That's exactly what I've been thinking too. Its only a matter of time before it becomes a muscle memory. You just practice the timing to get out of tumble the moment hitstun wears off and that's where the muscle memory comes in. But then it does add options which is good for competitive games.I disagree. By making tap stick + AD a habitual thing, it just brings everything back to square one. It's like L-Canceling, in a sense.
It's just L-cancel in the air basically. Although not as useful later on the game because not everyone is used to it right now, it's still got its purposes. No one can be frame perfect so getting the non-NADT-position person may get a few frame advantages to chain some combos.
It's like L-canceling. People say its useless but I would disagree. Although it is muscle memory, people make mistakes and when an L-cancel is missed, we punish it. Same applies for NADT.