is not as competitive, for the same reason as the whole chess vs tictactoe thing. It's not "too early to tell." No one is ever going to find some advanced techniques for tic tac toe that break the game.
You are ********.name one character that is unplayable in brawl, name one char. in brawl that gets beat by the rest of the cast, that doesnt stand a chance against anybody except in a mirror match.
i still dont believe that snake and meta knight **** as hard as fox and falco in melee. i also dont believe that CF and ganon this time around were as horrendous as pichu and Mewtwo were in melee, the gaps between the best and worst characters are smaller in brawl, hence, brawl is the more balenced game
If you can't make a constructive post, don't make one at all.You are ********.
nb4 "Midwest doesn't count".Results
singles ( 80 total entrants)
bracket can be viewed here : http://img165.imageshack.us/img165/8479/jcccbrawlbracketdi9.gif
1) tie (time constraints) darkrain (DK) / chexr (wolf/kirby)
3) TTT (DK)
4) phatgamer (G&W)
5) smeesh (peach)
5) SDM (ROB)
7) seanson (Lucas)
7) chris i (G&W)
9) karmacide (snake)
9) duck (ROB)
9) affinity (metaknight)
9) dmac (fox)
13) bozzar (ddd)
13) john (wario)
13) jace (falco/pit)
13) attackstorm (falco)
17) flux (marth?)
17) pyro (lucario)
17) massive (ness)
17) paradox (?)
17) jturley (marth/toon link)
17) stealth (pikachu / IC / ROB)
17) xion (sonic)
17) zeno (?)
25) lowki (wario)
25) tico (?)
25) nynja (diddy)
25) ashen (metaknight)
25) murn (pit)
25) papermarkis (metaknight/PT)
25) vars (?)
25) legan (Link)
teams (28 total entrants)
1) darkrain(dk) / dmac ( fox)
2) chexr (wolf) / flux (marth)
3) phatgamer(gw) / dyc ( lucario)