The Future of Brawl+
Attention Everone (sorry Leaf, I stole your style) please read this post, specifically speaking, the latter portion! I've spent a good deal of time trying to make a pool of topics with which to draw life from in this thread. I urge all of you to participate to the best of your ability!
@Swordplay: I agree with much of what you said.
@Cape: I really hope you can find it in yourself to reconsider, I'd hate to see you go. Brawl+ is what it is today because of all of the parts that came to make the whole. You are one of those constituents. Anyone who gives feedback, and helps in anyway is a part of the whole. Obviously some people have done far more than others. I'm not going to name names, because the effort put forth by the community should not be measured on a constituent basis. This isn't a contest. We're all working towards the same ends; a better Brawl+. That 'ends' may differentiate slightly from person to person, but generally speaking, we all want the best for the game. It's a group project, with many peoples' ideas conflicting and clashing. Arguments are bound to happen. I urge you to look beyond petty disagreements, I urge you to continue with your excellent input. There's no question that having you on board is a huge 'plus' for Brawl+ (pun definately intended! ;D ).
There's no doubt you've done a lot more for Brawl+ than many other members of the Brawl+ community. You've done a ton more than myself, and for all of your hard work I thank you very much.
In the end, I hope you don't follow through with your words, I hope you don't leave Brawl+ for you will absolutely be missed!
@Yeroc: I'd help, but I don't know how to gather that data. After looking at Veril's throw thread I'm sure he could be of amazing help, I mean... He comes with graphs and all--- the complete package! Haha. I am interested in seeing what you can do with sstun though! Sorry I can't be of more help! Good luck!
@RPG, I'm curious, what about RC1 made it feel 'faster' to you? Granted, I haven't played it in a while, but I recall the transition from RC1 to Cape's set to be the opposite: from slow to fast.
@Kupo: I'm just assuming you might see this... Where have you been? Do you still play Brawl+. I'd be curious to see where you think we should go next. You were spot on with NADT, and various other things, and many people (Cape being one of them) are within your realm of thought. So what's next?
There are many ideas being tossed around, we have to evaluate these ideas and measure their worth. To list a few (actually a lot of) topics of discussion that I've seen circulating:
•A common notion is to speed up the game. Peek faster, and have tighter physics. What's within the realm of realistic to speed up the game? What else can we do to tighten gameplay?
•Increase jump speed (so that characters reach the apex of their jump faster). This allows for more speedy followups in an environment with less hitstun. I personally feel that the hitstun right now is pretty near perfect. The only better thing I canthink of is character specific hitstun (is that possible). It may be difficult in determining the value for each character though.
•Optimize throws. As seen in Veril's new thread, there's a good school of thought backing the idea that every throw should have its uses. Every throw doesn't need to kill, just as not every character needs a KOing throw.
•Shield Stun is also a popular topic of discussion. Yeroc is also looking to recreate sstun with a newly implemented and balanced system. That could take a while, but it's definately worth considering. Beyond Yeroc's project, what's everyones input on shield stun as it is now?
•With regards to balancing, many people have stood in defense of the top characters asking that they stop recieving nerfs. Nerfs intended to put them on more fair footing with the less fortunate of the pack. These people (and I'm one of them) would rather see the less powerful characters buffed, bringing them to more equal playing fields with the likes of Marth, Fox, Falco, Squirtle... Etc.
Let's make a list of the characters that are by-and-large considered underpowered. I've seen talk of Wario and Mario recently, and I assure you there are others. Remember that each character, even after buffing, will still have their bad match-ups. That's how it's supposed to be. When a lesser character is buffed the buff should be well-thought-out. Said buff should complement their playstyle and work to enhance their metagame.
•What's in store for the cosmetic future of Brawl+? what can we further tweak to give Brawl+ that distinctive appearance. For example has a '+' replaced the 'X' on the Brawl screen?
•What's to come of new levels and Brawl+? It's no secret that we can now play SSE stages. MK16 (sorry, I forget if that's your name-- I think I'm off) has been hard at work with the implementation of PW's code which adds new selectable icons, as such new levels, to the SSS. What are the thoughts on this? What other SSE stages are tournament viable? Even if a map is a FD clone (all flat) it could provide different gameplay as the ledges may be better. I personally see nothing wrong with adding various levels that are similar, so long as the death boundries and spawns have been fixed for each map. Remember, variety is good. I would love to see more stages added in the next beta, using new icons.
•What sort of mechanics need fixing? What problems are known about but still have not been weeded out? For one, I think the most obvious issue in the game, a mechanic I'd live to see fixed, is part of the NASL (no auto-sweetspot ledges) code. Characters recovering should NOT auto-snap in the event that the enemy's shield was hit (even poked) on the way up. This may also happen when striking the enemy with their shield down. Point is, the code doesn't do exactly what we'd like. Can it be fixed? Any ideas?
Those are all of the relevent topics of discussion I can muster at the moment, I hope this helps bring the thread back on track, perhaps in a more concise fashion that it ran before.
Also, please ignore any typos even if they are painfully sickening. I typed this from my iTouch and the button lag is terrible-- picture Brawl online.. Only worse!!