Let me take a try at this -
[Wolf]
(Survivability - F )
(Resilience - F )
(Out of Shield - C )
(Zoning - B )
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(Punishing - A )
(Approach - B )
(Follow-Ups - A )
(Finishing - B )
- Survivability -
I'd say Wolf is very much like Fox in a sense. Wolf's recovery is terrible, worst than the other spacies to a notable degree. His side-B can make opponents wary of his attempt to get back on stage, but if he's forced to recover low or if his opponent is competent and can perfect shield his side-B sweetspots, every time he is on the ledge he will struggle more than most characters in this game.
Let's not forget his ledge options aren't too amazing either. What is it...ledgehop laser, reflector if they're too close, fair which can still be punished due to landing lag, bair walljump on Battlefield only...err, anyway, ledge jump is like his best option, combine this with the fact that he sucks at recovering...yeah, he's deserving of the grade.
- Resilience -
Honestly, he's a spacie. Like a spacie, he's bound to get punished like hell once he makes a mistake. He's very prone to getting juggled. If he's in that position, generally he has dair and reflector...that's it. Sword characters will devastate Wolf from below.
- Out of Shield -
I guess his options really haven't changed from vB to B+. His bair is still good, personally I love his Usmash due to its suctioning properties and how it sets up juggles (it's basically Marth's Usmash). Fair is still good although it seems it won't autocancel anymore (which is fine, everyone considered his bair was much more important I assume).
Nair *could* be used, but really if they're on you like that you should Usmash them. Due to Auto L-cancels, dair is okay for anyone still in lag and "mis-spaced."
His grab range is poor but his grab jabs are insane, plus his throws are pretty good with the added hitstun. All of them lead to a poor position or even a combo opportunity. However, all his moves have trouble punishing any who space somewhat decently, and mostly those that are short. His best move: bair will probably have to be FF'd to reach a character like Kirby. In that time Kirby would probably be ready to wreck you again.
- Zoning -
His bair is like one of the best zoning tools in the game that's melee-based. It's similar to Marth's fair. Unlike Marth's fair though, it lacks a low-swooping hitbox for those that are short. However, you can bait an approach then punish with the *lolwut* fsmash. His laser is a slow moving projectile that can annoy your opponents as well. It does well as an anti-air projectile as well. Momentum really helps him out, as his aerial momentum was still pretty good in vB.
-Punishing-
All his moves are excellent punishers. Fsmash has great range and can kill due to a lack of move decay. Dsmash has amazing KO potential and can set up for edgeguards...as well as be an edgeguard itself. In CQC, he has jab combos, and Reflector, which if not properly DI'd can lead into Fsmash or Dsmash. On the edge, ftilt is a great move for latching out to those trying to grab the ledge horizontally (it can be angled for varying purposes). His dair is similar to Capt. Falcon's, it sets up for stuff that can kill, as well as be fake chains on those who cannot tech in time.
-Approach-
His approach game is pretty good, although again his issue with reaching short people, while small (lolpun), hurts his approach game a bit, as he will have to FF. Technically fsmash could be an approach move, but it's not really as safe as bair; the same applies to fair and grabs. I personally would rather zone then punish mistakes like that than outright approach.
-Follow-Ups-
I think this is where Wolf *shines* the most (punsaredumb). Almost every move of his can be followed up somehow. If in doubt, bair. Fair starts juggles, and can end them. Uair keeps them up in the air. Dair sets up for about anything aerial-based. Dash attack can set up for an aerial. Usmash is a combo starter, and can kill as well. Dtilt > Fsmash or tech chase, etc.
-Finishing-
Like Marth, Wolf benefits a lot from the removal of move decay. Almost all of his bread-and-butter moves can kill, but in vB they were used too much to do so. Bair, fair, Usmash, Dsmash, Fsmash...they can all kill. He is also a great edgeguarder, so yeah...he's amazing. Blah, blah, blah.
I might do TL later, here's my grade thoughts though -
[Toon Link]
(Survivability - C )
(Resilience - B )
(Out of Shield - C )
(Zoning - B )
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(Punishing - A )
(Approach - B )
(Follow-Ups - B )
(Finishing - B )