The Cape
Smash Master
Ryose, did you install the common5 and common3.pacs and the STGDCSHRINE.pac to the proper folders?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Then you did something wrong.
Falce is not "under the ledge" when this happens, so he's entirely strikeable.Barely any characters have dtilts that hit under the ledge. hell. i dont think any character has a dtilt that pokes like that.
What's your point? I feel to see a correlation between Falco and Peach in this case. Wait.. hold on.. are you actually trying to compare Peach's stunning recovery with Falco's garbage-heap of a recovery? Wow. Be realistic for a moment, who are you kidding? Peach can float for what... 3 solid seconds, meaning it's REALLY difficult to edge guard her because she can time to use her Up+B when SHE WANTS TO. The enemy can't simply hang on to the edge with her. Many characters have a reallllly difficult time edge-guarding her. Not only that, but because of her horizontal float she can recover from most things that only characters with 60 jumps can recover from. Seriously, her recovery is among the best in the game.Peach already lacks auto sweetspot
Thunderhorse, said advice may be good for a novice, but I'm plenty experienced with Falco. I consistently use firebird when recovering horizontally as it messes up the enemy's timing especially if they were expecting a phantasm.Mix it up with a Firebird. You'd be surprised how far a purely horizontal one will go. If you're too far away for a Firebird to grab the stage, you should be able to snap to the ledge with side B as quickly as if autosnap side Bs were on.
Yes. The problem is that even if you aim perfectly you don't sweet-spot. No matter where you hit the edge it acts relatively the same and gives you a lag (delay) where you're up-against the ledge but haven't grabbed it yet meaning you can be punished. The fact is aiming well and poorly have the same result; a punishable state of lag, which is very stupid.@Orca
What are you talking about? The no sweetspot on side B?
Sage.... How can you say she doesn't have one of the best recoveries in the game? What are you lollercoastering about? Her initial up+B rising has good priority, and it can be hard to time to counter. Even still, the fact that she can choose when to use it is what makes it powerful. Other characters may as well be drowning under water, recovering is more of a panic. It's more like, crap I'm drowning, I need to recover NOW!!!!!! Many characters have to enact their recovery now... or never. As such you can counter them more easily. Like Link's up+B. You know he's going to HAVE to do it, it's not a question of when so much as it is with Peach. You can gimp Link's recovery far more reliably than Peach's.Peach's recovery one of the best in the game?
.....LOL
Sure the float is amazing, but her double jump is a piece of ****, and she has no other good stalling methods aside from that, and characters can hit her out of her up b more easily than you think (thunderstomp > umbrella)
Um i simply stated peach cause u asked was she going to get the non sweet spot treatment.What's your point? I feel to see a correlation between Falco and Peach in this case. Wait.. hold on.. are you actually trying to compare Peach's stunning recovery with Falco's garbage-heap of a recovery? Wow. Be realistic for a moment, who are you kidding? Peach can float for what... 3 solid seconds, meaning it's REALLY difficult to edge guard her because she can time to use her Up+B when SHE WANTS TO. The enemy can't simply hang on to the edge with her. Many characters have a reallllly difficult time edge-guarding her. Not only that, but because of her horizontal float she can recover from most things that only characters with 60 jumps can recover from. Seriously, her recovery is among the best in the game.
I was only talking about her side+B. Just making sure it only sweet-spots if she aims well.Um i simply stated peach cause u asked was she going to get the non sweet spot treatment.
You been complaining alot
Why is that fair? It's often times his only option for recovery... why should it always be punishable even with skillfull use?Falco doesnt need autosweetspot hes already too good anyways. Let him have a weakness, no? Oh and just tech the ledge if you get hit while u phantasm >_>.
It's not necessarily the level of where you recover, but the distance at which you recover at that is rewarded. It works the same way with any non-auto-sweetspot upB. You're rewarded for spacing the recovery so that the end of the firebird touches with the ledge, and you snap to the ledge without fear of punishment. If you don't, you're left in freefall/left continuing the attack like an idiot, and extremely punishable. If space your phantasm so that you reach the ledgesnap range at the end of your attack, you sweetspot it. If you're closer than that, you're in a punishable state and left zooming.Thunderhorse, said advice may be good for a novice, but I'm plenty experienced with Falco. I consistently use firebird when recovering horizontally as it messes up the enemy's timing especially if they were expecting a phantasm.
I'm surprised that you, a Falco main, fail to see that this is a stupid gimmick. You can't sweet-spot. You CAN'T. Good aim and bad aim both yield the same results: punishment. Why is this? It should be that good aim yields sweet-spot. Period.
It does. It's just that now, you have to aim horizontally as well as vertically.Aiming precisely should sweetspot.
: (That is how it was in Melee even though that isnt relevant here.
All autosnaps have been removed to make more skill based recoveries neccesary. Have you tried Lucario upB yet? :-p
Usually if you have a firewall on, it'll screw up the programHmm when I run the installer all I get is "Brawl+ Beta Installer/Updater v5.4" and the usual options aren't showing up. Is this just me?
Maestro26 - Custom SSS v2.0 - Brawl+ Stage Legality Beta 1.0 [Spunit, Phantom Wings]
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001A
066B99D8 0000001A
20082522 16032123
171D0A24 0D281427
0215010F 060B0C00
0E1A0000 00000000
006B92A4 00000019
066B9A58 00000019
04052F2A 0709332C
3011262D 2E31321E
09101213 18191B1C
1F000000 00000000
06407AAC 00000068
01010202 03030404
05050606 37640808
09094001 0B0B0C0C
0D0D0E0E 130F1410
41021612 421B4301
19151C16 1D171E18
4402451B 211B4601
4702241E 251F481B
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 0707330A
15111713 18141F19
201A221C 231D2932
Stage Roster Expansion System: v1.1
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
i want feedback pplzSimply put, this code will assign the stage ids 40 to 49 with file names for STGCUSTOM#.PAC and st_custom#.rel where # is a number 1 through 9.
For example, if you have three stages you want to load, you can name them STGCUSTOM1.PAC, STGCUSTOM2.PAC, and STGCUSTOM3.PAC. Then you can add the ids 40, 41, and 42 using Spunit's Custom Stage Select Screen code to add them into the stage roster.
For the module, you'll need to use this one for each stage. It has been modified specifically for being used by this code. It should work with all SSE modified .pac files and it also doesn't cause a sandbag to appear at the start of the match.
If you don't feel like re-arranging everything, I've provided a sample so you can check it out. Just copy the the folders and .wgc file to their appropriate locations.
Sample
the stages should be in the Melee section of the stage select screen.
1. Whoa really, how do you do that? Seriously sage, just worry aout your own posts.1. You realize you can have multiple quotes in one post, right?
2. Yes, Peach's side b only sweetspots if you do it far away from the ledge, in which case you should have just dropped and sweetspotted the umbrella.
3. He meant that Falco is a beast onstage and is only deserving of a crappy recovery? Idk....
Fixed it for you.It does. It's just that now, you have to aim horizontally as well as vertically.
Remember you can cancel phantasm before it goes the full length. In fact Magus even gave you an extra cancel distance in this build. Cancel it when you get to the ledge and it will sweetspot. Pro Thunderhorse does exactly this.
takes them off RANDOM selectWait, you removed wolf's cancelling side awesomeness? WTF!?
that was like the best part about his side b...
AND WTF SPEAR PILLAR IS REMOVED!? I had tons of custom music on that stage...that only would work on that stage....gugh!! My OCD is exploding right now!!
Oh thank you that fixed it. That's weird though because the updaters always worked with my firewall until now.Usually if you have a firewall on, it'll screw up the program
If you're not using XP, try right clicking nightly.exe and hit "Run As Administrator".
Yesss. Thisss.Oh and just tech the ledge if you get hit while u phantasm >_>.
It also helped with a few freezing bugs.It's because the disable custom stages code is needed for the no homebrew method to work.
also, maestro, where do the modules go? And what do they do?
rel files create the file path for the custom stages to be loaded fromIt's because the disable custom stages code is needed for the no homebrew method to work.
also, maestro, where do the modules (.rel files) go? And what do they do?
EDIT: cape, he just posted the codes...