TLMSheikant
Smash Master
Did ganon's dthrow get changed so as to allow techchasing, not chain grabbing?
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http://www.mediafire.com/?zhm1kyj3do5Your definition of "work" must be far different then mine. You see, getting my opponent into position for a combo, landing the starting move, predicting the DI so I can continue or react correctly, and finishing with the right move is work.
Here is my answer for any posts that quote me: I like Combos. I like performing them. I like seeing the reaction from people when they succeed. I really love Combos involving Jigg's rest. This Beta kills them. It's no longer fun for me. "Fun Speed Activate" no longer applies.
hence the part where he just doesn't like to try.Its not hard to do this to each set when they give you the txt.
I'm sorry it's no longer fun for you, majority rules as it's fun for everyone else.
You'd think combos no longer exist by the exaggerated extent you're talking. Stop whining.
This is why I mostly lurk. I voice my opinion and I get flamed. This is why I hate this board. Full of "Stop Having Fun Guys."you you don't like having to actually try. k, got it.
you do realize you left lurking to start flaming, right? it wasn't necessarily your opinion, it was how you stated it in an insulting and accusing manner that set people off.This is why I mostly lurk. I voice my opinion and I get flamed. This is why I hate this board. Full of "Stop Having Fun Guys."
That's my posting style. I'm sorry if it comes off as flaming, but there is nothing I can do. Believe me. You'd know if I was flaming.you do realize you left lurking to start flaming, right? it wasn't necessarily your opinion, it was how you stated it in an insulting and accusing manner that set people off.
1) you came in here complaining about how you can't do 0-death combos easily anymore and expect us to cater to your needs? seriously, whining is not a way to get people to side with you or, more specifically, to even listen to you.
2) i like confrontation. it gives me a sense of pride when it winds up blowing out of proportion (look at the original B+ nightly thread to get an idea).
I play Brawl+ for Combos. To be technical, combos that, if performed correctly, are guaranteed. You know... Those things that are almost non-existent in vBrawl. Those things that are the foundation of every good fighting game in existence. I knew with the reduced hit-stun combos would be harder to perform. The hit stun is far to low for me to do anything major. I had trouble with Falcon's Nair -> Nair. I shouldn't have trouble with something as simple as that, yet I do. I can only hope it's because of the changes it got. I can manage to combo into the Knee from a Nair/Uair if the opponent is at lowish-high damage, but the should have been dead by then. Jiggs also weeps.
I know that the makes were aiming at making the game deeper by making prediction and reading your opponent bigger parts of the game, but killing most of the old combos isn't worth it. The day that Falcon's Dthrow -> isn't guaranteed is the day Smash dies for me.
The only things liked was various nerfs and buffs. All of Meta's Changes, all of Sheiks changes, Link's Up-B nerf, and Snake's changes are a few examples, but there are more. But that isn't even close to being enough to justify playing it since it isn't fun.
The general idea, if I understood correctly, was to lower hitstun but to increase ugrav. Characters jump faster, and therefore the combo system would be relatively unchanged. Unless moves in general had too much knockback at low percent or were just bad and didn't follow up into things, I could see where your issue was coming from.This is why I mostly lurk. I voice my opinion and I get flamed. This is why I hate this board. Full of "Stop Having Fun Guys."
agree.i'm simply continuing a conversation. flamebating is what you did when you made your initial post.
and re-reading your post only helps to emphasize that you really don't have a strong grasp of brawl+ in general if your complaining about not being able to do 'easy' combos. everybody else can still combo and play the game just as efficiently with the .02 lower hitstun. thus far you seem to be the only one who has noticed any problems. maybe you should actually play the game some before coming in here with complaints clearly based on little to no real gameplay.
now, isn't talking fun?
How so? I'm curious.I actually liked the hit lag when you hit the bottom platform since it can be used in your favor.
This.however
skyworld+ is a crude reminder
of how amazing autosweetspot during hitlag is
man being a spacie is GREAT ****
Thx man I got it.matt, just open it up in any hex editor and search for the first 4 bytes of whatever codes youre looking for by referencing the b+ery txt
Some things about it...iirc you could go up to level 15 (0xF) but it didnt do anything except induce a placebo effect
so try F
EDIT: Sage, thats the fault of one of teh common files...i think common3, get rid of that and itll go back to normal afaik
but more important, how does it look? any stages that look out of place and need switching? etc...
and i dont know anything about the icons
It's actually common5 that changes the Temple icon. Getting rid of that will also get rid of the "Buffer" texture replacement for "Handicap", though....EDIT: Sage, thats the fault of one of teh common files...i think common3, get rid of that and itll go back to normal afaik...
No real loss there considering it doesn't even work or show up XDIt's actually common5 that changes the Temple icon. Getting rid of that will also get rid of the "Buffer" texture replacement for "Handicap", though.
Those are character specific changes. The fact that you can't do them anymore has nothing to do with the reduced hitstun, so stop railing against it.I had trouble with Falcon's Nair -> Nair. I shouldn't have trouble with something as simple as that, yet I do.
The day that Falcon's Dthrow -> isn't guaranteed is the day Smash dies for me.
It feels really weird at first, I know, but it helps to make Squirtle less 1-dimensional. Before now, most of Squirtle's aerials fulfilled basically the same role, but now fair is a finisher instead of a spammable WoP move like bair. You can just RAR bairs in most of the situations where you would have formerly used fair anyway.So I have a question. What was the motivation behind changing squirtles fair. Its really unweildy now. I get that it is slower and stronger but it slightly changes his momentum and is just ... kind of wonky. Squirtle was always kind of an aerial control character sorta like Jiggs but with fewer jumps. A slower Fair seems to drastically change his character. Sure he still has his bair, but I find myself only using that and rarely going for a fair which at this point just seems easy to interrupt.
I'd like to know if anyone else had had success with Squirtles new fair?
So old and so very not fixable.Dunno if anyone else noticed but...
Say you have a replay from vBrawl (or any past Brawl+ builds)
Watch it while in beta and the players in those replays desynch. (Sorry if this issue was brought up already)